Player Matchup

Chaac
Chaac
GarrettDoesWork
Chaac
Level 56
God Stats
1W - 0L
1,804 SR
Queue Stats
22W - 18L
1,548 Elo+
Party 2
Scylla
Scylla
HerculesThighs
Scylla
Level 48
God Stats
1W - 0L
1,777 SR
Queue Stats
15W - 2L
1,892 Elo+
Party 2
Danzaburou
Danzaburou
ItzCharloV2
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 2L
1,747 Elo+
Party 2
Team Averages
Level 43
1,694 SR
1,729 Elo+

VS

Team Averages
Level 74
1,639 SR
1,663 Elo+
King Arthur
King Arthur
CarlosC97
King Arthur
Level 108
God Stats
19W - 23L
1,644 SR
Queue Stats
154W - 122L
1,720 Elo+
Party 1
Thor
Thor
EstebanCL01
Thor
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,509 Elo+
Party 1
Janus
Janus
MarioSwag
Janus
Level 107
God Stats
5W - 7L
1,774 SR
Queue Stats
175W - 173L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 16
9,097
758
3,606
10,931
11,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 0 / 13
9,960
830
10,239
6,033
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
ItzCharloV2
Danzaburou
14
13 / 0 / 6
11,237
936
14,662
7,993
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CarlosC97
King Arthur
10
0 / 5 / 0
7,012
584
5,565
13,175
5,474
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 9 / 0
6,754
563
2,495
10,559
3,316
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
MarioSwag
Janus
11
0 / 6 / 0
7,360
613
8,375
7,572
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
0
20
Kills
0
0
Deaths
20
35
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CarlosC97
King Arthur
0
5
0
0
L
0
9
0
0
W
0
0
16
8
W
7
0
13
13.5
W
Danzaburou
ItzCharloV2
Danzaburou
13
0
6
16
L
Janus
MarioSwag
Janus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,507
Damage
16,435
24,957
Taken
31,306
18,376
Mitigated
11,051
9,022
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CarlosC97
King Arthur
5,565
1,013
0
2,723
13,175
5,474
0
2,636
10,378
0
20,693
L
2,495
481
0
0
10,559
3,316
0
3,768
6,609
0
6,932
W
3,606
171
0
4,505
10,931
11,177
62
3,774
7,157
0
15,517
W
10,239
1,420
0
1,388
6,033
1,866
540
1,872
4,161
51,849
0
W
Danzaburou
ItzCharloV2
Danzaburou
14,662
6,450
0
3,129
7,993
5,333
1,961
2,738
5,255
0
51,392
L
Janus
MarioSwag
Janus
8,375
460
0
760
7,572
2,261
0
3,309
4,029
40,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
21,126
170
Minions Killed
138
0
Camps Cleared
0
726,108
Distance Traveled
668,058
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,012
584
40
3
0
239,619
3
L
Thor
6,754
563
6
1
0
219,107
0
W
Chaac
9,097
758
25
2
0
249,694
1
W
Scylla
9,960
830
73
6
0
241,948
6
W
Danzaburou
11,237
936
72
6
0
234,466
2
L
Janus
7,360
613
92
8
0
209,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role