Player Matchup

Tyr
Tyr
AVerySadHippo
Tyr
Level 81
God Stats
16W - 17L
1,672 SR
Queue Stats
275W - 194L
1,633 Elo+
Solo
Merlin
Merlin
GwySenpai
Merlin
Level 127
God Stats
13W - 8L
1,517 SR
Queue Stats
574W - 459L
1,638 Elo+
Party 3
Ares
Ares
RUSH x AmaZe
Ares
Level 144
God Stats
9W - 20L
1,248 SR
Queue Stats
457W - 428L
1,527 Elo+
Solo
Jing Wei
Jing Wei
alnwimi
Jing Wei
Level 147
God Stats
7W - 5L
1,760 SR
Queue Stats
569W - 558L
1,553 Elo+
Party 3
Ne Zha
Ne Zha
opRB3
Ne Zha
Level 147
God Stats
1W - 2L
1,523 SR
Queue Stats
84W - 70L
1,603 Elo+
Party 3
Team Averages
Level 129
1,544 SR
1,591 Elo+

VS

Team Averages
Level 132
1,607 SR
1,537 Elo+
Osiris
Osiris
AwesomeRobin408
Osiris
Level 147
God Stats
9W - 5L
1,843 SR
Queue Stats
239W - 238L
1,608 Elo+
Party 2
Janus
Janus
Call_me_Jacques
Janus
Level 123
God Stats
58W - 46L
1,576 SR
Queue Stats
847W - 821L
1,503 Elo+
Party 1
Cupid
Cupid
SydneyTupix
Cupid
Level 109
God Stats
33W - 32L
1,644 SR
Queue Stats
433W - 437L
1,514 Elo+
Party 1
Mercury
Mercury
l-ScaR3CroW-x
Mercury
Level 159
God Stats
2W - 0L
1,473 SR
Queue Stats
100W - 102L
1,580 Elo+
Party 2
Horus
Horus
unnemp3
Horus
Level 123
God Stats
9W - 4L
1,500 SR
Queue Stats
819W - 787L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,111
418
6,606
11,523
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
GwySenpai
Merlin
15
1 / 3 / 2
8,626
507
13,714
9,376
3,489
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 2
7,536
443
3,932
11,205
8,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
alnwimi
Jing Wei
15
1 / 2 / 1
8,843
520
7,714
11,461
3,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
opRB3
Ne Zha
12
1 / 6 / 1
7,553
444
4,410
13,900
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 2
10,668
628
15,593
16,503
12,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 1 / 4
9,577
563
3,362
5,932
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 1 / 3
9,670
569
9,319
11,272
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
17
4 / 1 / 5
9,931
584
6,442
11,404
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
unnemp3
Horus
13
0 / 2 / 5
8,145
479
4,526
14,483
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
18
18
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
7
0
2
8
W
3
1
4
5
L
Merlin
GwySenpai
Merlin
1
3
2
0.67
L
2
4
2
0.75
W
4
1
3
5.5
L
Jing Wei
alnwimi
Jing Wei
1
2
1
0.75
W
Mercury
4
1
5
6.5
L
Ne Zha
opRB3
Ne Zha
1
6
1
0.25
W
Horus
unnemp3
Horus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,376
Damage
39,242
57,465
Taken
59,594
28,577
Mitigated
33,138
17,569
Healing
25,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,606
1,489
0
5,241
11,523
8,711
0
0
11,523
0
33,888
W
15,593
8,468
0
9,936
16,503
12,157
0
2,950
13,094
177
71,009
W
3,362
94
0
2,037
5,932
1,917
298
3,253
2,679
58,315
0
L
Merlin
GwySenpai
Merlin
13,714
618
0
1,046
9,376
3,489
0
1,146
8,165
77,362
0
L
3,932
81
0
1,117
11,205
8,135
0
1,008
10,107
25,479
0
W
9,319
5,646
387
4,963
11,272
5,838
0
1,988
9,284
0
77,377
L
Jing Wei
alnwimi
Jing Wei
7,714
4,728
0
5,603
11,461
3,915
120
261
11,200
0
72,557
W
Mercury
6,442
3,950
0
1,698
11,404
4,862
0
3,359
8,045
0
80,905
L
Ne Zha
opRB3
Ne Zha
4,410
1,211
0
4,562
13,900
4,327
0
847
12,953
0
44,678
W
Horus
unnemp3
Horus
4,526
2,363
1,096
5,854
14,483
8,364
116
6,096
8,387
0
19,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,669
Gold Earned
47,991
461
Minions Killed
530
0
Camps Cleared
0
1,582,968
Distance Traveled
1,841,881
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,111
418
69
4
0
285,973
3
W
Osiris
10,668
628
118
7
0
358,381
6
W
Janus
9,577
563
136
8
0
382,451
2
L
Merlin
8,626
507
127
7
0
317,243
4
L
Ares
7,536
443
46
3
0
285,915
1
W
Cupid
9,670
569
119
7
0
322,233
4
L
Jing Wei
8,843
520
126
7
0
322,373
4
W
Mercury
9,931
584
130
8
0
421,335
5
L
Ne Zha
7,553
444
93
5
0
371,464
4
W
Horus
8,145
479
27
2
0
357,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role