Player Matchup

Heimdallr
Heimdallr
Chelhell
Heimdallr
Level 66
God Stats
12W - 17L
1,515 SR
Queue Stats
429W - 518L
1,415 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GrayBushOneNut
Cu Chulainn
Level 105
God Stats
2W - 4L
1,206 SR
Queue Stats
418W - 450L
1,448 Elo+
Party 2
Fenrir
Fenrir
SnkySin
Fenrir
Level 125
God Stats
17W - 18L
1,575 SR
Queue Stats
378W - 408L
1,438 Elo+
Party 2
Anubis
Anubis
lunarshards
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,475 Elo+
Solo
Bakasura
Bakasura
xxALxx
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 104
1,459 SR
1,455 Elo+

VS

Team Averages
Level 84
1,573 SR
1,557 Elo+
Izanami
Izanami
BigBadWolf555
Izanami
Level 21
God Stats
6W - 5L
1,662 SR
Queue Stats
77W - 94L
1,504 Elo+
Party 1
Bakasura
Bakasura
CrimsonNightWIng
Bakasura
Level 109
God Stats
7W - 7L
1,394 SR
Queue Stats
374W - 377L
1,534 Elo+
Solo
Hun Batz
Hun Batz
Fumduck
Hun Batz
Level 139
God Stats
1W - 1L
1,319 SR
Queue Stats
204W - 195L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
ThatMcFlyGuy
Cthulhu
Level 128
God Stats
3W - 2L
1,595 SR
Queue Stats
17W - 11L
1,638 Elo+
Party 1
Ra
Ra
Vastraa
Ra
Level 22
God Stats
1W - 0L
1,893 SR
Queue Stats
5W - 3L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chelhell
Heimdallr
17
1 / 7 / 3
10,661
485
8,988
16,473
7,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
GrayBushOneNut
Cu Chulainn
19
0 / 8 / 2
11,267
512
10,775
19,938
17,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
SnkySin
Fenrir
15
2 / 7 / 2
9,799
445
5,804
14,771
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
18
4 / 6 / 5
11,352
516
12,627
13,214
6,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
xxALxx
Bakasura
20
10 / 3 / 2
13,329
606
12,660
23,147
11,374
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
7 / 3 / 5
13,320
605
12,560
13,799
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
13 / 4 / 0
15,531
706
21,229
21,738
17,630
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Fumduck
Hun Batz
18
5 / 3 / 6
11,801
536
7,932
14,949
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
ThatMcFlyGuy
Cthulhu
18
3 / 3 / 12
12,309
560
10,748
20,952
23,254
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 4 / 7
11,601
527
8,476
10,051
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
17
Kills
31
31
Deaths
17
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
7
3
5
3.17
L
Heimdallr
Chelhell
Heimdallr
1
7
3
0.36
W
13
4
0
3.25
W
Hun Batz
Fumduck
Hun Batz
5
3
6
2.67
L
Cu Chulainn
GrayBushOneNut
Cu Chulainn
0
8
2
0.13
L
Fenrir
SnkySin
Fenrir
2
7
2
0.43
W
Cthulhu
ThatMcFlyGuy
Cthulhu
3
3
12
3
W
3
4
7
1.63
L
Anubis
4
6
5
1.08
L
Bakasura
xxALxx
Bakasura
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,854
Damage
60,945
87,543
Taken
81,489
52,368
Mitigated
56,881
25,609
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
12,560
9,687
0
5,538
13,799
7,498
1,895
248
13,067
0
116,778
L
Heimdallr
Chelhell
Heimdallr
8,988
4,175
0
3,858
16,473
7,160
567
3,816
12,284
0
66,908
W
21,229
12,768
0
7,535
21,738
17,630
3,811
2,481
18,157
0
102,279
W
Hun Batz
Fumduck
Hun Batz
7,932
3,401
0
3,067
14,949
5,563
655
4,453
10,146
0
72,983
L
Cu Chulainn
GrayBushOneNut
Cu Chulainn
10,775
2,037
0
2,632
19,938
17,772
543
2,144
15,422
11,175
75,067
L
Fenrir
SnkySin
Fenrir
5,804
1,019
0
1,573
14,771
9,907
0
3,997
10,082
0
37,299
W
Cthulhu
ThatMcFlyGuy
Cthulhu
10,748
693
413
2,075
20,952
23,254
108
2,850
17,154
53,676
0
W
8,476
682
2,758
2,247
10,051
2,936
878
4,387
4,881
57,120
0
L
Anubis
12,627
135
0
4,622
13,214
6,155
233
5,490
7,456
66,290
0
L
Bakasura
xxALxx
Bakasura
12,660
8,191
0
12,924
23,147
11,374
474
3,371
18,948
0
72,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,408
Gold Earned
64,562
591
Minions Killed
689
0
Camps Cleared
0
1,974,399
Distance Traveled
2,228,082
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,320
605
196
9
0
422,992
2
L
Heimdallr
10,661
485
119
5
0
370,267
2
W
Bakasura
15,531
706
219
10
0
428,452
3
W
Hun Batz
11,801
536
98
4
0
469,162
8
L
Cu Chulainn
11,267
512
155
7
0
373,820
2
L
Fenrir
9,799
445
57
3
0
433,084
3
W
Cthulhu
12,309
560
50
2
0
516,467
12
W
Ra
11,601
527
126
6
0
391,009
5
L
Anubis
11,352
516
121
6
0
339,831
5
L
Bakasura
13,329
606
139
6
0
457,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role