Player Matchup

Ra
Ra
BanefulSoul
Ra
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,790 Elo+
Party 1
Nemesis
Nemesis
CarlJustPressQ
Nemesis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,790 Elo+
Party 1
Arachne
Arachne
Ineptiitude
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,694 Elo+

VS

Team Averages
Level 57
1,431 SR
1,479 Elo+
Apollo
Apollo
DarknessVic
Apollo
Level 66
God Stats
1W - 2L
1,505 SR
Queue Stats
88W - 100L
1,498 Elo+
Party 2
Chaac
Chaac
MinatoUchija
Chaac
Level 87
God Stats
2W - 2L
1,097 SR
Queue Stats
106W - 125L
1,468 Elo+
Party 2
Kukulkan
Kukulkan
Peaceful88
Kukulkan
Level 17
God Stats
6W - 6L
1,691 SR
Queue Stats
8W - 8L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 7
6,936
694
4,256
2,894
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 2 / 2
7,285
729
3,829
5,883
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Ineptiitude
Arachne
10
3 / 3 / 3
6,918
692
7,213
7,410
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 3 / 2
7,050
705
3,354
7,350
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 2
6,483
648
4,049
6,459
3,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Peaceful88
Kukulkan
11
2 / 2 / 2
7,087
709
3,672
4,349
1,314
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
8
Kills
5
5
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
W
4
2
2
2.5
L
Apollo
2
3
2
1
W
Arachne
Ineptiitude
Arachne
3
3
3
1.5
L
1
3
2
0.67
L
Kukulkan
Peaceful88
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,298
Damage
11,075
16,187
Taken
18,158
8,576
Mitigated
7,631
3,618
Healing
4,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,256
409
875
864
2,894
1,011
0
1,548
1,346
24,617
0
W
3,829
1,199
0
936
5,883
3,962
26
1,061
4,822
0
15,061
L
Apollo
3,354
1,932
0
2,109
7,350
2,431
88
1,646
5,592
0
26,058
W
Arachne
Ineptiitude
Arachne
7,213
4,893
0
943
7,410
3,603
0
1,078
6,332
0
13,649
L
4,049
446
0
1,351
6,459
3,886
0
983
5,283
0
13,277
L
Kukulkan
Peaceful88
Kukulkan
3,672
387
111
892
4,349
1,314
81
1,304
2,939
31,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,139
Gold Earned
20,620
93
Minions Killed
144
0
Camps Cleared
0
544,005
Distance Traveled
512,628
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,936
694
43
4
0
164,590
0
W
Nemesis
7,285
729
33
3
0
190,035
1
L
Apollo
7,050
705
57
6
0
165,463
1
W
Arachne
6,918
692
17
2
0
189,380
2
L
Chaac
6,483
648
13
1
0
190,584
1
L
Kukulkan
7,087
709
74
7
0
156,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role