Player Matchup

Apollo
Apollo
DYNAMITE 420886
Apollo
Level 98
God Stats
8W - 4L
1,754 SR
Queue Stats
334W - 285L
1,505 Elo+
Party 1
Discordia
Discordia
Ho_Chi_Mang
Discordia
Level 159
God Stats
16W - 13L
1,657 SR
Queue Stats
281W - 226L
1,566 Elo+
Party 3
Thanatos
Thanatos
Redstone Robber
Thanatos
Level 108
God Stats
10W - 16L
1,522 SR
Queue Stats
315W - 276L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
UPMYSLEEVZ
Jormungandr
Level 68
God Stats
7W - 5L
1,515 SR
Queue Stats
142W - 116L
1,558 Elo+
Party 1
Athena
Athena
jtatexo
Athena
Level 107
God Stats
4W - 3L
1,584 SR
Queue Stats
72W - 75L
1,542 Elo+
Party 3
Team Averages
Level 108
1,607 SR
1,535 Elo+

VS

Team Averages
Level 94
1,443 SR
1,490 Elo+
Janus
Janus
CursingBird57
Janus
Level 120
God Stats
18W - 19L
1,470 SR
Queue Stats
209W - 176L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
Spectrecleb
Cthulhu
Level 148
God Stats
21W - 10L
1,527 SR
Queue Stats
211W - 203L
1,475 Elo+
Solo
Izanami
Izanami
TWB PAJAROxXx
Izanami
Level 68
God Stats
26W - 23L
1,568 SR
Queue Stats
74W - 70L
1,499 Elo+
Party 2
Tyr
Tyr
VixaJr
Tyr
Level 68
God Stats
5W - 4L
1,158 SR
Queue Stats
133W - 108L
1,593 Elo+
Solo
Loki
Loki
x ZeUs 305 o
Loki
Level 65
God Stats
1W - 4L
1,493 SR
Queue Stats
7W - 17L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
8,890
523
5,192
10,995
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Ho_Chi_Mang
Discordia
15
3 / 2 / 3
9,141
538
9,886
7,866
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
14
3 / 4 / 4
8,832
520
5,855
13,543
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Jormungandr
UPMYSLEEVZ
Jormungandr
15
3 / 2 / 1
9,289
546
14,904
11,125
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Athena
jtatexo
Athena
10
0 / 5 / 4
6,833
402
2,726
15,017
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
9,419
554
9,182
9,247
3,178
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Spectrecleb
Cthulhu
14
4 / 1 / 9
8,620
507
10,561
11,061
9,009
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
15
5 / 1 / 3
9,354
550
6,371
8,394
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
VixaJr
Tyr
15
2 / 4 / 1
9,188
540
6,434
21,515
18,201
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
1 / 4 / 7
8,212
483
3,717
10,675
3,167
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
17
17
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
3
4
2
1
L
Discordia
Ho_Chi_Mang
Discordia
3
2
3
2.25
L
Thanatos
3
4
4
1.25
W
Cthulhu
Spectrecleb
Cthulhu
4
1
9
8.5
W
Izanami
5
1
3
6.5
L
Jormungandr
UPMYSLEEVZ
Jormungandr
3
2
1
1.75
W
Tyr
VixaJr
Tyr
2
4
1
0.63
L
Athena
jtatexo
Athena
0
5
4
0.4
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,563
Damage
36,265
58,546
Taken
60,892
30,568
Mitigated
36,382
22,867
Healing
18,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,182
297
0
1,484
9,247
3,178
0
5,334
3,913
65,577
0
L
5,192
2,574
0
4,553
10,995
4,959
0
3,105
7,890
0
61,252
L
Discordia
Ho_Chi_Mang
Discordia
9,886
230
0
1,398
7,866
2,788
43
4,880
2,986
64,556
0
L
Thanatos
5,855
1,830
0
13,070
13,543
5,183
0
4,495
9,048
0
61,688
W
Cthulhu
Spectrecleb
Cthulhu
10,561
1,096
246
2,353
11,061
9,009
379
4,149
6,912
33,896
0
W
Izanami
6,371
4,144
0
3,343
8,394
2,827
177
2,235
6,159
0
63,027
L
Jormungandr
UPMYSLEEVZ
Jormungandr
14,904
4,590
0
1,922
11,125
10,594
536
937
10,188
68,729
0
W
Tyr
VixaJr
Tyr
6,434
1,944
0
10,147
21,515
18,201
253
14,220
6,485
0
56,621
L
Athena
jtatexo
Athena
2,726
622
0
1,924
15,017
7,044
146
6,326
8,691
15,664
0
W
3,717
902
0
630
10,675
3,167
0
745
9,907
0
51,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,985
Gold Earned
44,793
524
Minions Killed
490
0
Camps Cleared
0
1,597,808
Distance Traveled
1,697,831
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,419
554
121
7
0
350,741
4
L
Apollo
8,890
523
124
7
0
310,821
6
L
Discordia
9,141
538
109
6
0
334,080
6
L
Thanatos
8,832
520
117
7
0
345,309
4
W
Cthulhu
8,620
507
35
2
0
328,990
7
W
Izanami
9,354
550
129
8
0
308,404
3
L
Jormungandr
9,289
546
147
9
0
288,460
1
W
Tyr
9,188
540
120
7
0
329,900
0
L
Athena
6,833
402
27
2
0
319,138
2
W
Loki
8,212
483
85
5
0
379,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role