Player Matchup

He Bo
He Bo
Dakotaisaqt69
He Bo
Level 26
God Stats
51W - 41L
1,615 SR
Queue Stats
484W - 384L
1,646 Elo+
Party 1
Cthulhu
Cthulhu
Glornoir
Cthulhu
Level 27
God Stats
2W - 0L
1,681 SR
Queue Stats
15W - 14L
1,574 Elo+
Solo
Nemesis
Nemesis
ShrimpTail1230
Nemesis
Level 28
God Stats
38W - 21L
1,689 SR
Queue Stats
888W - 783L
1,633 Elo+
Party 1
Hercules
Hercules
Xxsanti22xX
Hercules
Level 11
God Stats
12W - 8L
1,568 SR
Queue Stats
101W - 108L
1,443 Elo+
Solo
Izanami
Izanami
panekoed
Izanami
Level 20
God Stats
92W - 73L
1,609 SR
Queue Stats
166W - 149L
1,507 Elo+
Solo
Team Averages
Level 22
1,632 SR
1,561 Elo+

VS

Team Averages
Level 24
1,398 SR
1,471 Elo+
Janus
Janus
ELivingxx
Janus
Level 26
God Stats
6W - 9L
1,570 SR
Queue Stats
42W - 31L
1,676 Elo+
Party 3
Cthulhu
Cthulhu
SubjectFear
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,082 Elo+
Solo
Susano
Susano
UpD0wnUpD0wn
Susano
Level 48
God Stats
3W - 2L
1,453 SR
Queue Stats
448W - 398L
1,540 Elo+
Party 2
Anhur
Anhur
gregory18
Anhur
Level 13
God Stats
0W - 3L
1,172 SR
Queue Stats
20W - 28L
1,460 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sovereiignty
Cu Chulainn
Level 26
God Stats
1W - 5L
1,296 SR
Queue Stats
96W - 80L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 5 / 6
14,496
604
27,188
18,338
6,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Glornoir
Cthulhu
18
8 / 3 / 20
12,383
516
13,252
16,514
15,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
13 / 4 / 10
13,777
574
22,645
19,563
7,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Xxsanti22xX
Hercules
18
1 / 3 / 9
12,322
513
10,809
14,963
13,600
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
panekoed
Izanami
17
2 / 5 / 17
11,682
487
11,658
19,401
6,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ELivingxx
Janus
19
9 / 10 / 4
12,853
536
12,944
19,911
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SubjectFear
Cthulhu
14
0 / 14 / 4
9,350
390
6,529
25,118
15,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
17
7 / 7 / 5
11,612
484
13,763
20,271
9,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
gregory18
Anhur
15
1 / 5 / 4
10,072
420
8,110
12,742
5,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
sovereiignty
Cu Chulainn
17
3 / 6 / 4
11,510
480
9,980
27,381
22,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
41
42
Kills
20
20
Deaths
42
62
Assists
21
Player
Kills
Deaths
Assists
KDA
W
18
5
6
4.2
L
Janus
ELivingxx
Janus
9
10
4
1.1
W
Cthulhu
Glornoir
Cthulhu
8
3
20
6
W
13
4
10
4.5
L
Cthulhu
SubjectFear
Cthulhu
0
14
4
0.14
L
Susano
7
7
5
1.36
W
Hercules
Xxsanti22xX
Hercules
1
3
9
1.83
L
Anhur
gregory18
Anhur
1
5
4
0.6
W
Izanami
panekoed
Izanami
2
5
17
2.1
L
Cu Chulainn
sovereiignty
Cu Chulainn
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,552
Damage
51,326
88,779
Taken
105,423
50,742
Mitigated
61,067
27,742
Healing
17,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,188
1,548
329
5,328
18,338
6,935
1,159
6,646
11,333
68,696
0
L
Janus
ELivingxx
Janus
12,944
861
145
1,985
19,911
7,568
58
11,990
7,572
85,413
0
W
Cthulhu
Glornoir
Cthulhu
13,252
469
1,954
4,054
16,514
15,834
507
5,122
11,184
43,235
0
W
22,645
14,796
0
4,071
19,563
7,988
2,092
4,937
14,439
0
124,134
L
Cthulhu
SubjectFear
Cthulhu
6,529
367
0
1,049
25,118
15,498
0
9,531
15,393
26,317
0
L
Susano
13,763
3,942
0
3,918
20,271
9,733
0
7,016
12,975
0
72,656
W
Hercules
Xxsanti22xX
Hercules
10,809
2,772
0
4,212
14,963
13,600
2,562
2,804
11,881
0
71,769
L
Anhur
gregory18
Anhur
8,110
2,005
0
3,124
12,742
5,537
34
4,225
8,491
0
51,658
W
Izanami
panekoed
Izanami
11,658
8,483
513
7,281
19,401
6,385
5,009
5,022
14,228
0
64,920
L
Cu Chulainn
sovereiignty
Cu Chulainn
9,980
1,586
0
7,485
27,381
22,731
0
6,670
20,552
7,086
43,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,660
Gold Earned
55,397
522
Minions Killed
469
0
Camps Cleared
0
2,222,643
Distance Traveled
1,995,730
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,496
604
110
5
0
439,905
0
L
Janus
12,853
536
140
6
0
400,389
2
W
Cthulhu
12,383
516
49
2
0
452,536
3
W
Nemesis
13,777
574
130
5
0
506,292
1
L
Cthulhu
9,350
390
33
1
0
396,667
1
L
Susano
11,612
484
109
5
0
434,749
4
W
Hercules
12,322
513
129
5
0
410,665
0
L
Anhur
10,072
420
95
4
0
353,988
3
W
Izanami
11,682
487
104
4
0
413,245
3
L
Cu Chulainn
11,510
480
92
4
0
409,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role