Player Matchup

Nemesis
Nemesis
Huggable Bear o
Nemesis
Level 141
God Stats
2W - 1L
1,735 SR
Queue Stats
69W - 56L
1,707 Elo+
Party 3
Cupid
Cupid
SeVeN JaCkS
Cupid
Level 47
God Stats
1W - 2L
1,686 SR
Queue Stats
22W - 10L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
St34lthChicken
Guan Yu
Level 142
God Stats
5W - 2L
1,747 SR
Queue Stats
59W - 30L
1,672 Elo+
Party 3
Raijin
Raijin
StIcKeRB0mBeD
Raijin
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 28L
1,714 Elo+
Party 3
Yemoja
Yemoja
iGaza XD
Yemoja
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
230W - 150L
1,766 Elo+
Party 3
Team Averages
Level 109
1,633 SR
1,672 Elo+

VS

Team Averages
Level 67
1,599 SR
1,617 Elo+
Fenrir
Fenrir
Blacky_Heart
Fenrir
Level 91
God Stats
6W - 8L
1,519 SR
Queue Stats
90W - 92L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
DiddlyDiii
Cthulhu
Level 14
God Stats
0W - 5L
1,360 SR
Queue Stats
17W - 27L
1,526 Elo+
Party 1
Sobek
Sobek
NxTributes
Sobek
Level 39
God Stats
2W - 1L
1,964 SR
Queue Stats
59W - 19L
1,759 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UsedXD
Ah Muzen Cab
Level 152
God Stats
2W - 2L
1,965 SR
Queue Stats
171W - 121L
1,688 Elo+
Party 2
Hercules
Hercules
doubletrouble224
Hercules
Level 38
God Stats
11W - 12L
1,190 SR
Queue Stats
1,201W - 1,208L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 9
9,950
553
9,819
12,524
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 1
10,022
557
9,004
17,724
6,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 2 / 12
10,641
591
13,998
15,575
16,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
10 / 3 / 5
11,143
619
9,258
9,642
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
iGaza XD
Yemoja
13
2 / 3 / 10
8,835
491
7,838
9,232
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 4 / 4
8,745
486
8,068
13,965
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
DiddlyDiii
Cthulhu
12
0 / 10 / 2
6,941
386
3,456
13,719
8,268
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
12
6 / 4 / 5
8,386
466
7,967
17,050
10,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
UsedXD
Ah Muzen Cab
15
3 / 4 / 4
9,036
502
15,676
13,935
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 1
7,423
412
3,721
10,453
5,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
26
Kills
13
13
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
4
1.5
L
Cthulhu
DiddlyDiii
Cthulhu
0
10
2
0.1
W
4
3
9
2.83
L
Sobek
6
4
5
2.13
W
6
2
1
3.25
W
4
2
12
5
W
10
3
5
4.17
L
Ah Muzen Cab
UsedXD
Ah Muzen Cab
3
4
4
1.25
L
0
4
1
0.13
W
Yemoja
iGaza XD
Yemoja
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,917
Damage
38,888
64,697
Taken
69,122
40,438
Mitigated
35,163
23,971
Healing
18,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,068
1,350
732
4,612
13,965
5,102
0
3,253
10,586
0
54,599
L
Cthulhu
DiddlyDiii
Cthulhu
3,456
520
0
0
13,719
8,268
132
3,968
9,409
24,240
0
W
9,819
5,242
0
784
12,524
6,520
0
2,117
10,407
0
74,971
L
Sobek
7,967
555
231
5,526
17,050
10,632
0
5,148
11,788
21,785
0
W
9,004
5,985
0
8,214
17,724
6,934
2,920
1,916
15,808
0
56,050
W
13,998
1,777
1,546
6,379
15,575
16,178
422
3,942
11,633
0
67,268
W
9,258
1,188
0
1,392
9,642
3,965
732
1,190
8,452
67,067
0
L
Ah Muzen Cab
UsedXD
Ah Muzen Cab
15,676
5,871
0
4,571
13,935
5,584
1,432
3,162
10,623
0
73,801
L
3,721
789
0
2,772
10,453
5,577
0
833
9,620
0
35,661
W
Yemoja
iGaza XD
Yemoja
7,838
1,882
3,220
2,436
9,232
6,841
570
2,258
6,974
22,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,591
Gold Earned
40,531
516
Minions Killed
365
0
Camps Cleared
0
1,669,550
Distance Traveled
1,581,976
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,745
486
91
5
0
353,494
3
L
Cthulhu
6,941
386
46
3
0
280,133
1
W
Nemesis
9,950
553
106
6
0
373,197
3
L
Sobek
8,386
466
19
1
0
344,064
3
W
Cupid
10,022
557
131
7
0
299,469
2
W
Guan Yu
10,641
591
126
7
0
361,538
0
W
Raijin
11,143
619
120
7
0
319,278
6
L
Ah Muzen Cab
9,036
502
123
7
0
304,224
1
L
Hercules
7,423
412
86
5
0
300,061
0
W
Yemoja
8,835
491
33
2
0
316,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role