Player Matchup

Khepri
Khepri
Apollo123qaz
Khepri
Level 7
God Stats
4W - 2L
1,755 SR
Queue Stats
5W - 3L
1,591 Elo+
Party 2
Tyr
Tyr
EVGA3070FTW
Tyr
Level 15
God Stats
5W - 3L
1,644 SR
Queue Stats
111W - 76L
1,700 Elo+
Solo
Apollo
Apollo
ItsMistahJay
Apollo
Level 29
God Stats
5W - 3L
1,750 SR
Queue Stats
36W - 33L
1,638 Elo+
Solo
Hera
Hera
Lunar Nebulaz
Hera
Level 149
God Stats
1W - 1L
1,254 SR
Queue Stats
181W - 145L
1,591 Elo+
Party 2
Serqet
Serqet
PeakyBlindr
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 174L
1,701 Elo+
Solo
Team Averages
Level 45
1,581 SR
1,644 Elo+

VS

Team Averages
Level 25
1,540 SR
1,586 Elo+
Baba Yaga
Baba Yaga
BabaBabaBaBaBaBo
Baba Yaga
Level 29
God Stats
37W - 21L
1,798 SR
Queue Stats
37W - 21L
1,791 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ftlongearth
Cu Chulainn
Level 20
God Stats
36W - 28L
1,597 SR
Queue Stats
49W - 42L
1,519 Elo+
Party 1
Anhur
Anhur
LegacyAscend
Anhur
Level 26
God Stats
5W - 7L
1,279 SR
Queue Stats
152W - 153L
1,572 Elo+
Party 3
Cthulhu
Cthulhu
Meranr
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 84L
1,538 Elo+
Party 1
The Morrigan
The Morrigan
Ponder27
The Morrigan
Level 21
God Stats
2W - 3L
1,524 SR
Queue Stats
39W - 45L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 4 / 11
8,650
509
5,477
10,543
9,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 0 / 3
11,407
671
9,976
9,564
7,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Apollo
14
5 / 4 / 4
8,549
503
10,878
13,930
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 3 / 1
10,125
596
9,048
8,273
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
14
1 / 2 / 7
8,826
519
4,281
10,273
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
18
6 / 2 / 2
10,415
613
9,651
7,570
2,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
Ftlongearth
Cu Chulainn
9
0 / 8 / 0
6,505
383
3,832
12,172
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 8
7,258
427
8,207
12,062
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Meranr
Cthulhu
11
1 / 5 / 3
7,173
422
6,601
15,280
11,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
Ponder27
The Morrigan
15
4 / 3 / 2
8,732
514
3,929
8,504
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
23
Kills
12
13
Deaths
23
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
4
11
1.63
L
Baba Yaga
6
2
2
3.5
W
8
0
3
9.5
L
Cu Chulainn
Ftlongearth
Cu Chulainn
0
8
0
0
W
Apollo
5
4
4
1.75
L
1
5
8
1
W
8
3
1
2.83
L
Cthulhu
Meranr
Cthulhu
1
5
3
0.5
W
Serqet
1
2
7
2.25
L
The Morrigan
Ponder27
The Morrigan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,660
Damage
32,220
52,583
Taken
55,588
29,449
Mitigated
27,819
21,029
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,477
1,126
0
993
10,543
9,648
118
4,856
5,662
17,584
0
L
Baba Yaga
9,651
409
0
2,587
7,570
2,758
0
2,721
4,571
89,294
0
W
9,976
2,563
0
6,797
9,564
7,763
872
1,926
7,188
265
70,941
L
Cu Chulainn
Ftlongearth
Cu Chulainn
3,832
509
0
1,820
12,172
6,795
646
1,036
10,761
779
20,596
W
Apollo
10,878
6,644
0
7,469
13,930
4,810
1,059
4,629
9,301
0
62,733
L
8,207
4,427
0
3,438
12,062
4,197
70
3,605
8,155
0
39,630
W
9,048
2,869
0
1,540
8,273
3,381
1,575
5,301
2,972
67,206
0
L
Cthulhu
Meranr
Cthulhu
6,601
640
185
652
15,280
11,169
0
4,367
10,867
27,588
0
W
Serqet
4,281
348
0
4,230
10,273
3,847
655
3,470
6,756
0
49,577
L
The Morrigan
Ponder27
The Morrigan
3,929
961
0
3,915
8,504
2,900
0
3,061
5,418
55,594
111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,557
Gold Earned
40,083
502
Minions Killed
448
0
Camps Cleared
0
1,672,186
Distance Traveled
1,457,491
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,650
509
26
2
0
309,994
1
L
Baba Yaga
10,415
613
173
10
0
326,025
3
W
Tyr
11,407
671
149
9
0
399,118
0
L
Cu Chulainn
6,505
383
52
3
0
251,153
0
W
Apollo
8,549
503
102
6
0
298,105
6
L
Anhur
7,258
427
68
4
0
263,497
0
W
Hera
10,125
596
126
7
0
314,111
1
L
Cthulhu
7,173
422
47
3
0
294,180
1
W
Serqet
8,826
519
99
6
0
350,858
5
L
The Morrigan
8,732
514
108
6
0
322,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role