Player Matchup

Zeus
Zeus
Adrian_0q
Zeus
Level 23
God Stats
0W - 1L
1,174 SR
Queue Stats
33W - 36L
1,604 Elo+
Solo
Cernunnos
Cernunnos
Snipe Najd
Cernunnos
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 9L
1,671 Elo+
Solo
Nemesis
Nemesis
ZOMBIE MURDER3X
Nemesis
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 14L
1,741 Elo+
Solo
Cthulhu
Cthulhu
gravity-hope02
Cthulhu
Level 27
God Stats
6W - 5L
1,607 SR
Queue Stats
32W - 25L
1,539 Elo+
Solo
Olorun
Olorun
lautylozo123
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,450 Elo+
Solo
Team Averages
Level 16
1,456 SR
1,601 Elo+

VS

Team Averages
Level 17
1,619 SR
1,610 Elo+
Thor
Thor
KingM4son
Thor
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 7L
1,569 Elo+
Solo
Ares
Ares
LicenciadoColin
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,581 Elo+
Solo
Agni
Agni
Mercury_PR
Agni
Level 29
God Stats
4W - 1L
1,915 SR
Queue Stats
71W - 76L
1,617 Elo+
Solo
Chiron
Chiron
Sir Strider
Chiron
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 62L
1,572 Elo+
Solo
King Arthur
King Arthur
soyunomar_
King Arthur
Level 21
God Stats
72W - 65L
1,679 SR
Queue Stats
149W - 140L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
0 / 8 / 1
8,146
407
4,488
11,882
3,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
Snipe Najd
Cernunnos
17
6 / 6 / 1
11,052
553
18,224
19,023
7,432
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 3 / 2
10,204
510
12,136
16,833
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 5
9,321
466
7,284
16,100
13,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
8
1 / 13 / 1
7,253
363
3,135
17,882
5,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
8 / 1 / 2
11,359
568
5,606
19,566
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 4 / 10
9,735
487
5,326
17,900
13,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 2 / 7
11,342
567
12,656
11,637
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
9 / 6 / 3
11,252
563
16,947
18,451
5,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
soyunomar_
King Arthur
18
5 / 2 / 2
11,255
563
15,470
24,593
16,258
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
15
Kills
32
32
Deaths
15
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
8
1
0.06
W
Thor
8
1
2
9
W
3
4
10
2
W
7
2
7
5.25
W
Chiron
9
6
3
1.75
L
Cernunnos
Snipe Najd
Cernunnos
6
6
1
1.08
L
7
3
2
2.67
L
1
2
5
1.75
L
Olorun
1
13
1
0.12
W
King Arthur
soyunomar_
King Arthur
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,267
Damage
56,005
81,720
Taken
92,147
37,889
Mitigated
47,324
14,900
Healing
31,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
4,488
586
0
929
11,882
3,718
472
4,815
6,689
39,689
0
W
Thor
5,606
1,328
0
6,294
19,566
7,556
0
1,434
18,132
0
108,169
W
5,326
775
0
3,774
17,900
13,380
0
5,165
12,735
28,758
0
W
12,656
1,368
112
2,439
11,637
4,411
0
2,839
8,798
69,104
0
W
Chiron
16,947
8,881
1,055
8,720
18,451
5,719
614
3,126
15,274
0
76,782
L
Cernunnos
Snipe Najd
Cernunnos
18,224
12,494
0
6,829
19,023
7,432
196
2,896
15,997
0
92,151
L
12,136
6,284
0
3,034
16,833
7,408
612
4,143
12,472
0
71,644
L
7,284
821
56
571
16,100
13,780
0
2,598
12,771
30,944
0
L
Olorun
3,135
2,387
89
3,392
17,882
5,551
246
2,939
14,827
20,509
0
W
King Arthur
soyunomar_
King Arthur
15,470
1,628
0
9,502
24,593
16,258
33
7,136
17,457
0
82,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,976
Gold Earned
54,943
414
Minions Killed
536
0
Camps Cleared
0
1,716,754
Distance Traveled
1,930,617
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,146
407
74
4
0
256,475
1
W
Thor
11,359
568
140
7
0
413,663
1
W
Ares
9,735
487
20
1
0
378,383
7
W
Agni
11,342
567
127
6
0
401,600
3
W
Chiron
11,252
563
112
6
0
321,492
0
L
Cernunnos
11,052
553
134
7
0
333,458
1
L
Nemesis
10,204
510
127
6
0
410,297
4
L
Cthulhu
9,321
466
52
3
0
397,601
0
L
Olorun
7,253
363
27
1
0
318,923
0
W
King Arthur
11,255
563
137
7
0
415,479
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role