Player Matchup

Raijin
Raijin
EngelKing
Raijin
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 51L
1,979 Elo+
Party 2
Kuzenbo
Kuzenbo
Pressensaft
Kuzenbo
Level 128
God Stats
2W - 2L
1,728 SR
Queue Stats
193W - 51L
1,983 Elo+
Party 2
Sobek
Sobek
SmiteFlash
Sobek
Level 136
God Stats
0W - 2L
1,361 SR
Queue Stats
196W - 52L
1,983 Elo+
Party 2
Apollo
Apollo
TheDrifter11
Apollo
Level 35
God Stats
8W - 7L
1,208 SR
Queue Stats
171W - 243L
1,345 Elo+
Solo
Thor
Thor
engelke
Thor
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 42L
2,043 Elo+
Party 2
Team Averages
Level 95
1,459 SR
1,867 Elo+

VS

Team Averages
Level 113
1,566 SR
1,630 Elo+
Janus
Janus
ChaØtix
Janus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 72L
1,590 Elo+
Party 1
Achilles
Achilles
Johnyo
Achilles
Level 143
God Stats
6W - 5L
1,399 SR
Queue Stats
515W - 485L
1,706 Elo+
Party 1
Cupid
Cupid
OmegaElite11
Cupid
Level 49
God Stats
17W - 4L
1,997 SR
Queue Stats
157W - 111L
1,745 Elo+
Party 1
Erlang Shen
Erlang Shen
PRØXYRVL
Erlang Shen
Level 106
God Stats
4W - 5L
1,203 SR
Queue Stats
114W - 93L
1,609 Elo+
Party 1
Tiamat
Tiamat
ReCane
Tiamat
Level 160
God Stats
25W - 15L
1,733 SR
Queue Stats
182W - 199L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
EngelKing
Raijin
18
0 / 3 / 2
10,847
472
8,076
11,916
5,016
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Pressensaft
Kuzenbo
14
0 / 1 / 2
9,133
397
10,347
17,446
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
17
1 / 6 / 1
10,684
465
12,453
24,906
28,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
16
0 / 3 / 0
9,773
425
2,731
13,377
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thor
engelke
Thor
16
2 / 5 / 1
9,694
421
3,022
17,923
7,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ChaØtix
Janus
20
6 / 0 / 7
12,713
553
14,518
8,526
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Johnyo
Achilles
18
4 / 0 / 8
11,167
486
11,494
17,805
17,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
2 / 1 / 4
11,694
508
9,859
13,905
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
PRØXYRVL
Erlang Shen
20
6 / 0 / 6
12,523
544
14,218
14,033
9,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
ReCane
Tiamat
18
0 / 2 / 5
10,745
467
9,494
10,502
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
3
Kills
18
18
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
ChaØtix
Janus
6
0
7
9.5
L
Raijin
EngelKing
Raijin
0
3
2
0.33
W
Achilles
Johnyo
Achilles
4
0
8
8
W
2
1
4
4
W
Erlang Shen
PRØXYRVL
Erlang Shen
6
0
6
9
L
Kuzenbo
Pressensaft
Kuzenbo
0
1
2
1
W
Tiamat
ReCane
Tiamat
0
2
5
1.25
L
Sobek
1
6
1
0.25
L
Apollo
0
3
0
0
L
Thor
engelke
Thor
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,629
Damage
59,583
85,568
Taken
64,771
64,696
Mitigated
40,689
29,605
Healing
27,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ChaØtix
Janus
14,518
1,326
224
2,647
8,526
3,302
272
3,931
4,570
98,872
0
L
Raijin
EngelKing
Raijin
8,076
490
0
1,376
11,916
5,016
0
3,726
8,096
102,191
0
W
Achilles
Johnyo
Achilles
11,494
2,927
0
6,335
17,805
17,741
46
9,388
7,842
0
54,240
W
9,859
4,594
1,625
9,614
13,905
4,925
203
5,393
8,512
0
94,309
W
Erlang Shen
PRØXYRVL
Erlang Shen
14,218
5,346
0
2,834
14,033
9,324
0
4,868
9,073
0
114,621
L
Kuzenbo
Pressensaft
Kuzenbo
10,347
2,007
0
4,062
17,446
19,707
0
5,395
11,912
43,061
0
W
Tiamat
ReCane
Tiamat
9,494
1,757
0
3,910
10,502
5,397
984
6,519
3,898
67,721
0
L
Sobek
12,453
986
0
10,574
24,906
28,337
0
5,531
19,263
65,424
0
L
Apollo
2,731
1,389
0
4,829
13,377
4,627
0
3,448
9,881
0
59,005
L
Thor
engelke
Thor
3,022
450
0
8,764
17,923
7,009
55
5,399
12,404
0
64,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,131
Gold Earned
58,842
697
Minions Killed
707
0
Camps Cleared
0
2,225,214
Distance Traveled
2,473,649
36
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,713
553
178
8
0
541,979
10
L
Raijin
10,847
472
210
9
0
431,871
8
W
Achilles
11,167
486
93
4
0
506,063
7
W
Cupid
11,694
508
168
7
0
412,184
8
W
Erlang Shen
12,523
544
157
7
0
542,621
9
L
Kuzenbo
9,133
397
64
3
0
487,762
10
W
Tiamat
10,745
467
111
5
0
470,802
3
L
Sobek
10,684
465
147
6
0
411,523
8
L
Apollo
9,773
425
165
7
0
431,077
5
L
Thor
9,694
421
111
5
0
462,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role