Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
CallMeGandhi69
Ymir
Silver I
Level 88
God Stats
48W - 28L
1,655 SR
Queue Stats
98W - 96L
1,258 MMR
Party 2
Odin
Odin
Silver III
MoodyBy
Odin
Silver III
Level 32
God Stats
3W - 3L
1,622 SR
Queue Stats
12W - 16L
1,491 MMR
Party 1
Bastet
Bastet
Gold IV
Termit1488
Bastet
Gold IV
Level 152
God Stats
3W - 5L
1,421 SR
Queue Stats
598W - 611L
1,307 MMR
Solo
Rama
Rama
Silver III
Thalclah
Rama
Silver III
Level 71
God Stats
3W - 1L
1,520 SR
Queue Stats
18W - 31L
1,116 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,544 SR
1,334 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 48
1,381 SR
1,281 MMR
Cernunnos
Cernunnos
Bronze III
King_FiLDA
Cernunnos
Bronze III
Level 31
God Stats
0W - 4L
1,579 SR
Queue Stats
0W - 8L
1,400 MMR
Party 3
Artio
Artio
Silver IV
SpookyHypezz
Artio
Silver IV
Level 66
God Stats
46W - 33L
1,499 SR
Queue Stats
103W - 108L
1,325 MMR
Party 4
Hades
Hades
Silver IV
Temobere1
Hades
Silver IV
Level 34
God Stats
0W - 3L
1,123 SR
Queue Stats
90W - 121L
1,313 MMR
Solo
Bellona
Bellona
Silver II
vic04224
Bellona
Silver II
Level 74
God Stats
2W - 4L
1,582 SR
Queue Stats
61W - 66L
1,150 MMR
Party 4
Set
Set
Bronze IV
zabijakqq
Set
Bronze IV
Level 35
God Stats
0W - 2L
1,122 SR
Queue Stats
1W - 16L
1,215 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 0 / 18
8,416
495
14,713
7,379
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
10 / 3 / 12
10,177
599
8,556
16,825
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Odin
MoodyBy
Odin
15
3 / 1 / 10
8,347
491
6,512
8,302
6,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Termit1488
Bastet
15
8 / 3 / 9
9,680
569
12,641
12,508
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
16
7 / 3 / 10
9,628
566
9,290
11,270
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
ArachneCthulhuSun WukongCu ChulainnAo Kuang

VS

Bans
KaliDanzaburouNemesisHelHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
King_FiLDA
Cernunnos
11
1 / 7 / 4
7,214
424
8,641
12,990
4,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 5 / 4
8,029
472
8,390
17,614
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
Temobere1
Hades
11
1 / 8 / 0
7,601
447
4,769
15,685
7,051
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bellona
vic04224
Bellona
17
3 / 4 / 1
10,197
600
6,124
11,471
10,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 6 / 3
8,410
495
5,239
12,847
4,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
22
29
Kills
10
10
Deaths
30
59
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
18
10
W
10
3
12
5.33
L
Cernunnos
King_FiLDA
Cernunnos
1
7
4
0.43
W
Odin
MoodyBy
Odin
3
1
10
8
L
2
5
4
0.8
L
Hades
Temobere1
Hades
1
8
0
0.13
W
Bastet
Termit1488
Bastet
8
3
9
4.17
W
Rama
7
3
10
4
L
Bellona
vic04224
Bellona
3
4
1
0.88
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,712
Damage
33,163
56,284
Taken
70,607
31,129
Mitigated
39,959
19,894
Healing
19,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,713
1,067
0
1,130
7,379
2,495
26
3,015
4,364
49,273
0
W
8,556
1,870
1,479
3,914
16,825
14,162
88
4,680
12,145
36,964
0
L
Cernunnos
King_FiLDA
Cernunnos
8,641
3,574
0
3,229
12,990
4,446
0
4,347
8,445
0
35,681
W
Odin
MoodyBy
Odin
6,512
1,413
0
2,677
8,302
6,511
57
373
7,929
0
40,127
L
8,390
467
792
6,359
17,614
13,693
0
6,220
11,128
32,791
0
L
Hades
Temobere1
Hades
4,769
425
75
3,323
15,685
7,051
734
5,429
9,719
34,236
0
W
Bastet
Termit1488
Bastet
12,641
2,739
0
4,501
12,508
5,019
12
2,120
10,388
0
56,152
W
Rama
9,290
8,103
0
6,193
11,270
2,942
1,517
2,971
8,299
0
51,277
L
Bellona
vic04224
Bellona
6,124
1,677
0
1,916
11,471
10,094
4
2,216
8,943
0
66,901
L
5,239
1,618
270
4,016
12,847
4,675
0
3,955
8,661
0
42,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,248
Gold Earned
41,451
372
Minions Killed
383
0
Camps Cleared
0
1,584,664
Distance Traveled
1,543,092
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,416
495
81
5
0
332,008
2
W
Ymir
10,177
599
49
3
0
293,831
11
L
Cernunnos
7,214
424
57
3
0
309,119
1
W
Odin
8,347
491
80
5
0
320,749
4
L
Artio
8,029
472
47
3
0
326,978
2
L
Hades
7,601
447
62
4
0
290,260
4
W
Bastet
9,680
569
78
5
0
339,876
4
W
Rama
9,628
566
84
5
0
298,200
1
L
Bellona
10,197
600
141
8
0
314,221
5
L
Set
8,410
495
76
4
0
302,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role