Player Matchup

Chang'e
Chang'e
Diamond III
MetalAlex
Chang'e
Diamond III
Level 148
God Stats
50W - 38L
1,694 SR
Queue Stats
517W - 511L
2,268 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
THEdirtyORNGE
Cu Chulainn
Diamond III
Level 145
God Stats
15W - 13L
1,464 SR
Queue Stats
185W - 178L
2,323 MMR
Solo
Heimdallr
Heimdallr
Diamond III
The_Bananator
Heimdallr
Diamond III
Level 160
God Stats
38W - 45L
1,637 SR
Queue Stats
377W - 367L
2,266 MMR
Solo
Khepri
Khepri
Diamond III
ahmed2324
Khepri
Diamond III
Level 107
God Stats
113W - 91L
1,677 SR
Queue Stats
224W - 206L
2,270 MMR
Solo
Awilix
Awilix
Diamond III
lLone Assassinl
Awilix
Diamond III
Level 155
God Stats
1W - 6L
1,215 SR
Queue Stats
225W - 202L
2,323 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,537 SR
2,290 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,761 SR
2,291 MMR
Raijin
Raijin
Platinum I
EveryJoseDies
Raijin
Platinum I
Level 56
God Stats
4W - 1L
1,831 SR
Queue Stats
30W - 14L
2,232 MMR
Solo
Neith
Neith
Diamond II
Un-Daunted0264
Neith
Diamond II
Level 159
God Stats
18W - 13L
1,688 SR
Queue Stats
863W - 832L
2,322 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
arcade_abc
Sun Wukong
Diamond II
Level 159
God Stats
42W - 32L
1,677 SR
Queue Stats
194W - 174L
2,320 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
ch1k1l1nOO
Tsukuyomi
Diamond V
Level 155
God Stats
2W - 0L
1,627 SR
Queue Stats
49W - 25L
2,291 MMR
Party 1
Artio
Artio
Diamond V
xAtronador
Artio
Diamond V
Level 159
God Stats
8W - 4L
1,983 SR
Queue Stats
49W - 28L
2,291 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MetalAlex
Chang'e
20
4 / 4 / 1
13,077
523
12,092
22,180
8,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
THEdirtyORNGE
Cu Chulainn
19
2 / 7 / 2
12,655
506
19,968
27,815
30,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
The_Bananator
Heimdallr
20
3 / 7 / 3
13,066
523
14,910
20,775
11,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
ahmed2324
Khepri
16
0 / 4 / 6
10,776
431
6,557
20,367
24,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 7 / 4
12,065
483
11,343
25,048
10,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
DanzaburouSetScyllaPersephoneJanus

VS

Bans
ApolloCthulhuCerberusKumbhakarnaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 10
14,167
567
27,569
16,384
7,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 4 / 7
14,406
576
16,785
17,599
7,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
arcade_abc
Sun Wukong
20
5 / 1 / 5
15,308
612
22,792
29,543
25,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
ch1k1l1nOO
Tsukuyomi
20
6 / 2 / 9
13,964
559
14,036
22,090
10,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
19
6 / 1 / 12
13,691
548
11,858
25,176
28,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
11
Kills
29
29
Deaths
11
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
Chang'e
MetalAlex
Chang'e
4
4
1
1.13
L
Cu Chulainn
THEdirtyORNGE
Cu Chulainn
2
7
2
0.43
L
Heimdallr
The_Bananator
Heimdallr
3
7
3
0.64
W
5
4
7
2.13
L
Khepri
ahmed2324
Khepri
0
4
6
0.75
W
Sun Wukong
arcade_abc
Sun Wukong
5
1
5
7.5
W
Tsukuyomi
ch1k1l1nOO
Tsukuyomi
6
2
9
5.25
L
2
7
4
0.57
W
Artio
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,870
Damage
93,040
116,185
Taken
110,792
86,237
Mitigated
79,050
29,740
Healing
55,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,569
2,618
0
3,044
16,384
7,496
1,120
8,385
7,723
124,923
0
L
Chang'e
MetalAlex
Chang'e
12,092
625
2,597
7,446
22,180
8,962
600
10,918
11,262
86,008
0
L
Cu Chulainn
THEdirtyORNGE
Cu Chulainn
19,968
2,148
0
5,592
27,815
30,652
0
4,657
23,158
10,110
82,680
L
Heimdallr
The_Bananator
Heimdallr
14,910
8,590
0
5,679
20,775
11,932
2,023
5,792
14,983
0
107,231
W
16,785
10,216
0
8,669
17,599
7,493
3,799
1,946
15,637
0
120,240
L
Khepri
ahmed2324
Khepri
6,557
417
0
1,743
20,367
24,241
0
11,232
9,135
37,411
0
W
Sun Wukong
arcade_abc
Sun Wukong
22,792
5,971
0
14,685
29,543
25,093
68
5,787
23,634
0
122,513
W
Tsukuyomi
ch1k1l1nOO
Tsukuyomi
14,036
4,336
0
12,669
22,090
10,843
1,068
4,666
17,333
0
116,683
L
11,343
4,060
0
6,683
25,048
10,450
0
7,151
17,897
0
109,250
W
Artio
11,858
1,096
3,202
13,072
25,176
28,125
228
4,932
20,129
39,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,639
Gold Earned
71,536
742
Minions Killed
785
0
Camps Cleared
0
2,257,692
Distance Traveled
2,491,923
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,167
567
192
8
0
453,994
3
L
Chang'e
13,077
523
182
7
0
509,388
7
L
Cu Chulainn
12,655
506
162
6
0
450,614
6
L
Heimdallr
13,066
523
184
7
0
367,757
1
W
Neith
14,406
576
173
7
0
438,319
7
L
Khepri
10,776
431
58
2
0
454,704
7
W
Sun Wukong
15,308
612
233
9
0
506,365
1
W
Tsukuyomi
13,964
559
151
6
0
544,101
7
L
Awilix
12,065
483
156
6
0
475,229
1
W
Artio
13,691
548
36
1
0
549,144
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role