Player Matchup

Bellona
Bellona
AdmiralMediocre1
Bellona
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
GojiraKunoi
Cerberus
Level 11
God Stats
20W - 20L
1,333 SR
Queue Stats
35W - 31L
1,337 Elo+
Party 2
Neith
Neith
HighMeJordan
Neith
Level 7
God Stats
6W - 11L
1,299 SR
Queue Stats
11W - 22L
1,206 Elo+
Solo
Kukulkan
Kukulkan
TheXUntouchable
Kukulkan
Level 15
God Stats
3W - 2L
1,412 SR
Queue Stats
21W - 18L
947 Elo+
Solo
Tiamat
Tiamat
ThirdSkink99
Tiamat
Level 27
God Stats
26W - 16L
1,542 SR
Queue Stats
109W - 108L
1,332 Elo+
Party 2
Team Averages
Level 12
1,417 SR
1,264 Elo+

VS

Team Averages
Level 18
1,490 SR
1,329 Elo+
Loki
Loki
DarkYisus98
Loki
Level 26
God Stats
1W - 2L
1,710 SR
Queue Stats
131W - 152L
1,327 Elo+
Solo
Merlin
Merlin
IHATELIFE23
Merlin
Level 28
God Stats
84W - 85L
1,457 SR
Queue Stats
210W - 247L
1,326 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jaxband
Cu Chulainn
Level 29
God Stats
0W - 1L
1,278 SR
Queue Stats
115W - 228L
993 Elo+
Solo
Neith
Neith
SombraXA
Neith
Level 5
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
devikiller
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,086
565
2,952
4,787
3,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
GojiraKunoi
Cerberus
8
5 / 0 / 6
6,012
668
5,267
4,647
2,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 5
5,704
634
4,160
7,464
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
10
8 / 1 / 1
6,161
685
3,003
4,666
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
8
6 / 1 / 4
5,499
611
4,162
2,706
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 1
4,247
472
1,672
4,574
1,332
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
8
1 / 5 / 1
4,498
500
3,715
5,506
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Jaxband
Cu Chulainn
8
1 / 1 / 0
4,536
504
1,854
5,772
2,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
SombraXA
Neith
6
1 / 1 / 0
4,382
487
1,463
2,708
672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
devikiller
Cthulhu
5
0 / 9 / 1
4,108
456
2,575
9,075
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
21
Kills
4
5
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
1
5
1
0.3
W
Cerberus
GojiraKunoi
Cerberus
5
0
6
8
W
2
2
5
2.25
L
Merlin
1
5
1
0.3
L
Cu Chulainn
Jaxband
Cu Chulainn
1
1
0
1
L
Neith
SombraXA
Neith
1
1
0
1
W
Kukulkan
8
1
1
8.5
W
Tiamat
6
1
4
8
L
Cthulhu
devikiller
Cthulhu
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,544
Damage
11,279
24,270
Taken
27,635
11,775
Mitigated
8,975
7,633
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,952
910
0
898
4,787
3,348
385
0
4,487
652
19,691
L
1,672
528
0
0
4,574
1,332
0
1,384
3,180
0
14,492
W
Cerberus
GojiraKunoi
Cerberus
5,267
1,322
0
1,594
4,647
2,884
466
1,741
2,906
18,845
0
W
4,160
2,041
0
2,539
7,464
2,259
609
2,444
5,020
0
27,379
L
Merlin
3,715
128
0
444
5,506
1,728
0
1,692
3,814
18,194
0
L
Cu Chulainn
Jaxband
Cu Chulainn
1,854
890
0
1,467
5,772
2,763
130
124
5,374
0
13,975
L
Neith
SombraXA
Neith
1,463
598
0
839
2,708
672
0
2,174
452
0
9,688
W
Kukulkan
3,003
236
246
1,556
4,666
1,513
1,362
1,271
3,395
25,570
0
W
Tiamat
4,162
398
0
800
2,706
1,771
344
834
1,872
13,588
0
L
Cthulhu
devikiller
Cthulhu
2,575
805
0
101
9,075
2,480
0
6,702
2,109
8,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
21,771
237
Minions Killed
125
0
Camps Cleared
0
896,228
Distance Traveled
753,751
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,086
565
45
5
0
196,673
1
L
Loki
4,247
472
25
3
0
182,068
0
W
Cerberus
6,012
668
57
6
0
190,809
0
W
Neith
5,704
634
58
6
0
176,236
0
L
Merlin
4,498
500
31
3
0
146,622
2
L
Cu Chulainn
4,536
504
36
4
0
169,386
0
L
Neith
4,382
487
20
2
0
89,945
0
W
Kukulkan
6,161
685
58
6
0
170,184
1
W
Tiamat
5,499
611
19
2
0
162,326
0
L
Cthulhu
4,108
456
13
1
0
165,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role