Player Matchup

Thor
Thor
Bluhobbet303
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RainDrop_76
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Strangemost
Danzaburou
Level 17
God Stats
5W - 7L
1,069 SR
Queue Stats
68W - 67L
1,415 Elo+
Solo
Nemesis
Nemesis
chadow_2007
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
cjmadness09
Merlin
Level 18
God Stats
3W - 6L
1,595 SR
Queue Stats
90W - 93L
1,342 Elo+
Solo
Team Averages
Level 13
1,433 SR
1,453 Elo+

VS

Team Averages
Level 16
1,473 SR
1,431 Elo+
Cabrakan
Cabrakan
FawnSaucer67298
Cabrakan
Level 28
God Stats
5W - 6L
1,514 SR
Queue Stats
110W - 133L
1,352 Elo+
Solo
Tsukuyomi
Tsukuyomi
KDogKT
Tsukuyomi
Level 15
God Stats
28W - 25L
1,488 SR
Queue Stats
33W - 34L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
Karyme420
Sun Wukong
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Venom935
Anubis
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
170W - 170L
1,755 Elo+
Party 1
Thor
Thor
wolfhawk42
Thor
Level 7
God Stats
3W - 4L
1,362 SR
Queue Stats
40W - 64L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 3
6,887
328
1,420
9,017
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RainDrop_76
Cthulhu
13
0 / 4 / 2
7,969
379
4,389
13,020
9,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Strangemost
Danzaburou
16
6 / 2 / 0
10,682
509
8,873
7,468
3,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
chadow_2007
Nemesis
6
0 / 6 / 0
6,239
297
1,245
5,508
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
13
0 / 8 / 0
7,895
376
4,419
11,970
3,812
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
5 / 2 / 5
10,501
500
4,383
11,665
8,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
KDogKT
Tsukuyomi
17
11 / 1 / 9
11,788
561
12,693
7,002
2,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
Karyme420
Sun Wukong
16
4 / 2 / 5
10,741
511
5,464
18,499
12,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Venom935
Anubis
16
8 / 2 / 7
10,891
519
8,058
7,890
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 0 / 0
6,520
310
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
28
29
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Cabrakan
5
2
5
3.75
W
Tsukuyomi
KDogKT
Tsukuyomi
11
1
9
15.5
W
Sun Wukong
Karyme420
Sun Wukong
4
2
5
3.25
L
Cthulhu
RainDrop_76
Cthulhu
0
4
2
0.25
L
Danzaburou
Strangemost
Danzaburou
6
2
0
3
W
Anubis
Venom935
Anubis
8
2
7
5.75
L
Nemesis
chadow_2007
Nemesis
0
6
0
0
L
Merlin
0
8
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,346
Damage
30,598
46,983
Taken
45,056
20,273
Mitigated
28,114
4,852
Healing
14,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,420
508
0
127
9,017
2,746
133
1,891
6,944
0
12,541
W
Cabrakan
4,383
655
0
2,270
11,665
8,987
1,131
3,037
8,628
31,820
0
W
Tsukuyomi
KDogKT
Tsukuyomi
12,693
4,563
0
1,652
7,002
2,568
2,425
1,744
5,258
0
57,595
W
Sun Wukong
Karyme420
Sun Wukong
5,464
2,091
255
6,245
18,499
12,953
3,274
3,269
15,230
0
59,768
L
Cthulhu
RainDrop_76
Cthulhu
4,389
546
0
1,665
13,020
9,393
144
3,279
9,667
29,833
0
L
Danzaburou
Strangemost
Danzaburou
8,873
2,187
99
1,212
7,468
3,073
427
1,689
5,701
0
52,066
W
Anubis
Venom935
Anubis
8,058
439
0
4,337
7,890
3,606
2,716
758
7,132
60,692
0
L
Nemesis
chadow_2007
Nemesis
1,245
320
0
282
5,508
1,249
96
1,915
3,477
0
10,741
L
Merlin
4,419
414
31
1,436
11,970
3,812
767
3,031
8,753
42,389
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,672
Gold Earned
50,441
258
Minions Killed
346
0
Camps Cleared
0
1,409,669
Distance Traveled
1,525,477
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,887
328
16
1
0
231,032
0
W
Cabrakan
10,501
500
52
2
0
327,542
0
W
Tsukuyomi
11,788
561
91
4
0
480,005
0
W
Sun Wukong
10,741
511
103
5
0
392,250
0
L
Cthulhu
7,969
379
50
2
0
382,030
3
L
Danzaburou
10,682
509
99
5
0
315,043
4
W
Anubis
10,891
519
100
5
0
325,680
1
L
Nemesis
6,239
297
24
1
0
164,012
0
L
Merlin
7,895
376
69
3
0
317,552
1
W
Thor
6,520
310
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role