Player Matchup

Tyr
Tyr
Diamond V
Devampt
Tyr
Diamond V
Level 148
God Stats
3W - 1L
1,193 SR
Queue Stats
66W - 40L
2,116 MMR
Party 1
Sobek
Sobek
Platinum I
NiceBeads
Sobek
Platinum I
Level 160
God Stats
5W - 3L
1,777 SR
Queue Stats
133W - 116L
1,927 MMR
Party 1
Nemesis
Nemesis
Diamond V
SlickPupV2
Nemesis
Diamond V
Level 119
God Stats
48W - 19L
1,847 SR
Queue Stats
388W - 369L
2,067 MMR
Solo
Chang'e
Chang'e
Diamond V
TJ5xANGELxIRONx1
Chang'e
Diamond V
Level 154
God Stats
19W - 16L
1,671 SR
Queue Stats
166W - 149L
2,076 MMR
Solo
Chiron
Chiron
Diamond V
Why_You_SaltyBro
Chiron
Diamond V
Level 106
God Stats
14W - 7L
1,699 SR
Queue Stats
224W - 229L
2,092 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,637 SR
2,055 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,448 SR
2,055 MMR
Scylla
Scylla
Diamond V
Gee235
Scylla
Diamond V
Level 144
God Stats
9W - 5L
1,500 SR
Queue Stats
106W - 86L
2,081 MMR
Solo
Fenrir
Fenrir
Diamond IV
Lyaic
Fenrir
Diamond IV
Level 67
God Stats
9W - 16L
1,555 SR
Queue Stats
104W - 80L
2,064 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
MaxSuperNova7
Guan Yu
Diamond IV
Level 134
God Stats
17W - 22L
1,151 SR
Queue Stats
429W - 394L
2,053 MMR
Solo
Ares
Ares
Platinum I
PhysicsDZN
Ares
Platinum I
Level 142
God Stats
3W - 4L
1,435 SR
Queue Stats
395W - 370L
1,997 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
TostaPoseidones
Heimdallr
Diamond IV
Level 125
God Stats
8W - 9L
1,597 SR
Queue Stats
308W - 299L
2,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
20
6 / 2 / 6
14,632
585
12,612
18,201
18,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
NiceBeads
Sobek
16
2 / 3 / 9
11,708
468
5,186
25,133
25,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SlickPupV2
Nemesis
20
3 / 7 / 12
13,628
545
15,239
26,056
13,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
5 / 1 / 10
14,053
562
17,313
12,851
5,845
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 1 / 6
15,122
605
17,064
20,029
7,828
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetDanzaburouJanusApolloCu Chulainn

VS

Bans
CthulhuGebCupidNu WaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gee235
Scylla
18
2 / 4 / 3
11,970
479
18,165
10,547
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Lyaic
Fenrir
20
6 / 2 / 5
13,612
544
14,219
19,238
14,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
20
3 / 6 / 4
12,653
506
11,857
22,641
26,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 7 / 5
9,886
395
8,019
21,462
22,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
TostaPoseidones
Heimdallr
20
1 / 4 / 3
13,246
530
13,530
18,288
11,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
23
Kills
13
14
Deaths
23
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tyr
6
2
6
4.5
L
Scylla
Gee235
Scylla
2
4
3
0.88
L
Fenrir
Lyaic
Fenrir
6
2
5
4.25
L
Guan Yu
3
6
4
0.83
W
Sobek
NiceBeads
Sobek
2
3
9
2.17
L
1
7
5
0.5
W
Nemesis
SlickPupV2
Nemesis
3
7
12
1.29
W
5
1
10
10
L
Heimdallr
TostaPoseidones
Heimdallr
1
4
3
0.63
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,414
Damage
65,790
102,270
Taken
92,176
70,876
Mitigated
78,801
46,393
Healing
21,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
12,612
2,135
0
7,020
18,201
18,822
1,197
3,715
13,832
0
91,770
L
Scylla
Gee235
Scylla
18,165
468
0
2,240
10,547
4,095
0
3,540
7,007
95,430
0
L
Fenrir
Lyaic
Fenrir
14,219
3,970
0
5,479
19,238
14,384
1,890
2,740
16,498
0
122,257
L
Guan Yu
11,857
1,736
912
5,981
22,641
26,035
400
4,290
18,351
0
85,298
W
Sobek
NiceBeads
Sobek
5,186
301
0
6,403
25,133
25,041
311
8,760
16,074
22,815
0
L
8,019
244
0
1,645
21,462
22,989
0
8,056
13,406
25,655
0
W
Nemesis
SlickPupV2
Nemesis
15,239
7,311
0
3,898
26,056
13,340
252
4,952
20,193
0
113,750
W
17,313
1,374
8,918
7,597
12,851
5,845
1,251
4,033
8,555
115,171
0
L
Heimdallr
TostaPoseidones
Heimdallr
13,530
5,377
0
4,820
18,288
11,298
1,014
3,873
14,415
0
115,385
W
17,064
7,808
1,678
10,879
20,029
7,828
5,351
4,445
15,411
0
139,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,143
Gold Earned
61,367
720
Minions Killed
731
0
Camps Cleared
0
2,609,819
Distance Traveled
2,336,614
44
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,632
585
175
7
0
532,824
4
L
Scylla
11,970
479
172
7
0
471,700
11
L
Fenrir
13,612
544
160
6
0
526,585
3
L
Guan Yu
12,653
506
168
7
0
453,763
7
W
Sobek
11,708
468
24
1
0
507,622
13
L
Ares
9,886
395
27
1
0
423,537
5
W
Nemesis
13,628
545
154
6
0
556,583
9
W
Chang'e
14,053
562
174
7
0
505,363
6
L
Heimdallr
13,246
530
204
8
0
461,029
3
W
Chiron
15,122
605
193
8
0
507,427
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role