Player Matchup

Hachiman
Hachiman
GODraf_
Hachiman
Level 29
God Stats
16W - 15L
1,479 SR
Queue Stats
1,175W - 1,086L
1,463 Elo+
Party 1
Tiamat
Tiamat
Gin7977
Tiamat
Level 73
God Stats
31W - 34L
1,433 SR
Queue Stats
200W - 203L
1,494 Elo+
Party 3
Artio
Artio
Heromorph
Artio
Level 48
God Stats
3W - 2L
1,498 SR
Queue Stats
284W - 223L
1,561 Elo+
Party 1
Pele
Pele
potatoman10123
Pele
Level 38
God Stats
11W - 5L
1,526 SR
Queue Stats
111W - 96L
1,474 Elo+
Party 3
Bellona
Bellona
sonewlife
Bellona
Level 24
God Stats
23W - 17L
1,527 SR
Queue Stats
165W - 130L
1,387 Elo+
Party 1
Team Averages
Level 42
1,493 SR
1,476 Elo+

VS

Team Averages
Level 80
1,468 SR
1,515 Elo+
Ah Puch
Ah Puch
RockinRobbo22
Ah Puch
Level 126
God Stats
29W - 28L
1,566 SR
Queue Stats
138W - 131L
1,519 Elo+
Party 2
Jormungandr
Jormungandr
Springtrap1666
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,657 Elo+
Party 2
Vamana
Vamana
Swornkeeper
Vamana
Level 47
God Stats
2W - 2L
1,538 SR
Queue Stats
54W - 65L
1,395 Elo+
Solo
Fenrir
Fenrir
TheMostMajestic
Fenrir
Level 147
God Stats
7W - 14L
1,268 SR
Queue Stats
253W - 256L
1,487 Elo+
Party 2
Neith
Neith
Wolf-Dragon769
Neith
Level 67
God Stats
23W - 17L
1,467 SR
Queue Stats
206W - 191L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GODraf_
Hachiman
14
5 / 5 / 6
8,714
484
9,946
12,750
4,681
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Gin7977
Tiamat
17
5 / 1 / 7
10,489
583
11,375
8,791
7,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
Heromorph
Artio
16
6 / 1 / 11
10,824
601
10,075
17,957
18,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 1 / 1
8,505
473
3,765
11,158
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
sonewlife
Bellona
16
5 / 2 / 4
9,309
517
9,990
13,706
13,879
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
0 / 5 / 2
8,609
478
10,156
10,240
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Springtrap1666
Jormungandr
11
0 / 5 / 3
6,642
369
3,597
10,412
5,476
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
14
1 / 2 / 2
8,708
484
7,719
12,643
10,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 4 / 0
9,627
535
8,739
12,218
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 5 / 3
7,159
398
7,452
11,789
4,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
21
Kills
10
10
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GODraf_
Hachiman
5
5
6
1.6
W
Tiamat
Gin7977
Tiamat
5
1
7
8.5
W
Artio
Heromorph
Artio
6
1
11
11.5
L
Ah Puch
0
5
2
0.2
L
Jormungandr
Springtrap1666
Jormungandr
0
5
3
0.3
L
Vamana
1
2
2
1
L
8
4
0
2
L
1
5
3
0.5
W
0
1
1
0.5
W
Bellona
sonewlife
Bellona
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,151
Damage
37,663
64,362
Taken
57,302
49,005
Mitigated
28,869
25,690
Healing
13,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GODraf_
Hachiman
9,946
5,359
0
5,053
12,750
4,681
1,728
2,252
10,498
0
50,399
W
Tiamat
Gin7977
Tiamat
11,375
1,061
0
3,764
8,791
7,810
962
4,252
4,539
69,813
0
W
Artio
Heromorph
Artio
10,075
2,121
1,093
5,367
17,957
18,711
613
4,124
13,808
30,315
0
L
Ah Puch
10,156
299
0
2,475
10,240
3,714
580
4,395
5,629
61,112
0
L
Jormungandr
Springtrap1666
Jormungandr
3,597
1,360
73
0
10,412
5,476
81
5,810
4,404
16,910
0
L
Vamana
7,719
3,229
0
4,282
12,643
10,078
768
1,683
10,960
340
48,251
L
8,739
2,691
0
4,013
12,218
5,540
0
3,897
8,089
0
62,701
L
7,452
3,487
0
2,206
11,789
4,061
0
6,550
5,195
0
40,693
W
3,765
984
0
5,786
11,158
3,924
0
1,924
9,134
0
69,750
W
Bellona
sonewlife
Bellona
9,990
2,153
681
3,946
13,706
13,879
286
1,536
11,730
8,984
39,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
40,745
496
Minions Killed
427
0
Camps Cleared
0
1,720,688
Distance Traveled
1,620,015
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,714
484
81
5
0
308,373
3
W
Tiamat
10,489
583
170
9
0
344,175
2
W
Artio
10,824
601
34
2
0
347,729
6
L
Ah Puch
8,609
478
131
7
0
312,117
3
L
Jormungandr
6,642
369
26
1
0
320,947
2
L
Vamana
8,708
484
105
6
0
323,156
0
L
Fenrir
9,627
535
103
6
0
381,133
5
L
Neith
7,159
398
62
3
0
282,662
3
W
Pele
8,505
473
119
7
0
388,705
2
W
Bellona
9,309
517
92
5
0
331,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role