Player Matchup

Guan Yu
Guan Yu
Djenka3
Guan Yu
Level 96
God Stats
3W - 0L
1,979 SR
Queue Stats
10W - 9L
1,479 Elo+
Party 1
Medusa
Medusa
Earthdigger
Medusa
Level 125
God Stats
6W - 7L
1,570 SR
Queue Stats
100W - 112L
1,525 Elo+
Party 1
Nemesis
Nemesis
Martinka
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Serramana
Anubis
Level 155
God Stats
785W - 622L
1,476 SR
Queue Stats
1,018W - 955L
1,446 Elo+
Solo
Vulcan
Vulcan
StamatisF
Vulcan
Level 106
God Stats
1W - 1L
1,324 SR
Queue Stats
106W - 102L
1,497 Elo+
Solo
Team Averages
Level 128
1,570 SR
1,489 Elo+

VS

Team Averages
Level 66
1,536 SR
1,308 Elo+
Chiron
Chiron
JackDScottwolf
Chiron
Level 63
God Stats
1W - 2L
1,365 SR
Queue Stats
4W - 15L
1,206 Elo+
Party 2
Anubis
Anubis
Sthax
Anubis
Level 41
God Stats
2W - 3L
1,402 SR
Queue Stats
2W - 4L
1,317 Elo+
Party 2
Ra
Ra
Vrohks
Ra
Level 32
God Stats
1W - 2L
1,795 SR
Queue Stats
7W - 22L
1,185 Elo+
Party 2
Guan Yu
Guan Yu
Xangel1999X
Guan Yu
Level 36
God Stats
1W - 2L
1,287 SR
Queue Stats
26W - 44L
1,318 Elo+
Party 2
Ao Kuang
Ao Kuang
xThanatoz
Ao Kuang
Level 160
God Stats
1W - 2L
1,832 SR
Queue Stats
78W - 72L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Djenka3
Guan Yu
16
6 / 2 / 10
11,382
569
8,584
15,918
16,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Medusa
17
4 / 3 / 4
11,631
582
11,185
15,000
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Martinka
Nemesis
18
6 / 1 / 5
11,833
592
9,850
17,609
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Serramana
Anubis
19
8 / 3 / 4
12,588
629
10,907
13,554
7,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
StamatisF
Vulcan
17
4 / 3 / 7
11,841
592
11,376
9,834
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
8,309
415
5,411
13,445
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Sthax
Anubis
15
4 / 4 / 2
9,428
471
8,524
12,339
6,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
14
2 / 7 / 2
8,500
425
6,401
12,797
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Xangel1999X
Guan Yu
14
2 / 8 / 2
9,185
459
8,853
17,147
13,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
xThanatoz
Ao Kuang
14
2 / 3 / 2
9,375
469
4,810
14,166
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
28
Kills
11
12
Deaths
28
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Djenka3
Guan Yu
6
2
10
5.5
W
Medusa
4
3
4
2
L
1
6
4
0.5
W
Nemesis
Martinka
Nemesis
6
1
5
8.5
W
Anubis
Serramana
Anubis
8
3
4
3.33
W
Vulcan
StamatisF
Vulcan
4
3
7
2.5
L
Anubis
Sthax
Anubis
4
4
2
1.25
L
Ra
2
7
2
0.43
L
Guan Yu
Xangel1999X
Guan Yu
2
8
2
0.38
L
Ao Kuang
xThanatoz
Ao Kuang
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,902
Damage
33,999
71,915
Taken
69,894
39,214
Mitigated
31,652
36,609
Healing
24,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Djenka3
Guan Yu
8,584
1,254
2,220
7,043
15,918
16,948
689
4,323
11,304
628
21,787
W
Medusa
11,185
3,332
0
8,208
15,000
4,714
1,118
5,940
9,020
0
80,278
L
5,411
2,317
637
4,624
13,445
3,487
640
2,234
11,211
0
45,316
W
Nemesis
Martinka
Nemesis
9,850
3,256
0
9,893
17,609
6,830
1,577
3,104
14,213
0
91,961
W
Anubis
Serramana
Anubis
10,907
206
0
7,213
13,554
7,072
1,189
1,576
11,716
82,694
0
W
Vulcan
StamatisF
Vulcan
11,376
2,914
0
2,032
9,834
3,650
1,451
4,334
5,107
77,404
0
L
Anubis
Sthax
Anubis
8,524
476
0
5,756
12,339
6,229
201
1,946
10,393
52,752
0
L
Ra
6,401
271
1,078
2,729
12,797
3,514
275
5,997
6,800
38,117
0
L
Guan Yu
Xangel1999X
Guan Yu
8,853
1,036
742
3,656
17,147
13,869
209
8,125
9,022
0
36,584
L
Ao Kuang
xThanatoz
Ao Kuang
4,810
854
0
5,518
14,166
4,553
897
4,557
9,609
42,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,275
Gold Earned
44,797
562
Minions Killed
386
0
Camps Cleared
0
1,889,617
Distance Traveled
1,747,185
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,382
569
24
1
0
408,187
5
W
Medusa
11,631
582
146
7
0
354,256
3
L
Chiron
8,309
415
82
4
0
325,102
6
W
Nemesis
11,833
592
126
6
0
421,915
0
W
Anubis
12,588
629
144
7
0
291,481
10
W
Vulcan
11,841
592
122
6
0
413,778
5
L
Anubis
9,428
471
73
4
0
343,943
2
L
Ra
8,500
425
75
4
0
355,431
3
L
Guan Yu
9,185
459
71
4
0
350,309
3
L
Ao Kuang
9,375
469
85
4
0
372,400
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role