Player Matchup

Rama
Rama
Platinum II
Fegii
Rama
Platinum II
Level 155
God Stats
12W - 11L
1,523 SR
Queue Stats
186W - 175L
1,905 MMR
Party 2
Apollo
Apollo
Platinum II
Mar5oos
Apollo
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
ParlamentCaratel
Janus
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond V
WARNOU
Sobek
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum I
berdialito
Tyr
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,505 SR
1,581 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,445 SR
1,988 MMR
Sun Wukong
Sun Wukong
Platinum III
FlowPIta
Sun Wukong
Platinum III
Level 137
God Stats
3W - 7L
1,289 SR
Queue Stats
136W - 128L
1,904 MMR
Solo
Ymir
Ymir
Diamond V
GeKEverS2
Ymir
Diamond V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 111L
1,972 MMR
Solo
Thoth
Thoth
Platinum II
Hønest
Thoth
Platinum II
Level 84
God Stats
7W - 4L
1,384 SR
Queue Stats
125W - 108L
1,953 MMR
Solo
Anhur
Anhur
Diamond IV
TylerDDurden
Anhur
Diamond IV
Level 156
God Stats
28W - 29L
1,568 SR
Queue Stats
300W - 291L
2,090 MMR
Solo
Nemesis
Nemesis
Platinum I
UmExcuseMe
Nemesis
Platinum I
Level 148
God Stats
12W - 11L
1,481 SR
Queue Stats
178W - 150L
2,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Fegii
Rama
15
0 / 1 / 3
8,731
582
3,894
8,617
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Mar5oos
Apollo
15
7 / 1 / 3
9,059
604
5,950
8,610
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 12
9,145
610
10,804
9,073
2,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
WARNOU
Sobek
13
5 / 1 / 10
8,788
586
5,205
9,659
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 0 / 5
9,746
650
11,909
9,701
7,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
PersephoneDanzaburouSetTsukuyomiThe Morrigan

VS

Bans
ScyllaFenrirNu WaCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FlowPIta
Sun Wukong
13
0 / 4 / 0
7,349
490
1,465
10,143
5,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
8
0 / 5 / 3
5,474
365
3,596
11,660
6,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Hønest
Thoth
12
0 / 3 / 1
7,196
480
7,868
8,106
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 1
7,315
488
6,228
12,403
5,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
UmExcuseMe
Nemesis
12
2 / 4 / 1
7,073
472
5,878
9,324
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
3
3
Deaths
20
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
Fegii
Rama
0
1
3
1.5
L
Sun Wukong
FlowPIta
Sun Wukong
0
4
0
0
L
Ymir
0
5
3
0.3
L
Thoth
Hønest
Thoth
0
3
1
0.17
W
Apollo
Mar5oos
Apollo
7
1
3
8.5
W
2
0
12
8
L
1
4
1
0.38
L
Nemesis
UmExcuseMe
Nemesis
2
4
1
0.63
W
Sobek
WARNOU
Sobek
5
1
10
10
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,762
Damage
25,035
45,660
Taken
51,636
21,827
Mitigated
24,037
20,496
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Fegii
Rama
3,894
2,721
0
6,087
8,617
2,187
660
432
8,167
0
61,781
L
Sun Wukong
FlowPIta
Sun Wukong
1,465
211
0
2,412
10,143
5,760
248
882
9,261
0
45,489
L
Ymir
3,596
924
0
1,335
11,660
6,442
0
6,375
5,285
11,221
0
L
Thoth
Hønest
Thoth
7,868
175
0
1,316
8,106
2,825
0
1,854
6,252
53,175
0
W
Apollo
Mar5oos
Apollo
5,950
3,568
0
997
8,610
3,044
2,762
2,082
6,390
0
61,734
W
10,804
1,329
0
3,388
9,073
2,946
0
4,347
4,508
69,038
0
L
6,228
3,035
0
2,836
12,403
5,180
0
3,826
8,577
0
43,809
L
Nemesis
UmExcuseMe
Nemesis
5,878
3,528
0
1,482
9,324
3,830
0
3,072
6,252
0
42,666
W
Sobek
WARNOU
Sobek
5,205
391
0
4,292
9,659
6,596
0
2,371
7,214
17,448
0
W
11,909
464
0
5,732
9,701
7,054
0
1,650
7,917
0
59,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,469
Gold Earned
34,407
481
Minions Killed
385
0
Camps Cleared
0
1,578,350
Distance Traveled
1,365,737
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,731
582
119
8
0
268,419
4
L
Sun Wukong
7,349
490
89
6
0
274,227
3
L
Ymir
5,474
365
12
1
0
266,730
2
L
Thoth
7,196
480
111
7
0
284,952
6
W
Apollo
9,059
604
101
7
0
317,079
3
W
Janus
9,145
610
129
9
0
343,295
4
L
Anhur
7,315
488
88
6
0
219,014
3
L
Nemesis
7,073
472
85
6
0
320,814
6
W
Sobek
8,788
586
20
1
0
312,990
4
W
Tyr
9,746
650
112
7
0
336,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role