Player Matchup

Hercules
Hercules
Arbx
Hercules
Level 25
God Stats
1W - 0L
1,596 SR
Queue Stats
4W - 5L
1,273 Elo+
Party 2
Ymir
Ymir
B0r1s111
Ymir
Level 26
God Stats
1W - 0L
1,593 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
Psychedelic404
Tiamat
Level 122
God Stats
10W - 15L
1,438 SR
Queue Stats
34W - 36L
1,398 Elo+
Solo
Izanami
Izanami
SecoH
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
killefitti
Thoth
Level 16
God Stats
4W - 2L
1,609 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 63
1,547 SR
1,434 Elo+

VS

Team Averages
Level 89
1,564 SR
1,402 Elo+
Ah Muzen Cab
Ah Muzen Cab
Asmaren
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,601 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SN_Barna
Kukulkan
Level 20
God Stats
1W - 6L
1,563 SR
Queue Stats
29W - 41L
1,262 Elo+
Party 1
Cthulhu
Cthulhu
marcy95XD
Cthulhu
Level 79
God Stats
8W - 8L
1,407 SR
Queue Stats
236W - 263L
1,394 Elo+
Party 1
Tiamat
Tiamat
mauSolar
Tiamat
Level 128
God Stats
0W - 4L
1,453 SR
Queue Stats
23W - 27L
1,508 Elo+
Solo
Ne Zha
Ne Zha
the_claimer_
Ne Zha
Level 148
God Stats
2W - 4L
1,796 SR
Queue Stats
186W - 218L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arbx
Hercules
15
7 / 1 / 12
9,485
949
9,477
13,644
8,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
14
4 / 1 / 9
8,954
895
4,710
10,658
7,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 2 / 8
8,264
826
8,243
8,043
6,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
SecoH
Izanami
14
1 / 3 / 7
7,575
758
4,973
7,901
2,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
15
6 / 1 / 13
9,473
947
11,724
5,979
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Asmaren
Ah Muzen Cab
13
3 / 6 / 2
8,051
805
10,504
12,258
4,861
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
SN_Barna
Kukulkan
12
0 / 3 / 2
6,267
627
5,581
4,820
1,626
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
marcy95XD
Cthulhu
13
2 / 2 / 2
7,667
767
5,653
10,986
9,090
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
mauSolar
Tiamat
12
2 / 5 / 1
7,021
702
7,185
8,394
6,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
13
1 / 6 / 3
7,050
705
7,792
9,270
3,397
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
22
Kills
8
8
Deaths
22
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
Arbx
Hercules
7
1
12
13
L
Ah Muzen Cab
Asmaren
Ah Muzen Cab
3
6
2
0.67
W
Ymir
4
1
9
8.5
W
4
2
8
4
L
Kukulkan
SN_Barna
Kukulkan
0
3
2
0.33
W
Izanami
SecoH
Izanami
1
3
7
1.5
W
Thoth
6
1
13
12.5
L
Cthulhu
marcy95XD
Cthulhu
2
2
2
1.5
L
Tiamat
mauSolar
Tiamat
2
5
1
0.5
L
Ne Zha
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,127
Damage
36,715
46,225
Taken
45,728
27,918
Mitigated
25,001
16,082
Healing
5,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Arbx
Hercules
9,477
3,161
0
7,800
13,644
8,557
0
7,051
6,593
0
13,722
L
Ah Muzen Cab
Asmaren
Ah Muzen Cab
10,504
4,739
0
2,736
12,258
4,861
0
5,052
6,959
0
28,334
W
Ymir
4,710
505
0
3,614
10,658
7,971
0
3,778
6,880
13,313
0
W
8,243
944
0
1,836
8,043
6,432
370
3,193
4,850
22,213
0
L
Kukulkan
SN_Barna
Kukulkan
5,581
238
0
0
4,820
1,626
1
3,747
980
15,484
0
W
Izanami
SecoH
Izanami
4,973
3,602
0
1,172
7,901
2,899
1,675
3,156
4,745
0
29,408
W
Thoth
11,724
0
0
1,660
5,979
2,059
108
1,684
4,295
37,483
0
L
Cthulhu
marcy95XD
Cthulhu
5,653
466
301
537
10,986
9,090
0
6,242
4,450
14,927
0
L
Tiamat
mauSolar
Tiamat
7,185
852
0
633
8,394
6,027
2
4,056
4,205
16,893
0
L
Ne Zha
7,792
2,230
0
824
9,270
3,397
0
5,395
3,566
0
20,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,751
Gold Earned
36,056
242
Minions Killed
175
9
Camps Cleared
5
959,348
Distance Traveled
843,887
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,485
949
23
2
0
203,449
0
L
Ah Muzen Cab
8,051
805
50
5
1
162,075
0
W
Ymir
8,954
895
29
3
1
194,072
1
W
Tiamat
8,264
826
39
4
1
188,199
1
L
Kukulkan
6,267
627
44
4
0
159,305
0
W
Izanami
7,575
758
72
7
6
166,587
0
W
Thoth
9,473
947
79
8
1
207,041
1
L
Cthulhu
7,667
767
24
2
0
201,465
0
L
Tiamat
7,021
702
31
3
1
157,211
3
L
Ne Zha
7,050
705
26
3
3
163,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role