Player Matchup

Izanami
Izanami
JJTorito
Izanami
Level 12
God Stats
12W - 8L
1,671 SR
Queue Stats
25W - 27L
1,301 Elo+
Party 3
Khepri
Khepri
Mooseltoe
Khepri
Level 134
God Stats
7W - 3L
1,883 SR
Queue Stats
67W - 46L
1,622 Elo+
Party 2
Serqet
Serqet
OhFantasys
Serqet
Level 125
God Stats
8W - 10L
1,806 SR
Queue Stats
73W - 56L
1,609 Elo+
Party 2
Sol
Sol
bmoto27
Sol
Level 85
God Stats
26W - 22L
1,584 SR
Queue Stats
291W - 271L
1,474 Elo+
Party 3
Cu Chulainn
Cu Chulainn
xPsuedox
Cu Chulainn
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 96
1,689 SR
1,501 Elo+

VS

Team Averages
Level 61
1,434 SR
1,375 Elo+
Sobek
Sobek
BadTake
Sobek
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 46L
1,295 Elo+
Party 1
Chaac
Chaac
ExuberantPanda
Chaac
Level 71
God Stats
16W - 24L
1,565 SR
Queue Stats
55W - 89L
1,359 Elo+
Party 1
Nemesis
Nemesis
IchMeh
Nemesis
Level 27
God Stats
19W - 28L
1,448 SR
Queue Stats
54W - 87L
1,356 Elo+
Party 1
Chronos
Chronos
NEROxINFAMOUS
Chronos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 286L
1,535 Elo+
Solo
Skadi
Skadi
YukiBean
Skadi
Level 35
God Stats
0W - 3L
1,158 SR
Queue Stats
26W - 40L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JJTorito
Izanami
10
0 / 2 / 6
6,124
437
5,538
7,607
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Mooseltoe
Khepri
12
5 / 2 / 4
7,734
552
4,491
7,581
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
OhFantasys
Serqet
13
8 / 0 / 1
8,062
576
6,703
6,875
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sol
13
3 / 3 / 6
7,601
543
11,231
9,876
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
xPsuedox
Cu Chulainn
15
9 / 0 / 0
9,065
648
10,131
10,514
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BadTake
Sobek
9
1 / 6 / 3
5,958
426
4,047
12,858
8,899
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 6 / 0
6,166
440
3,632
10,709
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
IchMeh
Nemesis
10
0 / 6 / 0
6,008
429
2,664
11,501
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
12
5 / 4 / 1
7,601
543
10,180
14,034
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
YukiBean
Skadi
12
1 / 3 / 0
7,077
506
2,924
8,094
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
25
Kills
7
7
Deaths
25
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
BadTake
Sobek
1
6
3
0.42
L
0
6
0
0
L
Nemesis
IchMeh
Nemesis
0
6
0
0
W
Izanami
JJTorito
Izanami
0
2
6
1.5
W
Khepri
Mooseltoe
Khepri
5
2
4
3.5
L
Chronos
5
4
1
1.38
W
Serqet
OhFantasys
Serqet
8
0
1
8.5
L
Skadi
YukiBean
Skadi
1
3
0
0.33
W
Sol
3
3
6
2
W
Cu Chulainn
xPsuedox
Cu Chulainn
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,094
Damage
23,447
42,453
Taken
57,196
21,264
Mitigated
26,621
17,642
Healing
20,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BadTake
Sobek
4,047
597
204
4,436
12,858
8,899
0
5,009
7,849
16,399
0
L
3,632
1,180
0
4,135
10,709
6,660
0
0
10,284
0
24,812
L
Nemesis
IchMeh
Nemesis
2,664
1,100
0
3,784
11,501
3,731
0
1,578
9,707
0
34,626
W
Izanami
JJTorito
Izanami
5,538
3,493
0
2,131
7,607
2,501
451
5,864
1,743
0
25,550
W
Khepri
Mooseltoe
Khepri
4,491
896
0
2,461
7,581
3,782
364
4,911
2,670
24,652
0
L
Chronos
10,180
4,562
0
5,508
14,034
4,551
0
5,539
8,326
47,182
0
W
Serqet
OhFantasys
Serqet
6,703
1,276
0
3,113
6,875
2,413
43
194
6,681
0
38,739
L
Skadi
YukiBean
Skadi
2,924
1,500
0
2,054
8,094
2,780
1,231
3,596
4,444
0
38,908
W
Sol
11,231
3,854
0
5,013
9,876
2,980
678
3,258
6,618
47,166
0
W
Cu Chulainn
xPsuedox
Cu Chulainn
10,131
2,561
0
4,924
10,514
9,588
0
0
10,181
0
57,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,586
Gold Earned
32,810
332
Minions Killed
316
0
Camps Cleared
0
1,364,365
Distance Traveled
1,209,212
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,958
426
26
2
0
244,081
2
L
Chaac
6,166
440
58
4
0
266,377
5
L
Nemesis
6,008
429
71
5
0
241,290
0
W
Izanami
6,124
437
52
4
0
259,164
0
W
Khepri
7,734
552
6
0
0
245,689
0
L
Chronos
7,601
543
80
6
0
226,189
2
W
Serqet
8,062
576
82
6
0
326,067
1
L
Skadi
7,077
506
81
6
0
231,275
1
W
Sol
7,601
543
81
6
0
265,062
2
W
Cu Chulainn
9,065
648
111
8
0
268,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role