Player Matchup

Heimdallr
Heimdallr
AssassainSoul7
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,062 Elo+
Party 1
Ymir
Ymir
Frozun Shogun
Ymir
Level 19
God Stats
0W - 4L
1,123 SR
Queue Stats
73W - 82L
1,316 Elo+
Solo
Ganesha
Ganesha
GustavoAndrade95
Ganesha
Level 24
God Stats
2W - 1L
1,600 SR
Queue Stats
15W - 12L
1,515 Elo+
Solo
Izanami
Izanami
Void-Neptune-lI
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
battleboy_676
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,087 Elo+
Party 1
Team Averages
Level 15
1,445 SR
1,296 Elo+

VS

Team Averages
Level 21
1,396 SR
1,320 Elo+
Ymir
Ymir
Acestarpope
Ymir
Level 11
God Stats
6W - 7L
1,500 SR
Queue Stats
15W - 19L
1,347 Elo+
Solo
Loki
Loki
AdrielXerife
Loki
Level 26
God Stats
29W - 31L
1,484 SR
Queue Stats
146W - 152L
1,368 Elo+
Solo
Neith
Neith
DarkUnicorn0221
Neith
Level 24
God Stats
17W - 19L
1,386 SR
Queue Stats
42W - 62L
1,271 Elo+
Solo
Izanami
Izanami
PridefulPine516
Izanami
Level 28
God Stats
37W - 45L
1,352 SR
Queue Stats
165W - 213L
1,376 Elo+
Solo
Tiamat
Tiamat
sorason8
Tiamat
Level 18
God Stats
1W - 2L
1,260 SR
Queue Stats
15W - 22L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AssassainSoul7
Heimdallr
12
0 / 0 / 0
8,070
807
0
0
0
17
7 / 9 / 7
12,518
1,252
10,663
22,928
23,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
0 / 5 / 14
10,362
1,036
9,749
16,963
23,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 13 / 9
11,033
1,103
18,275
17,426
7,097
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
16
6 / 12 / 2
10,911
1,091
10,930
17,914
8,567
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

57

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 24
11,358
1,136
10,206
14,034
11,413
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

18
12 / 3 / 14
12,778
1,278
11,614
11,706
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
7 / 1 / 16
12,200
1,220
11,622
8,084
3,336
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 3 / 10
12,207
1,221
17,960
11,307
3,771
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
sorason8
Tiamat
17
5 / 5 / 17
11,264
1,126
14,837
10,432
7,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
119
16
Kills
38
39
Deaths
16
32
Assists
81
Player
Kills
Deaths
Assists
KDA
W
4
4
24
4
W
12
3
14
6.33
L
Heimdallr
AssassainSoul7
Heimdallr
0
0
0
0
W
7
1
16
15
L
7
9
7
1.17
L
0
5
14
1.4
W
10
3
10
5
L
3
13
9
0.58
L
Arachne
6
12
2
0.58
W
Tiamat
sorason8
Tiamat
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,617
Damage
66,239
75,231
Taken
55,563
62,015
Mitigated
30,481
3,984
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,206
3,701
0
156
14,034
11,413
0
2,496
11,538
15,023
0
W
11,614
2,803
582
781
11,706
4,088
0
5,315
6,391
0
18,660
L
Heimdallr
AssassainSoul7
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
11,622
5,039
0
1,511
8,084
3,336
0
4,539
3,545
0
33,219
L
10,663
1,845
0
552
22,928
23,018
0
5,587
17,341
31,921
0
L
9,749
1,350
0
870
16,963
23,333
0
5,919
11,044
19,144
0
W
17,960
13,862
651
887
11,307
3,771
0
5,009
6,298
0
38,783
L
18,275
15,786
0
692
17,426
7,097
0
6,477
10,949
0
28,577
L
Arachne
10,930
7,972
0
1,870
17,914
8,567
0
7,060
10,854
0
25,074
W
Tiamat
sorason8
Tiamat
14,837
2,649
589
3,607
10,432
7,873
0
3,053
7,379
28,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,894
Gold Earned
59,807
116
Minions Killed
172
2
Camps Cleared
3
632,573
Distance Traveled
786,640
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,358
1,136
7
1
0
143,118
0
W
Loki
12,778
1,278
26
3
0
186,403
2
L
Heimdallr
8,070
807
0
0
0
0
0
W
Neith
12,200
1,220
51
5
0
157,706
0
L
Ymir
12,518
1,252
58
6
2
176,371
0
L
Ganesha
10,362
1,036
0
0
0
159,152
0
W
Izanami
12,207
1,221
50
5
2
141,615
0
L
Izanami
11,033
1,103
24
2
0
138,972
0
L
Arachne
10,911
1,091
34
3
0
158,078
3
W
Tiamat
11,264
1,126
38
4
1
157,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role