Player Matchup

Fenrir
Fenrir
EkteNorskBrunost
Fenrir
Level 26
God Stats
8W - 2L
1,830 SR
Queue Stats
354W - 405L
1,263 Elo+
Solo
Scylla
Scylla
Enuravall
Scylla
Level 12
God Stats
65W - 38L
1,596 SR
Queue Stats
298W - 207L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
SMITE-_-GOD
Cthulhu
Level 68
God Stats
14W - 6L
1,797 SR
Queue Stats
948W - 659L
1,577 Elo+
Party 1
Ymir
Ymir
ShadowSeaker360
Ymir
Level 30
God Stats
18W - 17L
1,688 SR
Queue Stats
568W - 375L
1,581 Elo+
Party 1
Artemis
Artemis
laki2134
Artemis
Level 27
God Stats
10W - 11L
1,473 SR
Queue Stats
132W - 132L
1,450 Elo+
Solo
Team Averages
Level 33
1,677 SR
1,469 Elo+

VS

Team Averages
Level 17
1,493 SR
1,550 Elo+
Cupid
Cupid
Bilidan
Cupid
Level 26
God Stats
2W - 2L
1,529 SR
Queue Stats
7W - 9L
1,457 Elo+
Solo
Merlin
Merlin
KITKETMED
Merlin
Level 27
God Stats
10W - 9L
1,612 SR
Queue Stats
109W - 93L
1,467 Elo+
Solo
Izanami
Izanami
Kiefky
Izanami
Level 11
God Stats
3W - 5L
1,322 SR
Queue Stats
7W - 10L
1,634 Elo+
Solo
Nemesis
Nemesis
destr007
Nemesis
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 36L
1,693 Elo+
Solo
Thor
Thor
sadkorra
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,665
515
2,157
5,017
1,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Enuravall
Scylla
10
1 / 0 / 1
5,579
507
1,643
4,676
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SMITE-_-GOD
Cthulhu
11
6 / 0 / 3
6,634
603
5,740
6,155
4,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
5 / 0 / 1
6,278
571
2,891
6,808
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
laki2134
Artemis
11
2 / 1 / 5
6,518
593
5,583
5,532
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bilidan
Cupid
5
0 / 5 / 0
4,132
376
2,353
4,688
1,472
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
KITKETMED
Merlin
9
0 / 2 / 1
5,112
465
2,415
3,584
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Kiefky
Izanami
10
1 / 5 / 0
5,497
500
4,354
8,746
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
destr007
Nemesis
9
1 / 1 / 0
5,305
482
2,984
7,145
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
3
0 / 4 / 0
3,750
341
624
3,509
868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
17
Kills
2
2
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cupid
Bilidan
Cupid
0
5
0
0
W
3
1
1
3.5
W
Scylla
Enuravall
Scylla
1
0
1
1.5
L
Merlin
KITKETMED
Merlin
0
2
1
0.25
L
Izanami
Kiefky
Izanami
1
5
0
0.2
W
Cthulhu
SMITE-_-GOD
Cthulhu
6
0
3
7.5
W
5
0
1
5.5
L
Nemesis
destr007
Nemesis
1
1
0
1
W
Artemis
laki2134
Artemis
2
1
5
4.5
L
Thor
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,014
Damage
12,730
28,188
Taken
27,672
11,779
Mitigated
7,672
9,502
Healing
7,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Bilidan
Cupid
2,353
1,174
79
729
4,688
1,472
0
3,956
732
0
9,697
W
2,157
452
0
1,008
5,017
1,620
0
399
4,618
0
23,418
W
Scylla
Enuravall
Scylla
1,643
410
0
1,301
4,676
1,327
291
1,474
3,202
24,700
0
L
Merlin
KITKETMED
Merlin
2,415
234
75
704
3,584
1,006
0
1,718
1,866
25,185
0
L
Izanami
Kiefky
Izanami
4,354
3,053
0
2,784
8,746
2,290
0
1,197
7,549
0
31,696
W
Cthulhu
SMITE-_-GOD
Cthulhu
5,740
642
47
3,287
6,155
4,172
0
144
6,011
33,903
0
W
2,891
980
0
1,373
6,808
3,186
0
315
6,493
18,385
0
L
Nemesis
destr007
Nemesis
2,984
1,136
0
3,186
7,145
2,036
0
1,876
5,269
0
26,232
W
Artemis
laki2134
Artemis
5,583
2,979
0
2,486
5,532
1,474
441
83
5,449
0
28,659
L
Thor
624
251
0
13
3,509
868
0
1,527
1,982
0
2,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
23,796
255
Minions Killed
180
0
Camps Cleared
0
954,491
Distance Traveled
878,402
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,132
376
13
1
0
185,045
0
W
Fenrir
5,665
515
49
4
0
194,349
1
W
Scylla
5,579
507
51
5
0
187,797
2
L
Merlin
5,112
465
50
5
0
184,287
3
L
Izanami
5,497
500
51
5
0
148,807
3
W
Cthulhu
6,634
603
71
6
0
217,056
0
W
Ymir
6,278
571
21
2
0
178,920
2
L
Nemesis
5,305
482
63
6
0
242,716
3
W
Artemis
6,518
593
63
6
0
176,369
1
L
Thor
3,750
341
3
0
0
117,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role