Player Matchup

Medusa
Medusa
EljKUko
Medusa
Level 8
God Stats
2W - 2L
1,590 SR
Queue Stats
9W - 17L
1,297 Elo+
Solo
Set
Set
EnoxiA Flame
Set
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 97L
1,345 Elo+
Party 2
Izanami
Izanami
Mandarina_30
Izanami
Level 29
God Stats
3W - 11L
1,462 SR
Queue Stats
14W - 27L
1,116 Elo+
Solo
Ra
Ra
blauaugig-Spinne
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Jormungandr
Jormungandr
xX StormZ BoAi
Jormungandr
Level 22
God Stats
34W - 23L
1,620 SR
Queue Stats
78W - 67L
1,423 Elo+
Party 2
Team Averages
Level 17
1,534 SR
1,336 Elo+

VS

Team Averages
Level 27
1,563 SR
1,385 Elo+
Set
Set
BlancoMD7
Set
Level 16
God Stats
20W - 7L
1,530 SR
Queue Stats
55W - 41L
1,395 Elo+
Party 1
Da Ji
Da Ji
Dreezy__XO
Da Ji
Level 21
God Stats
22W - 16L
1,541 SR
Queue Stats
69W - 65L
1,391 Elo+
Party 1
Cthulhu
Cthulhu
Ghost_Glucy_Yt
Cthulhu
Level 55
God Stats
2W - 1L
1,749 SR
Queue Stats
51W - 52L
1,400 Elo+
Party 1
Anubis
Anubis
daniiimateiii02
Anubis
Level 19
God Stats
29W - 27L
1,538 SR
Queue Stats
64W - 75L
1,353 Elo+
Solo
Zeus
Zeus
literary-lead5
Zeus
Level 25
God Stats
20W - 22L
1,459 SR
Queue Stats
109W - 154L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EljKUko
Medusa
10
0 / 11 / 3
6,350
353
2,449
15,389
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

15
11 / 7 / 1
10,400
578
17,247
18,217
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Mandarina_30
Izanami
12
0 / 10 / 2
7,182
399
5,169
14,035
3,894
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 18 / 3
6,474
360
2,349
13,648
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
xX StormZ BoAi
Jormungandr
8
1 / 3 / 1
6,474
360
4,488
7,052
2,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 6
10,073
560
5,825
6,332
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
16
18 / 0 / 5
11,267
626
15,813
10,672
7,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 1 / 15
10,975
610
9,249
15,794
18,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 5
9,784
544
3,411
8,489
3,752
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
13 / 5 / 3
11,209
623
14,193
17,201
5,231
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
12
Kills
45
49
Deaths
13
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
W
Da Ji
18
0
5
20.5
L
Medusa
EljKUko
Medusa
0
11
3
0.14
L
11
7
1
1.64
W
6
1
15
13.5
L
Izanami
Mandarina_30
Izanami
0
10
2
0.1
L
0
18
3
0.08
W
1
4
5
0.88
W
13
5
3
2.9
L
Jormungandr
xX StormZ BoAi
Jormungandr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,702
Damage
48,491
68,341
Taken
58,488
21,870
Mitigated
38,845
5,400
Healing
21,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,825
1,857
0
429
6,332
4,097
2,584
1,117
5,215
0
45,579
W
Da Ji
15,813
4,791
282
5,264
10,672
7,248
1,923
606
10,066
0
63,903
L
Medusa
EljKUko
Medusa
2,449
1,629
0
1,377
15,389
4,655
0
6,574
8,815
0
13,533
L
17,247
9,386
0
3,356
18,217
6,596
0
7,869
10,348
0
49,573
W
9,249
1,261
744
3,835
15,794
18,517
1,021
3,284
12,510
40,561
0
L
Izanami
Mandarina_30
Izanami
5,169
3,777
0
0
14,035
3,894
30
3,516
10,519
0
41,221
L
2,349
1,211
0
28
13,648
3,843
0
6,406
7,242
15,333
0
W
3,411
197
260
2,360
8,489
3,752
4,157
0
8,489
46,000
0
W
14,193
6,007
0
8,226
17,201
5,231
4,193
1,830
15,371
59,359
0
L
Jormungandr
xX StormZ BoAi
Jormungandr
4,488
1,342
0
639
7,052
2,882
0
2,488
4,564
18,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,880
Gold Earned
53,308
229
Minions Killed
435
0
Camps Cleared
0
1,344,259
Distance Traveled
1,649,592
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,073
560
78
4
0
376,741
2
W
Da Ji
11,267
626
97
5
0
426,206
1
L
Medusa
6,350
353
23
1
0
211,614
2
L
Set
10,400
578
67
4
0
337,027
0
W
Cthulhu
10,975
610
62
3
0
359,974
0
L
Izanami
7,182
399
83
5
0
274,798
3
L
Ra
6,474
360
23
1
0
253,729
1
W
Anubis
9,784
544
102
6
0
285,559
3
W
Zeus
11,209
623
96
5
0
201,112
0
L
Jormungandr
6,474
360
33
2
0
267,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role