Player Matchup

Sol
Sol
FoxieAkihime
Sol
Level 76
God Stats
2W - 12L
1,350 SR
Queue Stats
7W - 27L
1,358 Elo+
Party 2
Bellona
Bellona
Ragamuffink1ng
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,271 Elo+
Party 2
Da Ji
Da Ji
victornicolas1
Da Ji
Level 18
God Stats
1W - 1L
1,777 SR
Queue Stats
1W - 1L
1,613 Elo+
Solo
Team Averages
Level 60
1,542 SR
1,414 Elo+

VS

Team Averages
Level 49
1,547 SR
1,308 Elo+
Cupid
Cupid
CannibalCody
Cupid
Level 62
God Stats
3W - 1L
1,651 SR
Queue Stats
5W - 6L
1,489 Elo+
Party 1
Pele
Pele
I-TasteLikeCandy
Pele
Level 61
God Stats
4W - 4L
1,500 SR
Queue Stats
17W - 22L
1,385 Elo+
Party 1
Zhong Kui
Zhong Kui
guttergabe
Zhong Kui
Level 25
God Stats
2W - 6L
1,491 SR
Queue Stats
174W - 226L
1,050 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 8 / 2
8,626
784
9,899
11,759
3,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 7 / 6
6,817
620
5,540
14,950
10,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 6
7,576
689
7,426
10,152
3,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 13
9,720
884
10,979
8,142
2,705
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
10 / 3 / 9
9,942
904
12,381
9,517
4,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zhong Kui
guttergabe
Zhong Kui
11
3 / 3 / 14
8,478
771
7,532
11,842
6,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
8
Kills
21
21
Deaths
8
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
L
6
8
2
0.88
W
10
3
9
4.83
L
0
7
6
0.43
W
Zhong Kui
guttergabe
Zhong Kui
3
3
14
3.33
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
30,892
36,861
Taken
29,501
18,125
Mitigated
13,361
4,250
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,979
6,876
635
2,392
8,142
2,705
1,944
3,400
4,365
0
27,748
L
9,899
4,714
0
2,144
11,759
3,896
0
2,350
9,409
26,993
0
W
12,381
2,698
1,098
2,032
9,517
4,067
666
2,579
6,764
0
42,564
L
5,540
1,582
0
870
14,950
10,468
0
3,604
11,346
49
16,452
W
Zhong Kui
guttergabe
Zhong Kui
7,532
1,546
688
2,390
11,842
6,589
313
3,409
8,025
21,213
0
L
7,426
1,283
624
612
10,152
3,761
0
1,630
8,522
0
16,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,019
Gold Earned
28,140
89
Minions Killed
115
0
Camps Cleared
0
500,450
Distance Traveled
507,175
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,720
884
44
4
0
158,959
0
L
Sol
8,626
784
47
4
0
138,607
0
W
Pele
9,942
904
39
4
0
201,802
2
L
Bellona
6,817
620
23
2
0
175,734
1
W
Zhong Kui
8,478
771
32
3
0
146,414
0
L
Da Ji
7,576
689
19
2
0
186,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role