Player Matchup

Sobek
Sobek
Platinum I
Alec sux
Sobek
Platinum I
Level 83
God Stats
6W - 7L
1,637 SR
Queue Stats
114W - 104L
2,093 MMR
Party 3
Ra
Ra
Masters
AstraI Arrow
Ra
Masters
Level 109
God Stats
11W - 12L
1,587 SR
Queue Stats
281W - 224L
2,464 MMR
Party 2
Danzaburou
Danzaburou
Masters
IlyBenjamin
Danzaburou
Masters
Level 47
God Stats
12W - 5L
1,927 SR
Queue Stats
111W - 81L
2,621 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond IV
Kartoffo
Erlang Shen
Diamond IV
Level 160
God Stats
15W - 8L
1,880 SR
Queue Stats
56W - 40L
2,300 MMR
Party 3
Artio
Artio
Diamond II
empeetree
Artio
Diamond II
Level 157
God Stats
14W - 18L
1,624 SR
Queue Stats
590W - 593L
2,278 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,731 SR
2,351 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,873 SR
2,345 MMR
Khepri
Khepri
Diamond IV
K1dsley
Khepri
Diamond IV
Level 159
God Stats
9W - 3L
1,980 SR
Queue Stats
292W - 278L
2,130 MMR
Party 4
Guan Yu
Guan Yu
Platinum I
Mid Harpies
Guan Yu
Platinum I
Level 64
God Stats
4W - 0L
1,889 SR
Queue Stats
169W - 125L
2,341 MMR
Party 1
Achilles
Achilles
Platinum I
Xeouls
Achilles
Platinum I
Level 138
God Stats
10W - 2L
1,942 SR
Queue Stats
199W - 170L
2,341 MMR
Party 1
The Morrigan
The Morrigan
Masters
rWoosh
The Morrigan
Masters
Level 74
God Stats
8W - 4L
1,828 SR
Queue Stats
162W - 145L
2,817 MMR
Solo
Apollo
Apollo
Diamond IV
xeddy_kingx
Apollo
Diamond IV
Level 153
God Stats
15W - 12L
1,725 SR
Queue Stats
256W - 229L
2,093 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alec sux
Sobek
16
4 / 5 / 5
11,575
445
8,505
26,495
31,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
0 / 8 / 4
11,422
439
14,764
16,652
6,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
IlyBenjamin
Danzaburou
20
3 / 5 / 3
13,484
519
25,626
30,418
13,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Kartoffo
Erlang Shen
20
2 / 9 / 4
12,609
485
11,934
27,951
16,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
empeetree
Artio
17
0 / 3 / 4
11,350
437
13,597
26,045
32,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetChang'eNemesisScyllaPersephone

VS

Bans
Ao KuangCu ChulainnJanusSun WukongAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
K1dsley
Khepri
16
1 / 4 / 17
11,935
459
6,438
26,050
30,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Mid Harpies
Guan Yu
20
10 / 1 / 11
14,639
563
23,723
28,840
38,159
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Xeouls
Achilles
20
3 / 0 / 9
14,221
547
16,214
24,283
29,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
rWoosh
The Morrigan
20
8 / 3 / 14
14,082
542
32,192
13,394
7,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
20
8 / 1 / 9
14,444
556
24,749
20,821
14,038
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
9
Kills
30
30
Deaths
9
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alec sux
Sobek
4
5
5
1.3
L
0
8
4
0.25
L
Danzaburou
IlyBenjamin
Danzaburou
3
5
3
0.9
W
Khepri
K1dsley
Khepri
1
4
17
2.38
L
Erlang Shen
Kartoffo
Erlang Shen
2
9
4
0.44
W
Guan Yu
Mid Harpies
Guan Yu
10
1
11
15.5
W
Achilles
Xeouls
Achilles
3
0
9
7.5
L
Artio
empeetree
Artio
0
3
4
0.67
W
The Morrigan
rWoosh
The Morrigan
8
3
14
5
W
Apollo
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,426
Damage
103,316
127,561
Taken
113,388
100,809
Mitigated
120,838
46,412
Healing
46,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alec sux
Sobek
8,505
1,282
0
5,089
26,495
31,222
0
10,057
16,278
24,301
0
L
14,764
1,774
4,335
2,963
16,652
6,677
0
5,771
10,881
116,788
0
L
Danzaburou
IlyBenjamin
Danzaburou
25,626
17,235
0
15,538
30,418
13,881
1,427
4,795
25,623
0
117,368
W
Khepri
K1dsley
Khepri
6,438
483
0
6,199
26,050
30,768
0
11,849
14,201
27,899
0
L
Erlang Shen
Kartoffo
Erlang Shen
11,934
6,897
0
2,734
27,951
16,963
0
7,466
20,417
0
116,243
W
Guan Yu
Mid Harpies
Guan Yu
23,723
5,033
5,903
13,114
28,840
38,159
1,020
9,491
19,349
0
111,444
W
Achilles
Xeouls
Achilles
16,214
6,263
0
6,966
24,283
29,905
1,160
9,923
14,360
0
107,137
L
Artio
empeetree
Artio
13,597
416
3,918
11,835
26,045
32,066
0
4,222
21,743
71,417
0
W
The Morrigan
rWoosh
The Morrigan
32,192
5,745
611
3,158
13,394
7,968
1,873
5,235
7,972
102,255
15,408
W
Apollo
24,749
17,117
0
10,600
20,821
14,038
2,783
4,213
16,608
0
142,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,440
Gold Earned
69,321
741
Minions Killed
737
0
Camps Cleared
0
2,447,848
Distance Traveled
2,650,454
18
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,575
445
35
1
0
500,785
9
L
Ra
11,422
439
210
8
0
496,755
1
L
Danzaburou
13,484
519
163
6
0
462,280
4
W
Khepri
11,935
459
33
1
0
551,230
15
L
Erlang Shen
12,609
485
181
7
0
500,724
2
W
Guan Yu
14,639
563
175
7
0
599,396
9
W
Achilles
14,221
547
174
7
0
535,796
4
L
Artio
11,350
437
152
6
0
487,304
2
W
The Morrigan
14,082
542
145
6
0
450,957
0
W
Apollo
14,444
556
210
8
0
513,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role