Player Matchup

Cthulhu
Cthulhu
Artonf
Cthulhu
Level 18
God Stats
1W - 2L
1,839 SR
Queue Stats
34W - 30L
1,439 Elo+
Solo
Nu Wa
Nu Wa
Lordworld7991
Nu Wa
Level 11
God Stats
31W - 27L
1,590 SR
Queue Stats
36W - 39L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
MrWilkinson1
Tsukuyomi
Level 4
God Stats
9W - 9L
1,273 SR
Queue Stats
53W - 40L
1,421 Elo+
Solo
Hachiman
Hachiman
SteelierTexas36
Hachiman
Level 21
God Stats
14W - 6L
1,674 SR
Queue Stats
89W - 83L
1,569 Elo+
Solo
Ymir
Ymir
uwestyla
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,575 SR
1,480 Elo+

VS

Team Averages
Level 19
1,508 SR
1,523 Elo+
Tiamat
Tiamat
 
Tiamat
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AI-Pacino44
Danzaburou
Level 21
God Stats
9W - 9L
1,315 SR
Queue Stats
358W - 437L
1,446 Elo+
Party 1
Thoth
Thoth
God_IRaven
Thoth
Level 19
God Stats
3W - 5L
1,516 SR
Queue Stats
268W - 328L
1,437 Elo+
Party 1
Bellona
Bellona
KillBeat00
Bellona
Level 15
God Stats
10W - 7L
1,637 SR
Queue Stats
77W - 66L
1,761 Elo+
Solo
Pele
Pele
TheJBAdventureth
Pele
Level 28
God Stats
17W - 14L
1,571 SR
Queue Stats
59W - 54L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artonf
Cthulhu
12
2 / 3 / 6
8,319
438
7,654
14,913
10,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 6 / 10
9,363
493
20,881
14,333
4,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
MrWilkinson1
Tsukuyomi
15
8 / 6 / 4
10,001
526
12,147
16,128
6,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
14
5 / 6 / 1
8,575
451
11,441
14,447
6,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
10
1 / 5 / 1
6,918
364
2,147
8,953
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 5 / 3
7,755
408
5,647
12,403
5,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
AI-Pacino44
Danzaburou
14
3 / 5 / 2
8,952
471
9,707
17,757
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
12
1 / 6 / 1
8,308
437
5,375
12,380
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
KillBeat00
Bellona
18
13 / 1 / 1
11,469
604
19,401
18,050
14,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 1 / 5
10,280
541
10,608
16,102
5,664
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
18
Kills
26
26
Deaths
18
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
5
3
0.5
W
Danzaburou
AI-Pacino44
Danzaburou
3
5
2
0.8
L
Cthulhu
Artonf
Cthulhu
2
3
6
1.67
W
Thoth
1
6
1
0.25
W
Bellona
KillBeat00
Bellona
13
1
1
13.5
L
2
6
10
1.17
L
Tsukuyomi
MrWilkinson1
Tsukuyomi
8
6
4
1.67
L
Hachiman
5
6
1
0.92
W
8
1
5
10.5
L
Ymir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,270
Damage
50,738
68,774
Taken
76,692
34,847
Mitigated
35,598
8,451
Healing
20,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,647
586
0
1,923
12,403
5,908
578
3,528
8,875
29,422
0
W
Danzaburou
AI-Pacino44
Danzaburou
9,707
4,531
0
6,592
17,757
6,238
820
5,834
11,898
0
49,386
L
Cthulhu
Artonf
Cthulhu
7,654
882
125
1,080
14,913
10,804
399
1,841
13,048
26,373
0
W
Thoth
5,375
343
0
1,571
12,380
3,318
1,475
7,910
4,470
47,106
0
W
Bellona
KillBeat00
Bellona
19,401
8,990
0
5,062
18,050
14,470
1,372
8,197
9,655
10,764
78,549
L
20,881
7,779
104
1,595
14,333
4,525
630
4,372
9,491
62,764
0
L
Tsukuyomi
MrWilkinson1
Tsukuyomi
12,147
3,243
0
1,051
16,128
6,944
0
3,571
12,361
0
54,290
L
Hachiman
11,441
6,421
0
4,301
14,447
6,685
942
1,463
12,984
0
56,671
W
10,608
3,836
0
5,590
16,102
5,664
1,156
4,965
11,112
0
56,396
L
Ymir
2,147
555
0
195
8,953
5,889
46
1,554
7,321
6,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
46,764
318
Minions Killed
435
0
Camps Cleared
0
1,577,767
Distance Traveled
1,707,514
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,755
408
38
2
0
331,580
0
W
Danzaburou
8,952
471
71
4
0
312,477
1
L
Cthulhu
8,319
438
34
2
0
377,571
1
W
Thoth
8,308
437
97
5
0
296,833
0
W
Bellona
11,469
604
137
7
0
335,412
1
L
Nu Wa
9,363
493
78
4
0
301,454
1
L
Tsukuyomi
10,001
526
87
5
0
361,143
3
L
Hachiman
8,575
451
105
6
0
290,958
1
W
Pele
10,280
541
92
5
0
431,212
2
L
Ymir
6,918
364
14
1
0
246,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role