Player Matchup

Tiamat
Tiamat
AamuVodka
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
ErzgerzogI
Geb
Level 63
God Stats
0W - 1L
1,699 SR
Queue Stats
5W - 8L
1,760 Elo+
Solo
Rama
Rama
Kuragin
Rama
Level 131
God Stats
2W - 3L
1,242 SR
Queue Stats
286W - 280L
1,541 Elo+
Solo
Bakasura
Bakasura
LórdAnónymóus
Bakasura
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 119L
1,576 Elo+
Party 2
Ra
Ra
Miksú
Ra
Level 127
God Stats
9W - 6L
1,500 SR
Queue Stats
149W - 127L
1,632 Elo+
Party 2
Team Averages
Level 112
1,488 SR
1,602 Elo+

VS

Team Averages
Level 119
1,454 SR
1,545 Elo+
Artio
Artio
Avengingholy
Artio
Level 123
God Stats
1W - 2L
1,262 SR
Queue Stats
81W - 72L
1,577 Elo+
Party 1
Agni
Agni
Jironimo
Agni
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 187L
1,497 Elo+
Solo
Nemesis
Nemesis
Kashimot0
Nemesis
Level 124
God Stats
3W - 5L
1,500 SR
Queue Stats
95W - 93L
1,563 Elo+
Party 1
Ganesha
Ganesha
Zellzarell
Ganesha
Level 120
God Stats
8W - 4L
1,654 SR
Queue Stats
80W - 79L
1,554 Elo+
Party 1
Xbalanque
Xbalanque
sellusi
Xbalanque
Level 87
God Stats
5W - 2L
1,352 SR
Queue Stats
79W - 77L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AamuVodka
Tiamat
14
0 / 4 / 0
8,395
420
7,126
11,633
6,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 4
7,587
379
3,419
14,316
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Kuragin
Rama
17
4 / 4 / 0
9,904
495
9,021
19,060
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 5 / 2
9,159
458
7,587
13,389
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
17
3 / 2 / 2
10,272
514
7,799
9,294
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 1
11,507
575
10,400
17,633
13,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Agni
18
4 / 2 / 6
11,057
553
9,583
10,679
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Kashimot0
Nemesis
18
7 / 1 / 9
11,014
551
10,985
11,993
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Ganesha
Zellzarell
Ganesha
15
0 / 3 / 10
9,519
476
6,055
12,517
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
sellusi
Xbalanque
17
6 / 1 / 5
10,625
531
11,936
9,884
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
21
21
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AamuVodka
Tiamat
0
4
0
0
W
4
0
1
4.5
L
0
6
4
0.33
W
Agni
4
2
6
3.5
W
Nemesis
Kashimot0
Nemesis
7
1
9
11.5
L
Rama
Kuragin
Rama
4
4
0
1
L
0
5
2
0.2
L
Ra
3
2
2
2
W
Ganesha
Zellzarell
Ganesha
0
3
10
1.67
W
Xbalanque
sellusi
Xbalanque
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,952
Damage
48,959
67,692
Taken
62,706
32,134
Mitigated
35,509
21,049
Healing
27,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AamuVodka
Tiamat
7,126
759
0
3,024
11,633
6,100
0
8,160
3,473
46,239
0
W
10,400
1,321
159
9,970
17,633
13,181
0
5,344
10,545
82,760
0
L
3,419
341
0
964
14,316
10,004
0
3,292
11,024
14,261
0
W
Agni
9,583
600
0
2,803
10,679
3,879
399
4,466
5,806
88,699
0
W
Nemesis
Kashimot0
Nemesis
10,985
5,581
0
6,592
11,993
5,357
211
1,778
9,841
0
79,370
L
Rama
Kuragin
Rama
9,021
7,492
0
10,491
19,060
5,883
1,016
4,368
14,692
0
86,511
L
7,587
4,577
0
2,210
13,389
6,449
0
4,238
9,151
0
64,198
L
Ra
7,799
1,006
885
3,475
9,294
3,698
240
5,980
3,314
72,461
0
W
Ganesha
Zellzarell
Ganesha
6,055
600
0
3,099
12,517
9,585
347
3,366
8,915
41,032
0
W
Xbalanque
sellusi
Xbalanque
11,936
5,277
0
5,035
9,884
3,507
228
2,044
7,778
0
76,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,317
Gold Earned
53,722
550
Minions Killed
667
0
Camps Cleared
0
1,771,306
Distance Traveled
1,955,767
23
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,395
420
111
6
0
343,588
5
W
Artio
11,507
575
177
9
0
406,013
4
L
Geb
7,587
379
24
1
0
345,366
2
W
Agni
11,057
553
163
8
0
403,065
10
W
Nemesis
11,014
551
128
6
0
429,785
5
L
Rama
9,904
495
151
8
0
326,026
7
L
Bakasura
9,159
458
126
6
0
379,279
4
L
Ra
10,272
514
138
7
0
377,047
5
W
Ganesha
9,519
476
34
2
0
365,173
8
W
Xbalanque
10,625
531
165
8
0
351,731
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role