Player Matchup

Hel
Hel
DaniMuztang
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 82L
1,462 Elo+
Party 2
Osiris
Osiris
DeusDasTeta
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,255 Elo+
Solo
Yemoja
Yemoja
HoneeTiger
Yemoja
Level 26
God Stats
7W - 7L
1,580 SR
Queue Stats
102W - 110L
1,458 Elo+
Party 2
Nemesis
Nemesis
LukeTheDuke210
Nemesis
Level 26
God Stats
42W - 31L
1,545 SR
Queue Stats
142W - 118L
1,501 Elo+
Solo
Izanami
Izanami
jeisson103
Izanami
Level 18
God Stats
1W - 1L
1,821 SR
Queue Stats
17W - 20L
1,437 Elo+
Solo
Team Averages
Level 20
1,589 SR
1,423 Elo+

VS

Team Averages
Level 26
1,379 SR
1,442 Elo+
Cthulhu
Cthulhu
Eyedes
Cthulhu
Level 37
God Stats
4W - 3L
1,284 SR
Queue Stats
28W - 36L
1,492 Elo+
Party 1
Awilix
Awilix
KingofAngels88
Awilix
Level 28
God Stats
5W - 8L
1,369 SR
Queue Stats
48W - 45L
1,473 Elo+
Solo
Hera
Hera
Thor9394
Hera
Level 18
God Stats
4W - 5L
1,760 SR
Queue Stats
308W - 465L
1,374 Elo+
Solo
Izanami
Izanami
rhineymang
Izanami
Level 18
God Stats
6W - 9L
1,356 SR
Queue Stats
37W - 45L
1,442 Elo+
Party 1
Thoth
Thoth
zerinhogameplays
Thoth
Level 27
God Stats
2W - 5L
1,128 SR
Queue Stats
118W - 130L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,103
510
1,953
4,121
1,235
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
9
1 / 3 / 0
4,760
476
2,170
6,029
3,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
HoneeTiger
Yemoja
8
0 / 2 / 0
4,776
478
1,329
4,094
1,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
1 / 4 / 1
5,027
503
3,920
6,871
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
jeisson103
Izanami
7
0 / 4 / 0
4,367
437
2,121
5,735
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eyedes
Cthulhu
9
2 / 0 / 5
5,990
599
2,982
3,411
1,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
7 / 1 / 1
6,269
627
4,714
6,815
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
10
0 / 1 / 3
5,873
587
3,027
3,297
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Izanami
rhineymang
Izanami
10
3 / 0 / 3
5,805
581
4,118
4,951
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 0 / 1
6,033
603
3,444
3,098
1,101
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Osiris
1
3
0
0.33
W
Cthulhu
Eyedes
Cthulhu
2
0
5
4.5
L
Yemoja
HoneeTiger
Yemoja
0
2
0
0
W
7
1
1
7.5
L
1
4
1
0.38
W
Hera
0
1
3
1.5
L
Izanami
jeisson103
Izanami
0
4
0
0
W
Izanami
rhineymang
Izanami
3
0
3
4.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,493
Damage
18,285
26,850
Taken
21,572
8,921
Mitigated
7,159
4,965
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,953
175
124
981
4,121
1,235
0
1,986
1,969
24,576
0
L
Osiris
2,170
582
0
350
6,029
3,391
0
3,207
2,822
0
15,150
W
Cthulhu
Eyedes
Cthulhu
2,982
396
0
1,139
3,411
1,548
18
624
2,787
14,519
0
L
Yemoja
HoneeTiger
Yemoja
1,329
287
262
760
4,094
1,084
0
1,304
2,790
13,236
0
W
4,714
2,297
0
2,339
6,815
2,126
0
357
6,408
0
25,667
L
3,920
1,752
0
1,313
6,871
2,004
0
1,549
5,268
0
24,383
W
Hera
3,027
864
0
429
3,297
1,000
597
1,324
1,973
28,425
0
L
Izanami
jeisson103
Izanami
2,121
1,312
0
1,175
5,735
1,207
0
1,187
4,548
0
21,295
W
Izanami
rhineymang
Izanami
4,118
2,370
0
2,220
4,951
1,384
358
977
3,974
0
33,402
W
3,444
228
0
1,270
3,098
1,101
336
0
2,798
30,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,033
Gold Earned
29,970
194
Minions Killed
278
0
Camps Cleared
0
912,008
Distance Traveled
912,088
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,103
510
49
5
0
192,228
1
L
Osiris
4,760
476
29
3
0
185,153
1
W
Cthulhu
5,990
599
25
3
0
200,965
1
L
Yemoja
4,776
478
26
3
0
152,415
2
W
Awilix
6,269
627
54
5
0
218,266
1
L
Nemesis
5,027
503
50
5
0
185,637
3
W
Hera
5,873
587
74
7
0
159,333
4
L
Izanami
4,367
437
40
4
0
196,575
2
W
Izanami
5,805
581
71
7
0
182,105
0
W
Thoth
6,033
603
54
5
0
151,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role