Player Matchup

Tsukuyomi
Tsukuyomi
CamBaa_
Tsukuyomi
Level 28
God Stats
14W - 21L
1,248 SR
Queue Stats
128W - 217L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
FeliFuentess
Danzaburou
Level 26
God Stats
23W - 31L
1,525 SR
Queue Stats
111W - 206L
1,376 Elo+
Party 2
Olorun
Olorun
PeacekeeperLou
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Poroo_16
Sun Wukong
Level 15
God Stats
3W - 3L
1,204 SR
Queue Stats
12W - 14L
1,073 Elo+
Party 2
Cthulhu
Cthulhu
agusrami2012
Cthulhu
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 15
1,395 SR
1,374 Elo+

VS

Team Averages
Level 15
1,486 SR
1,243 Elo+
Bellona
Bellona
Caioba8315
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
980 Elo+
Party 1
Geb
Geb
Kyoruichi
Geb
Level 18
God Stats
15W - 11L
1,630 SR
Queue Stats
37W - 45L
1,366 Elo+
Party 3
Rama
Rama
Modrongo
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,385 Elo+
Party 3
Merlin
Merlin
gabpanda14
Merlin
Level 24
God Stats
1W - 4L
1,299 SR
Queue Stats
53W - 64L
1,469 Elo+
Solo
Nemesis
Nemesis
machamp 46
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,017 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CamBaa_
Tsukuyomi
15
8 / 1 / 3
9,075
605
8,246
11,615
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
FeliFuentess
Danzaburou
12
6 / 3 / 4
7,949
530
9,854
10,468
3,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
19 / 0 / 5
9,763
651
13,168
11,696
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Poroo_16
Sun Wukong
13
5 / 1 / 4
7,989
533
5,849
8,278
4,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
agusrami2012
Cthulhu
11
0 / 2 / 13
7,244
483
5,195
11,101
8,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Caioba8315
Bellona
7
0 / 10 / 0
5,276
352
4,495
14,572
7,891
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 2
6,578
439
5,955
10,341
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
10
3 / 5 / 1
6,363
424
7,590
13,040
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
gabpanda14
Merlin
11
1 / 4 / 1
6,764
451
8,024
5,648
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
machamp 46
Nemesis
7
0 / 18 / 0
4,944
330
4,485
14,182
4,202
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
38
Kills
5
7
Deaths
40
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Caioba8315
Bellona
0
10
0
0
W
Tsukuyomi
CamBaa_
Tsukuyomi
8
1
3
9.5
W
Danzaburou
FeliFuentess
Danzaburou
6
3
4
2.67
L
1
3
2
0.67
L
Rama
3
5
1
0.7
W
19
0
5
21.5
W
Sun Wukong
Poroo_16
Sun Wukong
5
1
4
7
W
Cthulhu
agusrami2012
Cthulhu
0
2
13
3.25
L
Merlin
gabpanda14
Merlin
1
4
1
0.38
L
Nemesis
machamp 46
Nemesis
0
18
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,312
Damage
30,549
53,158
Taken
57,783
26,053
Mitigated
23,098
19,966
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Caioba8315
Bellona
4,495
1,783
0
1,172
14,572
7,891
0
6,077
8,495
0
13,548
W
Tsukuyomi
CamBaa_
Tsukuyomi
8,246
3,012
0
3,284
11,615
4,899
0
2,890
8,725
0
70,863
W
Danzaburou
FeliFuentess
Danzaburou
9,854
5,116
477
3,834
10,468
3,695
947
2,920
7,548
0
39,926
L
5,955
367
0
1,001
10,341
5,686
0
2,197
8,144
20,919
0
L
Rama
7,590
6,269
0
4,941
13,040
3,461
31
2,315
10,725
0
30,065
W
13,168
9,142
0
8,814
11,696
4,603
1,295
1,521
10,175
44,153
0
W
Sun Wukong
Poroo_16
Sun Wukong
5,849
1,072
0
1,601
8,278
4,250
961
3,166
5,112
0
31,404
W
Cthulhu
agusrami2012
Cthulhu
5,195
357
268
1,688
11,101
8,606
284
3,482
7,619
14,618
0
L
Merlin
gabpanda14
Merlin
8,024
559
0
270
5,648
1,858
340
410
5,238
36,183
0
L
Nemesis
machamp 46
Nemesis
4,485
1,970
0
386
14,182
4,202
70
7,364
6,818
0
13,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,020
Gold Earned
29,925
320
Minions Killed
179
0
Camps Cleared
0
1,363,919
Distance Traveled
1,316,098
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,276
352
29
2
0
258,192
3
W
Tsukuyomi
9,075
605
119
8
0
327,924
0
W
Danzaburou
7,949
530
61
4
0
261,798
1
L
Geb
6,578
439
28
2
0
290,492
0
L
Rama
6,363
424
56
4
0
243,010
2
W
Olorun
9,763
651
58
4
0
242,059
0
W
Sun Wukong
7,989
533
67
4
0
265,246
0
W
Cthulhu
7,244
483
15
1
0
266,892
5
L
Merlin
6,764
451
58
4
0
285,342
0
L
Nemesis
4,944
330
8
1
0
239,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role