Player Matchup

Nemesis
Nemesis
BatonRouge69
Nemesis
Level 7
God Stats
0W - 2L
1,239 SR
Queue Stats
2W - 8L
1,096 Elo+
Party 2
Yemoja
Yemoja
IIAIphaII
Yemoja
Level 2
God Stats
0W - 2L
1,220 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 3
Amaterasu
Amaterasu
Maeqx
Amaterasu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,383 Elo+
Party 2
Jing Wei
Jing Wei
Shes Spicy
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,203 Elo+
Party 3
Sol
Sol
Tygi
Sol
Level 21
God Stats
2W - 5L
1,333 SR
Queue Stats
2W - 8L
1,096 Elo+
Party 2
Team Averages
Level 12
1,359 SR
1,196 Elo+

VS

Team Averages
Level 16
1,524 SR
1,486 Elo+
Cthulhu
Cthulhu
DivineEquinoxx
Cthulhu
Level 14
God Stats
5W - 3L
1,780 SR
Queue Stats
35W - 20L
1,500 Elo+
Party 4
Medusa
Medusa
MaeK1R
Medusa
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
35W - 20L
1,500 Elo+
Party 4
King Arthur
King Arthur
Relix80
King Arthur
Level 28
God Stats
16W - 31L
1,353 SR
Queue Stats
488W - 536L
1,428 Elo+
Solo
Danzaburou
Danzaburou
TreKoZ
Danzaburou
Level 8
God Stats
2W - 0L
1,692 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Horus
Horus
ZalvaheDelBush
Horus
Level 26
God Stats
2W - 0L
1,295 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BatonRouge69
Nemesis
7
0 / 2 / 0
4,694
469
779
6,233
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
IIAIphaII
Yemoja
7
0 / 3 / 0
4,304
430
1,847
6,913
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
Maeqx
Amaterasu
7
0 / 6 / 0
4,374
437
1,543
6,844
3,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Shes Spicy
Jing Wei
8
0 / 1 / 0
4,498
450
1,163
3,588
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Tygi
Sol
8
0 / 6 / 0
4,691
469
3,005
7,512
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
5,915
592
3,315
2,896
1,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
MaeK1R
Medusa
9
1 / 0 / 3
5,431
543
5,176
4,884
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Relix80
King Arthur
10
5 / 0 / 1
6,157
616
5,354
5,494
2,361
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TreKoZ
Danzaburou
12
8 / 0 / 1
7,191
719
5,595
5,990
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 0 / 5
5,255
526
1,784
4,016
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
17
18
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BatonRouge69
Nemesis
0
2
0
0
W
2
0
5
4.5
L
Yemoja
IIAIphaII
Yemoja
0
3
0
0
W
Medusa
MaeK1R
Medusa
1
0
3
2.5
L
Amaterasu
Maeqx
Amaterasu
0
6
0
0
W
King Arthur
Relix80
King Arthur
5
0
1
5.5
L
Jing Wei
Shes Spicy
Jing Wei
0
1
0
0
W
Danzaburou
TreKoZ
Danzaburou
8
0
1
8.5
L
Sol
Tygi
Sol
0
6
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,337
Damage
21,224
31,090
Taken
23,280
9,948
Mitigated
8,537
8,660
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BatonRouge69
Nemesis
779
446
0
1,722
6,233
1,539
0
0
6,233
0
17,455
W
3,315
515
177
1,055
2,896
1,123
104
502
2,394
12,703
0
L
Yemoja
IIAIphaII
Yemoja
1,847
607
800
3,235
6,913
2,099
0
1,415
5,498
14,979
0
W
Medusa
MaeK1R
Medusa
5,176
1,889
0
2,370
4,884
1,781
0
1,465
3,419
0
35,536
L
Amaterasu
Maeqx
Amaterasu
1,543
891
0
645
6,844
3,569
219
0
6,844
0
11,197
W
King Arthur
Relix80
King Arthur
5,354
726
0
470
5,494
2,361
37
0
5,222
0
28,804
L
Jing Wei
Shes Spicy
Jing Wei
1,163
932
0
841
3,588
1,022
0
1,137
2,451
0
12,443
W
Danzaburou
TreKoZ
Danzaburou
5,595
1,968
0
3,897
5,990
2,068
1,018
2,661
3,304
0
27,051
L
Sol
Tygi
Sol
3,005
941
0
1,417
7,512
1,719
726
763
6,749
17,289
0
W
1,784
756
378
1,579
4,016
1,204
597
224
3,792
0
17,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,561
Gold Earned
29,949
148
Minions Killed
233
0
Camps Cleared
0
928,532
Distance Traveled
972,053
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,694
469
44
4
0
222,829
0
W
Cthulhu
5,915
592
23
2
0
199,232
1
L
Yemoja
4,304
430
23
2
0
158,157
3
W
Medusa
5,431
543
56
6
0
182,127
5
L
Amaterasu
4,374
437
14
1
0
211,158
0
W
King Arthur
6,157
616
55
6
0
169,246
3
L
Jing Wei
4,498
450
37
4
0
173,672
0
W
Danzaburou
7,191
719
59
6
0
186,845
2
L
Sol
4,691
469
30
3
0
162,716
0
W
Horus
5,255
526
40
4
0
234,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role