Player Matchup

Neith
Neith
Anndyhn
Neith
Level 11
God Stats
1W - 3L
1,464 SR
Queue Stats
4W - 5L
1,488 Elo+
Solo
Cernunnos
Cernunnos
ImTheAlphaMF
Cernunnos
Level 5
God Stats
1W - 5L
1,037 SR
Queue Stats
197W - 209L
959 Elo+
Party 2
The Morrigan
The Morrigan
Stongy11
The Morrigan
Level 27
God Stats
3W - 11L
1,125 SR
Queue Stats
81W - 95L
1,373 Elo+
Solo
Bellona
Bellona
TheMerchandise9
Bellona
Level 16
God Stats
3W - 3L
1,496 SR
Queue Stats
42W - 50L
1,388 Elo+
Party 2
Heimdallr
Heimdallr
Wxlfgangg
Heimdallr
Level 17
God Stats
25W - 32L
1,346 SR
Queue Stats
140W - 174L
1,262 Elo+
Party 2
Team Averages
Level 15
1,293 SR
1,294 Elo+

VS

Team Averages
Level 16
1,372 SR
1,280 Elo+
Nemesis
Nemesis
Hejlia
Nemesis
Level 18
God Stats
14W - 10L
1,373 SR
Queue Stats
78W - 68L
1,306 Elo+
Party 1
Ymir
Ymir
ME3ll0
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,006 Elo+
Party 1
Bellona
Bellona
Thezzia
Bellona
Level 17
God Stats
4W - 5L
1,294 SR
Queue Stats
29W - 37L
1,340 Elo+
Solo
Vulcan
Vulcan
Waterwar2000
Vulcan
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
153W - 154L
1,309 Elo+
Party 1
Danzaburou
Danzaburou
gamerchris80
Danzaburou
Level 26
God Stats
18W - 17L
1,194 SR
Queue Stats
126W - 114L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anndyhn
Neith
11
0 / 7 / 4
6,929
365
5,924
10,865
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
ImTheAlphaMF
Cernunnos
15
6 / 9 / 2
9,642
507
9,840
15,206
5,356
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
Stongy11
The Morrigan
15
4 / 4 / 2
9,124
480
6,669
11,114
3,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 10 / 0
7,768
409
6,823
15,440
13,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Wxlfgangg
Heimdallr
14
6 / 10 / 4
9,385
494
10,902
16,224
5,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hejlia
Nemesis
19
11 / 3 / 4
11,874
625
8,367
13,629
6,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
ME3ll0
Ymir
14
3 / 3 / 7
9,560
503
5,177
13,403
9,304
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Thezzia
Bellona
19
9 / 0 / 3
12,087
636
13,336
14,890
14,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
16
5 / 3 / 4
10,261
540
10,246
8,784
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
gamerchris80
Danzaburou
17
12 / 7 / 4
11,820
622
15,127
13,650
5,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
16
Kills
40
40
Deaths
16
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
Anndyhn
Neith
0
7
4
0.29
W
Nemesis
Hejlia
Nemesis
11
3
4
4.33
L
Cernunnos
ImTheAlphaMF
Cernunnos
6
9
2
0.78
W
Ymir
ME3ll0
Ymir
3
3
7
2.17
L
The Morrigan
Stongy11
The Morrigan
4
4
2
1.25
L
0
10
0
0
W
Bellona
Thezzia
Bellona
9
0
3
10.5
W
Vulcan
5
3
4
2.33
L
Heimdallr
Wxlfgangg
Heimdallr
6
10
4
0.8
W
Danzaburou
gamerchris80
Danzaburou
12
7
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,158
Damage
52,253
68,849
Taken
64,356
31,622
Mitigated
39,347
10,377
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Anndyhn
Neith
5,924
2,305
0
1,846
10,865
3,045
150
2,620
8,215
0
23,345
W
Nemesis
Hejlia
Nemesis
8,367
4,481
0
822
13,629
6,740
0
804
12,825
0
90,905
L
Cernunnos
ImTheAlphaMF
Cernunnos
9,840
5,771
0
1,728
15,206
5,356
1,184
4,855
10,124
0
54,519
W
Ymir
ME3ll0
Ymir
5,177
1,207
0
0
13,403
9,304
638
451
12,952
30,854
0
L
The Morrigan
Stongy11
The Morrigan
6,669
1,135
330
2,879
11,114
3,695
363
4,042
6,594
47,731
3,943
L
6,823
2,791
0
1,541
15,440
13,625
70
84
14,806
0
37,669
W
Bellona
Thezzia
Bellona
13,336
5,487
0
3,448
14,890
14,480
1,900
384
14,506
84
71,106
W
Vulcan
10,246
2,641
0
3,781
8,784
3,396
1,024
2,151
6,633
54,746
0
L
Heimdallr
Wxlfgangg
Heimdallr
10,902
5,085
0
2,053
16,224
5,901
303
3,193
12,953
0
40,349
W
Danzaburou
gamerchris80
Danzaburou
15,127
9,491
0
3,367
13,650
5,427
3,612
1,507
12,130
0
68,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,848
Gold Earned
55,602
355
Minions Killed
537
0
Camps Cleared
0
1,547,699
Distance Traveled
1,802,179
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,929
365
34
2
0
323,305
0
W
Nemesis
11,874
625
121
6
0
448,399
0
L
Cernunnos
9,642
507
91
5
0
279,986
0
W
Ymir
9,560
503
52
3
0
311,050
1
L
The Morrigan
9,124
480
84
4
0
344,561
0
L
Bellona
7,768
409
77
4
0
301,179
3
W
Bellona
12,087
636
162
9
0
346,056
0
W
Vulcan
10,261
540
97
5
0
344,963
1
L
Heimdallr
9,385
494
69
4
0
298,668
0
W
Danzaburou
11,820
622
105
6
0
351,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role