Player Matchup

Horus
Horus
AeonTheShadow
Horus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,386 Elo+
Solo
Scylla
Scylla
Dohya
Scylla
Level 125
God Stats
2W - 3L
1,598 SR
Queue Stats
44W - 44L
1,506 Elo+
Party 2
Nemesis
Nemesis
WetFork
Nemesis
Level 7
God Stats
36W - 38L
1,492 SR
Queue Stats
82W - 79L
1,446 Elo+
Party 2
Team Averages
Level 49
1,530 SR
1,446 Elo+

VS

Team Averages
Level 21
1,608 SR
1,438 Elo+
Amaterasu
Amaterasu
BallahJ
Amaterasu
Level 6
God Stats
1W - 1L
1,717 SR
Queue Stats
10W - 20L
1,384 Elo+
Party 1
Susano
Susano
SlainByBlaine
Susano
Level 27
God Stats
9W - 13L
1,608 SR
Queue Stats
64W - 61L
1,505 Elo+
Solo
Ullr
Ullr
crizzion
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 11
11,336
597
8,462
15,104
17,093
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Dohya
Scylla
17
8 / 1 / 2
12,913
680
20,128
11,485
5,027
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Nemesis
WetFork
Nemesis
15
3 / 2 / 3
11,651
613
8,883
16,219
5,582
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BallahJ
Amaterasu
14
2 / 3 / 4
10,976
578
8,972
18,760
16,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 5 / 2
11,108
585
14,540
18,769
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
14
1 / 3 / 3
10,642
560
7,181
12,828
7,331
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
11
Kills
7
7
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
4
11
1.38
L
Amaterasu
BallahJ
Amaterasu
2
3
4
1.33
W
Scylla
Dohya
Scylla
8
1
2
9
L
4
5
2
1
W
Nemesis
WetFork
Nemesis
3
2
3
2.25
L
Ullr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,473
Damage
30,693
42,808
Taken
50,357
27,702
Mitigated
30,612
17,775
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,462
4,193
2,504
3,716
15,104
17,093
313
0
15,104
0
14,195
L
Amaterasu
BallahJ
Amaterasu
8,972
4,357
231
5,752
18,760
16,514
0
5,801
12,959
0
49,860
W
Scylla
Dohya
Scylla
20,128
2,161
0
6,126
11,485
5,027
1,336
118
11,367
90,099
0
L
14,540
2,524
0
530
18,769
6,767
50
7,692
11,077
0
34,635
W
Nemesis
WetFork
Nemesis
8,883
4,701
0
5,429
16,219
5,582
573
0
16,219
0
51,045
L
Ullr
7,181
4,297
231
888
12,828
7,331
0
6,807
6,021
0
37,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,900
Gold Earned
32,726
205
Minions Killed
162
0
Camps Cleared
0
1,029,653
Distance Traveled
956,561
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,336
597
18
1
0
352,168
5
L
Amaterasu
10,976
578
59
3
0
318,170
1
W
Scylla
12,913
680
121
6
0
300,416
5
L
Susano
11,108
585
27
1
0
346,780
0
W
Nemesis
11,651
613
66
3
0
377,069
0
L
Ullr
10,642
560
76
4
0
291,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role