Player Matchup

Achilles
Achilles
Anubisbooty
Achilles
Level 29
God Stats
5W - 4L
1,280 SR
Queue Stats
139W - 113L
1,323 Elo+
Party 1
Izanami
Izanami
RaLlEn3030
Izanami
Level 43
God Stats
24W - 15L
1,355 SR
Queue Stats
287W - 208L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
TillerYeaYea
Baron Samedi
Level 139
God Stats
133W - 83L
1,549 SR
Queue Stats
984W - 814L
1,621 Elo+
Party 1
Team Averages
Level 70
1,395 SR
1,536 Elo+

VS

Team Averages
Level 19
1,565 SR
1,503 Elo+
Tiamat
Tiamat
Derangedboi
Tiamat
Level 45
God Stats
8W - 15L
1,498 SR
Queue Stats
151W - 171L
1,508 Elo+
Solo
King Arthur
King Arthur
LastMack69
King Arthur
Level 4
God Stats
1W - 5L
1,697 SR
Queue Stats
5W - 23L
1,500 Elo+
Solo
Anhur
Anhur
notyungcub
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anubisbooty
Achilles
13
8 / 3 / 12
10,254
789
10,819
17,524
10,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
RaLlEn3030
Izanami
14
10 / 2 / 13
10,754
827
12,660
13,834
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TillerYeaYea
Baron Samedi
14
7 / 1 / 13
10,427
802
11,874
9,564
5,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 7 / 6
7,971
613
10,990
10,547
7,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
LastMack69
King Arthur
10
0 / 10 / 6
7,646
588
2,746
15,468
8,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
13
5 / 8 / 0
9,784
753
9,395
15,336
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
25
Kills
5
6
Deaths
25
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
Anubisbooty
Achilles
8
3
12
4.67
L
Tiamat
0
7
6
0.43
L
King Arthur
LastMack69
King Arthur
0
10
6
0.3
W
Izanami
RaLlEn3030
Izanami
10
2
13
8.25
W
Baron Samedi
TillerYeaYea
Baron Samedi
7
1
13
13.5
L
Anhur
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,353
Damage
23,131
40,922
Taken
41,351
20,475
Mitigated
20,307
19,856
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Anubisbooty
Achilles
10,819
3,535
0
6,124
17,524
10,741
576
5,120
11,976
0
30,280
L
Tiamat
10,990
944
0
2,016
10,547
7,158
0
2,404
8,053
38,276
0
L
King Arthur
LastMack69
King Arthur
2,746
1,126
0
680
15,468
8,574
0
5,491
9,731
0
12,806
W
Izanami
RaLlEn3030
Izanami
12,660
9,151
540
7,064
13,834
4,418
2,180
2,616
11,090
0
36,278
W
Baron Samedi
TillerYeaYea
Baron Samedi
11,874
1,396
1,451
4,677
9,564
5,316
30
2,578
6,824
47,195
0
L
Anhur
9,395
5,766
0
3,329
15,336
4,575
0
4,115
11,021
0
34,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,435
Gold Earned
25,401
165
Minions Killed
121
0
Camps Cleared
0
683,177
Distance Traveled
576,350
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,254
789
39
3
0
255,541
1
L
Tiamat
7,971
613
56
4
0
202,232
1
L
King Arthur
7,646
588
16
1
0
194,232
0
W
Izanami
10,754
827
58
4
0
202,617
1
W
Baron Samedi
10,427
802
68
5
0
225,019
4
L
Anhur
9,784
753
49
4
0
179,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role