Player Matchup

Arachne
Arachne
Salasnake
Arachne
Level 48
God Stats
29W - 31L
1,467 SR
Queue Stats
63W - 79L
1,320 Elo+
Party 2
Ymir
Ymir
Sbutler95-
Ymir
Level 119
God Stats
7W - 7L
1,645 SR
Queue Stats
332W - 386L
1,403 Elo+
Solo
Skadi
Skadi
Simoreds8
Skadi
Level 44
God Stats
6W - 12L
1,128 SR
Queue Stats
62W - 79L
1,303 Elo+
Party 2
Anubis
Anubis
UNGHERESE1
Anubis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,238 Elo+
Party 2
Danzaburou
Danzaburou
mous-1984
Danzaburou
Level 105
God Stats
22W - 15L
1,478 SR
Queue Stats
162W - 167L
1,500 Elo+
Solo
Team Averages
Level 72
1,444 SR
1,353 Elo+

VS

Team Averages
Level 63
1,510 SR
1,405 Elo+
Awilix
Awilix
 
Awilix
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DragonZoey_TEG
Tiamat
Level 69
God Stats
1W - 6L
1,542 SR
Queue Stats
98W - 120L
1,340 Elo+
Party 3
Danzaburou
Danzaburou
JML2707
Danzaburou
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Lusor_JanMalte
Bellona
Level 46
God Stats
2W - 4L
1,443 SR
Queue Stats
134W - 154L
1,339 Elo+
Party 3
Ymir
Ymir
MySoggyBiscuit
Ymir
Level 29
God Stats
148W - 137L
1,568 SR
Queue Stats
302W - 329L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Salasnake
Arachne
17
2 / 0 / 7
10,700
486
8,420
15,803
6,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
8 / 2 / 5
12,532
570
8,902
14,627
16,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Simoreds8
Skadi
16
1 / 1 / 4
10,184
463
4,760
8,188
3,260
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
UNGHERESE1
Anubis
18
3 / 3 / 4
11,950
543
13,666
17,194
8,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
mous-1984
Danzaburou
17
5 / 6 / 7
11,618
528
15,472
24,780
9,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
1
0 / 0 / 0
4,205
191
0
0
0
17
3 / 3 / 5
10,257
466
19,149
12,500
7,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JML2707
Danzaburou
14
2 / 8 / 4
9,132
415
11,753
15,802
5,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 4
10,742
488
11,100
17,533
14,025
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 6 / 5
9,356
425
9,670
19,181
9,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
19
Kills
12
12
Deaths
19
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
0
0
0
L
3
3
5
1.83
L
Danzaburou
JML2707
Danzaburou
2
8
4
0.5
L
3
2
4
2.5
L
4
6
5
1.08
W
Arachne
Salasnake
Arachne
2
0
7
5.5
W
8
2
5
5.25
W
Skadi
Simoreds8
Skadi
1
1
4
3
W
Anubis
UNGHERESE1
Anubis
3
3
4
1.67
W
Danzaburou
mous-1984
Danzaburou
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,220
Damage
51,672
80,592
Taken
65,016
43,461
Mitigated
36,190
38,421
Healing
17,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
0
0
0
0
0
0
0
0
0
0
0
L
19,149
1,233
426
5,189
12,500
7,349
195
5,342
7,158
62,850
0
L
Danzaburou
JML2707
Danzaburou
11,753
7,128
747
3,392
15,802
5,496
679
3,695
12,107
0
55,791
L
11,100
1,856
762
4,154
17,533
14,025
578
6,390
11,143
0
59,585
L
9,670
3,124
326
2,455
19,181
9,320
33
7,141
12,040
37,145
0
W
Arachne
Salasnake
Arachne
8,420
5,018
486
9,691
15,803
6,249
1,884
3,130
12,515
0
62,483
W
8,902
1,356
0
2,254
14,627
16,538
456
5,222
9,157
62,113
0
W
Skadi
Simoreds8
Skadi
4,760
2,624
0
1,681
8,188
3,260
5,050
3,081
4,889
0
47,173
W
Anubis
UNGHERESE1
Anubis
13,666
471
1,862
7,993
17,194
8,180
1,829
7,810
8,694
71,065
0
W
Danzaburou
mous-1984
Danzaburou
15,472
7,343
1,206
13,248
24,780
9,234
4,361
8,186
16,518
0
80,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,984
Gold Earned
43,692
528
Minions Killed
409
0
Camps Cleared
0
1,860,909
Distance Traveled
1,596,371
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,205
191
0
0
0
0
0
L
Tiamat
10,257
466
123
6
0
392,610
0
L
Danzaburou
9,132
415
98
4
0
366,727
3
L
Bellona
10,742
488
136
6
0
443,752
4
L
Ymir
9,356
425
52
2
0
393,282
1
W
Arachne
10,700
486
109
5
0
478,712
5
W
Ymir
12,532
570
79
4
0
376,495
4
W
Skadi
10,184
463
92
4
0
351,984
3
W
Anubis
11,950
543
139
6
0
343,904
4
W
Danzaburou
11,618
528
109
5
0
309,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role