Player Matchup

Vulcan
Vulcan
Anubisbooty
Vulcan
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
192W - 179L
1,479 Elo+
Solo
Discordia
Discordia
Corinnucopia
Discordia
Level 121
God Stats
0W - 1L
1,635 SR
Queue Stats
63W - 39L
1,567 Elo+
Party 1
Hercules
Hercules
MadSchoolBus
Hercules
Level 128
God Stats
3W - 3L
2,048 SR
Queue Stats
241W - 220L
1,574 Elo+
Party 1
Thoth
Thoth
VeryPineappleBoi
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,563 Elo+
Party 1
Bakasura
Bakasura
XuXuTai
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 65
1,637 SR
1,537 Elo+

VS

Team Averages
Level 35
1,513 SR
1,554 Elo+
Agni
Agni
HailLordThor
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 29L
1,770 Elo+
Party 2
Danzaburou
Danzaburou
Korvold
Danzaburou
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 13L
1,222 Elo+
Party 3
Nox
Nox
Madilynne
Nox
Level 77
God Stats
15W - 3L
1,564 SR
Queue Stats
268W - 169L
1,524 Elo+
Party 3
Nemesis
Nemesis
Y33T Y33T4687
Nemesis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 18L
1,753 Elo+
Party 2
Achilles
Achilles
xMr BoLt NasTyx
Achilles
Level 47
God Stats
12W - 3L
1,500 SR
Queue Stats
471W - 487L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
4 / 8 / 4
11,167
698
13,480
14,315
7,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Corinnucopia
Discordia
17
3 / 5 / 9
10,073
630
15,668
14,900
7,102
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MadSchoolBus
Hercules
20
6 / 3 / 10
11,978
749
13,114
26,956
31,756
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
0 / 10 / 9
8,599
537
6,203
15,568
6,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
XuXuTai
Bakasura
16
5 / 10 / 7
10,681
668
7,122
18,258
8,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 20
12,178
761
22,046
12,720
6,213
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Korvold
Danzaburou
20
10 / 3 / 16
12,844
803
24,690
13,750
7,347
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 2 / 13
11,658
729
11,849
9,860
5,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
20
10 / 3 / 18
12,378
774
16,629
19,019
20,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
15
1 / 5 / 18
10,307
644
5,931
14,591
16,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
120
18
Kills
35
36
Deaths
18
39
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Vulcan
4
8
4
0.75
L
Discordia
Corinnucopia
Discordia
3
5
9
1.5
W
7
5
20
3.4
W
Danzaburou
Korvold
Danzaburou
10
3
16
6
L
Hercules
MadSchoolBus
Hercules
6
3
10
3.67
W
7
2
13
6.75
L
0
10
9
0.45
L
Bakasura
XuXuTai
Bakasura
5
10
7
0.85
W
Nemesis
10
3
18
6.33
W
Achilles
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,587
Damage
81,145
89,997
Taken
69,940
60,595
Mitigated
55,315
22,823
Healing
26,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
13,480
2,763
319
1,537
14,315
7,266
0
6,188
8,077
35,632
0
L
Discordia
Corinnucopia
Discordia
15,668
654
810
2,046
14,900
7,102
0
4,423
10,427
36,816
0
W
22,046
933
1,487
3,328
12,720
6,213
984
6,133
6,587
49,163
0
W
Danzaburou
Korvold
Danzaburou
24,690
9,611
2,806
5,803
13,750
7,347
2,165
6,779
6,769
0
49,735
L
Hercules
MadSchoolBus
Hercules
13,114
4,325
2,698
12,212
26,956
31,756
0
9,502
17,079
196
22,135
W
11,849
896
2,638
2,245
9,860
5,019
850
7,076
2,784
27,182
0
L
6,203
388
715
1,406
15,568
6,159
228
6,102
9,441
14,258
0
L
Bakasura
XuXuTai
Bakasura
7,122
4,317
67
1,013
18,258
8,312
460
9,330
8,828
429
9,345
W
Nemesis
16,629
4,340
1,008
6,071
19,019
20,454
988
8,733
10,051
0
25,133
W
Achilles
5,931
1,096
0
769
14,591
16,282
372
7,192
7,035
3,469
9,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,498
Gold Earned
59,365
151
Minions Killed
176
0
Camps Cleared
0
1,320,038
Distance Traveled
1,458,612
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,167
698
55
3
0
269,761
2
L
Discordia
10,073
630
45
3
0
259,892
0
W
Agni
12,178
761
65
4
0
291,992
1
W
Danzaburou
12,844
803
53
3
0
287,971
0
L
Hercules
11,978
749
23
1
0
303,480
1
W
Nox
11,658
729
36
2
0
308,918
0
L
Thoth
8,599
537
15
1
0
221,890
0
L
Bakasura
10,681
668
13
1
0
265,015
0
W
Nemesis
12,378
774
13
1
0
331,901
0
W
Achilles
10,307
644
9
1
0
237,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role