Player Matchup

Erlang Shen
Erlang Shen
DGZ44
Erlang Shen
Level 108
God Stats
7W - 13L
1,701 SR
Queue Stats
376W - 363L
1,554 Elo+
Party 1
Janus
Janus
crusher457
Janus
Level 88
God Stats
21W - 28L
1,486 SR
Queue Stats
185W - 203L
1,461 Elo+
Party 1
Mercury
Mercury
firedragun
Mercury
Level 107
God Stats
3W - 2L
1,671 SR
Queue Stats
150W - 146L
1,509 Elo+
Solo
Athena
Athena
sabas08
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
so90
Hou Yi
Level 119
God Stats
4W - 1L
1,853 SR
Queue Stats
107W - 89L
1,568 Elo+
Solo
Team Averages
Level 110
1,642 SR
1,519 Elo+

VS

Team Averages
Level 101
1,587 SR
1,517 Elo+
Chaac
Chaac
EatYourRice
Chaac
Level 84
God Stats
34W - 28L
1,645 SR
Queue Stats
316W - 306L
1,529 Elo+
Solo
Tiamat
Tiamat
King0125
Tiamat
Level 82
God Stats
19W - 18L
1,551 SR
Queue Stats
461W - 420L
1,536 Elo+
Solo
Izanami
Izanami
RagnarDescended
Izanami
Level 84
God Stats
2W - 0L
1,750 SR
Queue Stats
11W - 11L
1,513 Elo+
Solo
Da Ji
Da Ji
RoastedFrijoles
Da Ji
Level 128
God Stats
41W - 42L
1,505 SR
Queue Stats
548W - 516L
1,486 Elo+
Solo
Geb
Geb
Xalraulalx
Geb
Level 125
God Stats
3W - 1L
1,486 SR
Queue Stats
123W - 133L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DGZ44
Erlang Shen
16
3 / 3 / 1
9,689
606
12,760
16,520
9,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
14
3 / 5 / 0
8,348
522
8,667
9,223
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
firedragun
Mercury
13
2 / 5 / 3
7,966
498
2,594
13,251
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
sabas08
Athena
11
2 / 4 / 6
7,566
473
6,969
13,815
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
so90
Hou Yi
15
4 / 2 / 2
8,553
535
7,520
12,458
4,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
8,674
542
6,721
13,398
10,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
King0125
Tiamat
14
3 / 2 / 7
8,414
526
8,180
8,897
6,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 4 / 1
8,696
544
8,913
10,589
3,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
10 / 4 / 3
9,813
613
14,852
12,696
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 3 / 9
8,460
529
4,818
11,989
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
14
Kills
19
19
Deaths
15
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DGZ44
Erlang Shen
3
3
1
1.17
W
2
2
2
1.5
W
Tiamat
King0125
Tiamat
3
2
7
3.25
W
2
4
1
0.63
W
10
4
3
2.88
W
2
3
9
2.17
L
Janus
3
5
0
0.6
L
Mercury
firedragun
Mercury
2
5
3
0.7
L
Athena
sabas08
Athena
2
4
6
1.25
L
Hou Yi
so90
Hou Yi
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,510
Damage
43,484
65,267
Taken
57,569
31,473
Mitigated
32,158
25,370
Healing
19,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DGZ44
Erlang Shen
12,760
7,043
0
8,660
16,520
9,400
0
1,423
14,584
0
62,823
W
6,721
1,523
0
6,194
13,398
10,932
0
313
13,053
0
43,834
W
Tiamat
King0125
Tiamat
8,180
1,535
0
3,808
8,897
6,401
354
3,349
5,324
47,176
0
W
8,913
5,105
246
2,949
10,589
3,349
2,163
4,025
6,498
0
75,296
W
14,852
4,780
0
4,012
12,696
4,666
360
2,280
10,362
0
45,139
W
4,818
1,140
0
2,272
11,989
6,810
70
5,091
6,696
11,919
0
L
Janus
8,667
198
0
1,670
9,223
3,132
481
3,103
5,994
55,613
0
L
Mercury
firedragun
Mercury
2,594
1,427
0
4,037
13,251
4,679
0
4,426
8,622
0
42,092
L
Athena
sabas08
Athena
6,969
2,811
0
3,874
13,815
9,767
23
1,900
11,855
24,688
0
L
Hou Yi
so90
Hou Yi
7,520
4,345
0
7,129
12,458
4,495
758
1,665
10,775
0
60,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,122
Gold Earned
44,057
506
Minions Killed
396
0
Camps Cleared
0
1,481,229
Distance Traveled
1,557,898
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,689
606
134
8
0
302,266
6
W
Chaac
8,674
542
83
5
0
320,659
4
W
Tiamat
8,414
526
104
7
0
278,084
1
W
Izanami
8,696
544
138
9
0
272,301
2
W
Da Ji
9,813
613
58
4
0
333,585
0
W
Geb
8,460
529
13
1
0
353,269
4
L
Janus
8,348
522
132
8
0
267,453
4
L
Mercury
7,966
498
94
6
0
323,850
2
L
Athena
7,566
473
41
3
0
342,380
4
L
Hou Yi
8,553
535
105
7
0
245,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role