Player Matchup

Tyr
Tyr
AlwaysErick
Tyr
Level 49
God Stats
6W - 4L
1,851 SR
Queue Stats
47W - 50L
1,413 Elo+
Solo
Anubis
Anubis
JSwens
Anubis
Level 66
God Stats
1W - 1L
1,621 SR
Queue Stats
16W - 15L
1,371 Elo+
Solo
Hel
Hel
Raz x Castle
Hel
Level 68
God Stats
2W - 6L
1,656 SR
Queue Stats
35W - 36L
1,358 Elo+
Party 1
Izanami
Izanami
Vill4Snr
Izanami
Level 87
God Stats
11W - 5L
1,513 SR
Queue Stats
53W - 52L
1,214 Elo+
Solo
Ganesha
Ganesha
Will Le Panda
Ganesha
Level 105
God Stats
20W - 15L
1,573 SR
Queue Stats
32W - 33L
1,553 Elo+
Party 1
Team Averages
Level 75
1,643 SR
1,382 Elo+

VS

Team Averages
Level 69
1,450 SR
1,413 Elo+
Rama
Rama
DCsoto0907
Rama
Level 65
God Stats
0W - 2L
1,600 SR
Queue Stats
23W - 21L
1,475 Elo+
Party 2
Merlin
Merlin
Juan_Castro14
Merlin
Level 127
God Stats
6W - 11L
1,202 SR
Queue Stats
74W - 65L
1,501 Elo+
Party 2
Bacchus
Bacchus
gantunez10
Bacchus
Level 25
God Stats
0W - 2L
1,472 SR
Queue Stats
7W - 12L
1,299 Elo+
Solo
Terra
Terra
omegafreeze
Terra
Level 69
God Stats
3W - 6L
1,474 SR
Queue Stats
164W - 146L
1,460 Elo+
Solo
Horus
Horus
rasant97
Horus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 12
11,145
697
12,788
19,298
21,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
JSwens
Anubis
17
4 / 4 / 20
11,568
723
14,358
12,498
7,269
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
12 / 2 / 10
13,314
832
19,223
19,704
12,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Vill4Snr
Izanami
20
10 / 0 / 12
14,209
888
26,908
10,340
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
17
0 / 2 / 29
12,289
768
11,684
26,669
26,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 5
10,979
686
11,409
18,276
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
8 / 1 / 6
12,940
809
28,613
14,914
6,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
gantunez10
Bacchus
15
0 / 11 / 11
9,141
571
9,541
18,638
16,749
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 6 / 10
10,744
672
7,657
22,253
28,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
rasant97
Horus
14
0 / 11 / 8
8,876
555
2,903
25,047
15,642
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
54
31
Kills
14
15
Deaths
31
83
Assists
40
Player
Kills
Deaths
Assists
KDA
W
5
7
12
1.57
L
4
2
5
3.25
W
Anubis
JSwens
Anubis
4
4
20
3.5
L
8
1
6
11
W
12
2
10
8.5
W
Izanami
Vill4Snr
Izanami
10
0
12
16
W
Ganesha
0
2
29
7.25
L
Bacchus
gantunez10
Bacchus
0
11
11
0.5
L
2
6
10
1.17
L
Horus
rasant97
Horus
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,961
Damage
60,123
88,509
Taken
99,128
73,769
Mitigated
74,392
49,454
Healing
22,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,788
2,983
0
1,929
19,298
21,620
467
9,587
9,711
0
22,066
L
11,409
8,902
0
4,732
18,276
7,433
1,222
6,520
11,582
0
48,132
W
Anubis
JSwens
Anubis
14,358
1,286
0
4,411
12,498
7,269
318
7,671
4,827
41,454
0
L
28,613
1,107
0
1,997
14,914
6,547
0
8,338
6,477
76,053
0
W
19,223
1,422
11,501
13,598
19,704
12,426
392
13,537
6,167
45,352
0
W
Izanami
Vill4Snr
Izanami
26,908
18,309
1,382
6,422
10,340
5,507
5,553
5,721
4,619
0
83,672
W
Ganesha
11,684
909
1,812
8,399
26,669
26,947
554
9,924
16,745
25,092
0
L
Bacchus
gantunez10
Bacchus
9,541
858
0
322
18,638
16,749
0
8,175
10,371
16,905
0
L
7,657
880
3,662
4,490
22,253
28,021
0
9,648
12,555
20,120
0
L
Horus
rasant97
Horus
2,903
1,498
2,003
4,822
25,047
15,642
246
12,804
12,093
0
13,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,525
Gold Earned
52,680
311
Minions Killed
272
9
Camps Cleared
5
1,419,233
Distance Traveled
1,315,140
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,145
697
23
1
0
262,472
2
L
Rama
10,979
686
96
6
1
265,008
1
W
Anubis
11,568
723
56
4
3
261,506
0
L
Merlin
12,940
809
98
6
3
275,086
3
W
Hel
13,314
832
74
5
4
311,055
2
W
Izanami
14,209
888
148
9
2
281,927
0
W
Ganesha
12,289
768
10
1
0
302,273
0
L
Bacchus
9,141
571
20
1
0
256,162
1
L
Terra
10,744
672
35
2
1
273,221
1
L
Horus
8,876
555
23
1
0
245,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role