Player Matchup

Geb
Geb
Diamond III
 
Geb
Diamond III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
Guille--1990
Cu Chulainn
Diamond III
Level 160
God Stats
8W - 10L
1,742 SR
Queue Stats
235W - 213L
2,363 MMR
Solo
Nu Wa
Nu Wa
Diamond II
LuvBeautt-
Nu Wa
Diamond II
Level 82
God Stats
18W - 13L
1,803 SR
Queue Stats
174W - 123L
2,410 MMR
Solo
Ullr
Ullr
Masters
Slxndeer-
Ullr
Masters
Level 160
God Stats
59W - 36L
1,814 SR
Queue Stats
355W - 274L
2,467 MMR
Party 1
Bakasura
Bakasura
Diamond II
XRKYY
Bakasura
Diamond II
Level 62
God Stats
0W - 3L
1,464 SR
Queue Stats
191W - 165L
2,336 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,665 SR
2,215 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,709 SR
2,256 MMR
Cthulhu
Cthulhu
Diamond II
 
Cthulhu
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
SK I MAESTRO
Nemesis
Diamond III
Level 147
God Stats
7W - 2L
1,826 SR
Queue Stats
306W - 269L
2,252 MMR
Party 2
Ganesha
Ganesha
Diamond II
ToM_LeWe_93
Ganesha
Diamond II
Level 160
God Stats
5W - 5L
1,739 SR
Queue Stats
155W - 128L
2,304 MMR
Solo
Chang'e
Chang'e
Diamond III
jackwright97
Chang'e
Diamond III
Level 159
God Stats
35W - 27L
1,769 SR
Queue Stats
740W - 704L
2,289 MMR
Party 2
Chernobog
Chernobog
Masters
lufey
Chernobog
Masters
Level 160
God Stats
41W - 31L
1,711 SR
Queue Stats
305W - 263L
2,933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 7 / 9
10,057
457
8,288
19,085
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Guille--1990
Cu Chulainn
19
3 / 3 / 0
12,552
571
13,776
24,066
21,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
20
1 / 2 / 8
12,501
568
17,377
12,054
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
20
2 / 5 / 3
12,663
576
14,213
19,184
7,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
XRKYY
Bakasura
18
6 / 5 / 2
11,580
526
13,111
24,464
10,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetApolloDanzaburouFenrirJanus

VS

Bans
PersephoneAnhurSobekRamaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
7 / 0 / 2
13,142
597
13,356
21,717
28,510
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SK I MAESTRO
Nemesis
18
2 / 4 / 7
11,209
510
9,615
20,028
9,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
ToM_LeWe_93
Ganesha
15
0 / 4 / 14
10,660
485
9,607
23,339
18,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
jackwright97
Chang'e
18
4 / 4 / 4
12,079
549
16,271
16,800
7,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
lufey
Chernobog
20
9 / 1 / 9
13,549
616
24,969
22,303
10,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
13
Kills
22
22
Deaths
13
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
7
9
0.79
W
Cthulhu
 
Cthulhu
7
0
2
8
L
Cu Chulainn
Guille--1990
Cu Chulainn
3
3
0
1
L
Nu Wa
1
2
8
2.5
W
Nemesis
SK I MAESTRO
Nemesis
2
4
7
1.38
L
Ullr
2
5
3
0.7
W
Ganesha
ToM_LeWe_93
Ganesha
0
4
14
1.75
L
Bakasura
XRKYY
Bakasura
6
5
2
1.4
W
Chang'e
jackwright97
Chang'e
4
4
4
1.5
W
Chernobog
lufey
Chernobog
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,765
Damage
73,818
98,853
Taken
104,187
58,052
Mitigated
73,973
28,273
Healing
51,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,288
600
0
2,878
19,085
13,646
0
9,297
9,204
23,662
0
W
Cthulhu
 
Cthulhu
13,356
1,543
177
9,943
21,717
28,510
0
1,926
19,441
88,165
0
L
Cu Chulainn
Guille--1990
Cu Chulainn
13,776
2,375
0
3,917
24,066
21,669
314
11,713
11,351
4,400
79,657
L
Nu Wa
17,377
2,912
286
3,939
12,054
4,702
3,438
4,526
7,400
107,600
0
W
Nemesis
SK I MAESTRO
Nemesis
9,615
4,009
0
8,733
20,028
9,147
871
6,194
12,828
0
73,670
L
Ullr
14,213
7,660
0
6,074
19,184
7,784
4,324
3,294
15,839
0
105,643
W
Ganesha
ToM_LeWe_93
Ganesha
9,607
599
0
6,123
23,339
18,936
0
10,295
12,426
34,928
0
L
Bakasura
XRKYY
Bakasura
13,111
7,705
0
11,179
24,464
10,251
5
8,443
15,825
0
69,770
W
Chang'e
jackwright97
Chang'e
16,271
359
5,606
6,858
16,800
7,288
1,401
5,281
10,341
98,544
0
W
Chernobog
lufey
Chernobog
24,969
16,853
0
14,447
22,303
10,092
5,262
4,384
17,295
0
132,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,353
Gold Earned
60,639
703
Minions Killed
685
0
Camps Cleared
0
2,170,041
Distance Traveled
2,208,456
29
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,057
457
25
1
0
441,486
6
W
Cthulhu
13,142
597
176
8
0
504,490
3
L
Cu Chulainn
12,552
571
162
7
0
444,463
4
L
Nu Wa
12,501
568
199
9
0
412,255
9
W
Nemesis
11,209
510
130
6
0
456,552
5
L
Ullr
12,663
576
180
8
0
398,986
3
W
Ganesha
10,660
485
0
0
0
438,955
14
L
Bakasura
11,580
526
137
6
0
472,851
7
W
Chang'e
12,079
549
199
9
0
404,677
4
W
Chernobog
13,549
616
180
8
0
403,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role