Player Matchup

Medusa
Medusa
Masters
Dariov3
Medusa
Masters
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 305L
2,482 MMR
Solo
Ganesha
Ganesha
Masters
Jabbẹr
Ganesha
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Masters
LeNaptsýýý
Ra
Masters
Level 93
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 145L
2,434 MMR
Solo
Merlin
Merlin
Diamond I
Xeno
Merlin
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
opboy5
Tsukuyomi
Masters
Level 125
God Stats
19W - 15L
1,686 SR
Queue Stats
834W - 832L
2,539 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 123
1,537 SR
2,091 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,763 SR
2,483 MMR
Loki
Loki
Masters
Abracadabrra
Loki
Masters
Level 159
God Stats
7W - 8L
1,616 SR
Queue Stats
716W - 695L
2,693 MMR
Party 3
Heimdallr
Heimdallr
Diamond V
Chrisyjnetwork
Heimdallr
Diamond V
Level 160
God Stats
3W - 0L
1,789 SR
Queue Stats
31W - 9L
2,393 MMR
Party 2
Apollo
Apollo
Masters
Crazeeee
Apollo
Masters
Level 159
God Stats
15W - 7L
1,761 SR
Queue Stats
248W - 227L
2,543 MMR
Party 3
Ymir
Ymir
Diamond III
DoctorBojo
Ymir
Diamond III
Level 156
God Stats
32W - 16L
1,792 SR
Queue Stats
300W - 267L
2,393 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
HugeChrisyjFan
Cthulhu
Diamond IV
Level 146
God Stats
1W - 0L
1,855 SR
Queue Stats
31W - 8L
2,393 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dariov3
Medusa
12
2 / 6 / 0
7,436
531
7,645
12,849
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Jabbẹr
Ganesha
11
0 / 3 / 3
6,822
487
3,763
12,489
9,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 3 / 1
8,273
591
3,338
7,996
6,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Xeno
Merlin
13
1 / 5 / 1
7,585
542
6,632
6,117
1,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
opboy5
Tsukuyomi
13
2 / 3 / 1
7,621
544
7,027
7,664
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SetChronosDanzaburouThe MorriganGuan Yu

VS

Bans
JanusScyllaThothChang'ePersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
8,029
574
7,107
9,700
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
Chrisyjnetwork
Heimdallr
15
3 / 1 / 9
8,333
595
10,852
9,865
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
Crazeeee
Apollo
15
8 / 1 / 7
8,883
635
8,917
8,792
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 9
7,364
526
2,502
9,513
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 0 / 2
8,546
610
6,675
8,515
6,229
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
6
Kills
20
20
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
Heimdallr
Chrisyjnetwork
Heimdallr
3
1
9
7.5
W
Apollo
Crazeeee
Apollo
8
1
7
11.5
L
Medusa
Dariov3
Medusa
2
6
0
0.33
W
2
1
9
6.5
W
3
0
2
4
L
Ganesha
Jabbẹr
Ganesha
0
3
3
0.5
L
1
3
1
0.5
L
Merlin
Xeno
Merlin
1
5
1
0.3
L
Tsukuyomi
opboy5
Tsukuyomi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,405
Damage
36,053
47,115
Taken
46,385
25,691
Mitigated
22,622
11,322
Healing
15,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,107
2,471
0
2,843
9,700
3,864
0
2,140
7,517
0
47,486
W
Heimdallr
Chrisyjnetwork
Heimdallr
10,852
6,308
0
5,709
9,865
3,809
0
596
9,269
0
58,108
W
Apollo
Crazeeee
Apollo
8,917
5,335
0
1,136
8,792
3,490
0
3,313
5,479
0
68,432
L
Medusa
Dariov3
Medusa
7,645
3,503
0
3,756
12,849
4,701
0
1,256
11,593
0
43,204
W
2,502
573
0
1,905
9,513
5,230
0
5,241
4,272
16,699
0
W
6,675
305
656
3,515
8,515
6,229
0
2,085
6,115
57,028
0
L
Ganesha
Jabbẹr
Ganesha
3,763
426
0
2,207
12,489
9,289
0
1,744
10,745
16,241
0
L
3,338
535
54
2,679
7,996
6,463
42
4,373
3,623
59,488
0
L
Merlin
Xeno
Merlin
6,632
697
0
436
6,117
1,945
0
453
5,664
63,817
0
L
Tsukuyomi
opboy5
Tsukuyomi
7,027
1,323
0
2,190
7,664
3,293
0
1,351
6,313
0
46,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
41,155
467
Minions Killed
475
0
Camps Cleared
0
1,501,975
Distance Traveled
1,499,746
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,029
574
84
6
0
308,560
4
W
Heimdallr
8,333
595
98
7
0
269,246
4
W
Apollo
8,883
635
131
9
0
299,150
5
L
Medusa
7,436
531
83
6
0
270,532
5
W
Ymir
7,364
526
23
2
0
296,002
5
W
Cthulhu
8,546
610
139
10
0
326,788
6
L
Ganesha
6,822
487
3
0
0
319,645
6
L
Ra
8,273
591
136
10
0
302,955
3
L
Merlin
7,585
542
155
11
0
290,954
8
L
Tsukuyomi
7,621
544
90
6
0
317,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role