Player Matchup

Cthulhu
Cthulhu
Gannicus_DF
Cthulhu
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 49L
1,568 Elo+
Party 2
Thor
Thor
JLR2909
Thor
Level 5
God Stats
2W - 2L
1,149 SR
Queue Stats
26W - 26L
1,363 Elo+
Party 2
King Arthur
King Arthur
TheKilgharrahz
King Arthur
Level 13
God Stats
6W - 4L
1,572 SR
Queue Stats
7W - 4L
1,539 Elo+
Party 3
Tiamat
Tiamat
Vinken22222
Tiamat
Level 45
God Stats
8W - 8L
1,424 SR
Queue Stats
44W - 57L
1,428 Elo+
Party 3
Neith
Neith
WortKarma
Neith
Level 6
God Stats
2W - 1L
1,509 SR
Queue Stats
5W - 5L
1,407 Elo+
Solo
Team Averages
Level 21
1,431 SR
1,461 Elo+

VS

Team Averages
Level 25
1,523 SR
1,456 Elo+
Yemoja
Yemoja
IMMAEATJOEMAMMA
Yemoja
Level 13
God Stats
1W - 8L
1,500 SR
Queue Stats
76W - 62L
1,240 Elo+
Party 1
Poseidon
Poseidon
SmeetSmiteSmote
Poseidon
Level 11
God Stats
2W - 2L
1,614 SR
Queue Stats
25W - 18L
1,675 Elo+
Solo
Ullr
Ullr
Snxged
Ullr
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 112L
1,685 Elo+
Party 1
Ne Zha
Ne Zha
Squirmin
Ne Zha
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
flajeepers
Izanami
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gannicus_DF
Cthulhu
13
2 / 0 / 5
8,713
484
7,304
15,023
15,046
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
JLR2909
Thor
13
3 / 3 / 4
8,672
482
4,446
10,542
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TheKilgharrahz
King Arthur
13
3 / 6 / 4
8,494
472
3,621
13,342
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
16
12 / 5 / 3
10,694
594
16,616
13,643
10,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
WortKarma
Neith
15
2 / 1 / 4
8,949
497
8,352
7,444
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
6,440
358
2,299
5,461
3,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Poseidon
16
6 / 3 / 2
9,680
538
9,685
9,651
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Snxged
Ullr
11
4 / 9 / 2
7,577
421
11,174
15,595
5,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Squirmin
Ne Zha
16
5 / 3 / 2
9,551
531
7,437
12,875
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
flajeepers
Izanami
11
0 / 7 / 2
6,857
381
7,500
14,231
4,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
22
Kills
15
15
Deaths
22
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Gannicus_DF
Cthulhu
2
0
5
4.5
L
0
0
1
0.5
W
Thor
JLR2909
Thor
3
3
4
1.67
L
Poseidon
6
3
2
2.33
L
Ullr
Snxged
Ullr
4
9
2
0.56
L
Ne Zha
Squirmin
Ne Zha
5
3
2
2
W
King Arthur
TheKilgharrahz
King Arthur
3
6
4
0.83
W
Tiamat
12
5
3
2.7
W
Neith
WortKarma
Neith
2
1
4
4
L
Izanami
flajeepers
Izanami
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,339
Damage
38,095
59,994
Taken
57,813
39,084
Mitigated
24,070
18,363
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Gannicus_DF
Cthulhu
7,304
217
551
1,814
15,023
15,046
127
3,922
10,919
29,141
0
L
2,299
715
3,237
2,326
5,461
3,104
0
1,384
4,077
10,530
0
W
Thor
JLR2909
Thor
4,446
344
0
2,900
10,542
3,861
49
2,325
8,069
0
35,125
L
Poseidon
9,685
945
0
1,490
9,651
3,604
0
5,311
4,340
58,103
0
L
Ullr
Snxged
Ullr
11,174
6,029
0
2,836
15,595
5,543
438
6,994
8,326
0
29,867
L
Ne Zha
Squirmin
Ne Zha
7,437
3,832
0
1,099
12,875
7,275
0
5,122
7,728
0
65,851
W
King Arthur
TheKilgharrahz
King Arthur
3,621
752
231
2,650
13,342
7,348
1,451
956
12,344
0
25,296
W
Tiamat
16,616
1,892
255
5,500
13,643
10,166
1,773
2,621
10,773
60,906
0
W
Neith
WortKarma
Neith
8,352
3,351
0
4,462
7,444
2,663
1,390
1,481
5,905
0
70,682
L
Izanami
flajeepers
Izanami
7,500
5,088
99
234
14,231
4,544
420
5,109
9,097
0
46,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,522
Gold Earned
40,105
391
Minions Killed
374
0
Camps Cleared
0
1,627,443
Distance Traveled
1,371,441
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,713
484
44
2
0
325,374
0
L
Yemoja
6,440
358
20
1
0
178,654
1
W
Thor
8,672
482
66
4
0
387,818
4
L
Poseidon
9,680
538
112
6
0
321,925
2
L
Ullr
7,577
421
40
2
0
273,364
0
L
Ne Zha
9,551
531
112
6
0
310,798
0
W
King Arthur
8,494
472
50
3
0
300,142
6
W
Tiamat
10,694
594
111
6
0
328,161
4
W
Neith
8,949
497
120
7
0
285,948
1
L
Izanami
6,857
381
90
5
0
286,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role