Player Matchup

Thoth
Thoth
HamCity
Thoth
Level 147
God Stats
29W - 17L
1,490 SR
Queue Stats
311W - 266L
1,654 Elo+
Party 1
Cthulhu
Cthulhu
HughHeffner747
Cthulhu
Level 15
God Stats
0W - 5L
1,223 SR
Queue Stats
1W - 5L
1,231 Elo+
Party 1
Loki
Loki
HughHeffner748
Loki
Level 50
God Stats
7W - 11L
1,761 SR
Queue Stats
26W - 47L
1,593 Elo+
Party 1
Tyr
Tyr
Psykick79
Tyr
Level 61
God Stats
0W - 4L
1,083 SR
Queue Stats
102W - 152L
1,171 Elo+
Party 2
Hou Yi
Hou Yi
Reigth
Hou Yi
Level 28
God Stats
1W - 3L
1,397 SR
Queue Stats
90W - 128L
1,228 Elo+
Party 2
Team Averages
Level 60
1,391 SR
1,376 Elo+

VS

Team Averages
Level 72
1,467 SR
1,569 Elo+
Chang'e
Chang'e
CarlosDiazdeLeon
Chang'e
Level 124
God Stats
19W - 15L
1,493 SR
Queue Stats
474W - 423L
1,577 Elo+
Party 3
Neith
Neith
Hozesk
Neith
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
168W - 156L
1,535 Elo+
Party 3
Pele
Pele
Lukanzy23
Pele
Level 106
God Stats
24W - 20L
1,389 SR
Queue Stats
338W - 294L
1,583 Elo+
Party 3
Osiris
Osiris
Zeig
Osiris
Level 42
God Stats
15W - 21L
1,415 SR
Queue Stats
25W - 32L
1,423 Elo+
Solo
Ymir
Ymir
andres-_-15792
Ymir
Level 60
God Stats
11W - 14L
1,538 SR
Queue Stats
29W - 26L
1,727 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
HamCity
Thoth
10
0 / 3 / 1
6,028
548
5,093
4,069
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 4 / 0
5,302
482
3,594
7,688
2,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,626
511
2,847
6,356
1,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 0
6,676
607
3,521
5,255
2,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Reigth
Hou Yi
8
0 / 4 / 0
4,793
436
2,681
6,686
1,596
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,059
642
3,176
4,199
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Hozesk
Neith
10
4 / 0 / 4
6,149
559
5,852
5,574
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
11
4 / 0 / 3
6,482
589
4,649
7,354
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Zeig
Osiris
11
0 / 2 / 0
6,127
557
1,683
6,219
4,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 6
6,360
578
2,786
6,440
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
13
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Thoth
HamCity
Thoth
0
3
1
0.17
W
Neith
Hozesk
Neith
4
0
4
6
L
1
4
0
0.25
L
0
2
1
0.25
W
Pele
4
0
3
5.5
L
2
0
0
2
L
Hou Yi
Reigth
Hou Yi
0
4
0
0
W
Osiris
Zeig
Osiris
0
2
0
0
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,736
Damage
18,146
30,054
Taken
29,786
9,371
Mitigated
13,425
7,104
Healing
13,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,176
259
518
2,919
4,199
1,296
574
1,485
2,556
42,661
0
L
Thoth
HamCity
Thoth
5,093
319
0
675
4,069
1,127
0
2,212
1,661
34,183
0
W
Neith
Hozesk
Neith
5,852
3,191
0
3,742
5,574
1,861
0
2,491
3,037
0
25,957
L
3,594
17
147
931
7,688
2,768
31
1,507
6,181
19,032
0
L
2,847
628
0
2,570
6,356
1,751
456
411
5,907
0
25,837
W
Pele
4,649
1,585
0
3,038
7,354
2,278
0
2,254
4,924
0
39,436
L
3,521
889
0
1,847
5,255
2,129
0
680
4,283
0
32,540
L
Hou Yi
Reigth
Hou Yi
2,681
1,100
0
934
6,686
1,596
0
885
5,801
0
19,643
W
Osiris
Zeig
Osiris
1,683
479
0
1,310
6,219
4,126
600
0
6,219
9
30,620
W
2,786
974
0
2,115
6,440
3,864
24
2,011
4,363
17,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,425
Gold Earned
32,177
288
Minions Killed
332
0
Camps Cleared
0
1,059,649
Distance Traveled
1,106,202
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,059
642
101
9
0
226,638
2
L
Thoth
6,028
548
73
7
0
217,494
3
W
Neith
6,149
559
49
4
0
188,206
3
L
Cthulhu
5,302
482
35
3
0
200,305
1
L
Loki
5,626
511
63
6
0
247,838
2
W
Pele
6,482
589
78
7
0
271,115
2
L
Tyr
6,676
607
84
8
0
206,612
0
L
Hou Yi
4,793
436
33
3
0
187,400
3
W
Osiris
6,127
557
80
7
0
205,494
0
W
Ymir
6,360
578
24
2
0
214,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role