Player Matchup

Merlin
Merlin
Gold III
CompactDisc
Merlin
Gold III
Level 61
God Stats
14W - 14L
1,637 SR
Queue Stats
41W - 39L
1,639 MMR
Solo
Sylvanus
Sylvanus
Gold I
Jessickm
Sylvanus
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold III
RapzorFinal
Khepri
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
fcav
Cu Chulainn
Gold II
Level 133
God Stats
2W - 2L
1,255 SR
Queue Stats
22W - 22L
1,645 MMR
Solo
Medusa
Medusa
Gold II
llHydro
Medusa
Gold II
Level 129
God Stats
18W - 10L
1,832 SR
Queue Stats
248W - 248L
1,631 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,545 SR
1,583 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,480 SR
1,642 MMR
Tyr
Tyr
Platinum V
Bindez
Tyr
Platinum V
Level 117
God Stats
15W - 31L
1,391 SR
Queue Stats
919W - 925L
1,652 MMR
Solo
Hercules
Hercules
Gold II
PhaginaKrumbs
Hercules
Gold II
Level 132
God Stats
1W - 4L
1,248 SR
Queue Stats
330W - 327L
1,665 MMR
Solo
Artemis
Artemis
Gold II
StealthyBison
Artemis
Gold II
Level 147
God Stats
3W - 3L
1,693 SR
Queue Stats
87W - 78L
1,632 MMR
Solo
Janus
Janus
Gold I
TheBaconTank
Janus
Gold I
Level 129
God Stats
10W - 12L
1,569 SR
Queue Stats
260W - 233L
1,635 MMR
Solo
Nu Wa
Nu Wa
Gold III
kur4nk4
Nu Wa
Gold III
Level 160
God Stats
6W - 6L
1,499 SR
Queue Stats
241W - 253L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 1 / 3
6,632
603
5,104
3,437
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Jessickm
Sylvanus
12
5 / 0 / 5
7,059
642
5,025
4,536
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
9
0 / 1 / 4
5,662
515
2,941
4,005
2,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
fcav
Cu Chulainn
12
1 / 1 / 2
6,507
592
6,334
8,917
6,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
llHydro
Medusa
10
2 / 0 / 2
6,174
561
4,729
4,404
1,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetApolloDanzaburouPersephoneScylla

VS

Bans
TsukuyomiCupidNemesisRamaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bindez
Tyr
12
1 / 3 / 0
7,018
638
6,064
11,110
5,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
PhaginaKrumbs
Hercules
8
1 / 2 / 1
5,457
496
1,354
7,925
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
9
0 / 2 / 1
5,462
497
2,887
6,254
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 0
6,271
570
923
6,490
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
kur4nk4
Nu Wa
9
0 / 4 / 0
5,536
503
4,391
5,848
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
3
3
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
Bindez
Tyr
1
3
0
0.33
W
Merlin
5
1
3
6.5
W
Sylvanus
Jessickm
Sylvanus
5
0
5
7.5
L
Hercules
PhaginaKrumbs
Hercules
1
2
1
0.75
W
Khepri
0
1
4
2
L
Artemis
0
2
1
0.25
L
1
2
0
0.5
W
Cu Chulainn
fcav
Cu Chulainn
1
1
2
2
L
Nu Wa
kur4nk4
Nu Wa
0
4
0
0
W
Medusa
llHydro
Medusa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,133
Damage
15,619
25,299
Taken
37,627
13,460
Mitigated
14,593
9,290
Healing
14,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Bindez
Tyr
6,064
1,205
0
4,821
11,110
5,861
0
1,856
8,758
0
41,361
W
Merlin
5,104
314
0
462
3,437
1,053
810
1,803
1,478
32,995
0
W
Sylvanus
Jessickm
Sylvanus
5,025
1,731
813
2,014
4,536
2,708
663
1,604
2,800
29,028
7,952
L
Hercules
PhaginaKrumbs
Hercules
1,354
667
0
2,737
7,925
3,826
0
1,738
6,099
0
12,565
W
Khepri
2,941
156
0
606
4,005
2,074
0
378
3,525
18,226
0
L
Artemis
2,887
996
0
2,414
6,254
1,708
0
2,593
3,539
0
24,893
L
923
0
0
3,644
6,490
1,568
0
1,630
4,818
42,564
0
W
Cu Chulainn
fcav
Cu Chulainn
6,334
1,062
0
3,668
8,917
6,188
0
607
8,258
1,740
33,295
L
Nu Wa
kur4nk4
Nu Wa
4,391
745
0
1,317
5,848
1,630
56
4,777
811
30,928
0
W
Medusa
llHydro
Medusa
4,729
2,326
0
1,727
4,404
1,437
225
428
3,924
0
38,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,034
Gold Earned
29,744
328
Minions Killed
342
0
Camps Cleared
0
1,209,231
Distance Traveled
1,037,961
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,018
638
101
9
0
228,602
4
W
Merlin
6,632
603
67
6
0
243,837
4
W
Sylvanus
7,059
642
81
7
0
239,512
3
L
Hercules
5,457
496
24
2
0
197,952
4
W
Khepri
5,662
515
24
2
0
251,229
6
L
Artemis
5,462
497
61
6
0
182,529
5
L
Janus
6,271
570
92
8
0
232,530
5
W
Cu Chulainn
6,507
592
81
7
0
235,212
2
L
Nu Wa
5,536
503
64
6
0
196,348
4
W
Medusa
6,174
561
75
7
0
239,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role