Player Matchup

Jormungandr
Jormungandr
Astrо
Jormungandr
Level 144
God Stats
1W - 2L
1,738 SR
Queue Stats
253W - 171L
1,686 Elo+
Party 2
The Morrigan
The Morrigan
Dinο
The Morrigan
Level 160
God Stats
903W - 52L
2,205 SR
Queue Stats
1,997W - 271L
2,060 Elo+
Party 2
Tiamat
Tiamat
Moemarrow
Tiamat
Level 160
God Stats
240W - 13L
2,255 SR
Queue Stats
1,258W - 78L
2,068 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Oаks
Cu Chulainn
Level 157
God Stats
1,326W - 69L
2,172 SR
Queue Stats
2,120W - 224L
2,007 Elo+
Party 2
Rama
Rama
rehx
Rama
Level 160
God Stats
2W - 0L
1,938 SR
Queue Stats
26W - 0L
2,066 Elo+
Party 2
Team Averages
Level 156
2,062 SR
1,977 Elo+

VS

Team Averages
Level 127
1,560 SR
1,570 Elo+
Hercules
Hercules
BloOdlyne
Hercules
Level 105
God Stats
1W - 1L
1,750 SR
Queue Stats
131W - 115L
1,639 Elo+
Party 1
Scylla
Scylla
DeathTheFiend
Scylla
Level 146
God Stats
38W - 29L
1,624 SR
Queue Stats
485W - 483L
1,551 Elo+
Solo
Mercury
Mercury
PlasmaSushi
Mercury
Level 143
God Stats
45W - 51L
1,427 SR
Queue Stats
243W - 232L
1,541 Elo+
Solo
Chaac
Chaac
XietyBunny
Chaac
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
835W - 634L
1,552 Elo+
Party 1
Xing Tian
Xing Tian
funnyandoriginal
Xing Tian
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 139L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Astrо
Jormungandr
20
7 / 4 / 20
14,172
1,090
31,146
15,796
15,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

The Morrigan
Dinο
The Morrigan
19
10 / 3 / 17
13,994
1,076
30,363
10,617
5,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Moemarrow
Tiamat
20
4 / 2 / 20
13,474
1,036
25,307
8,382
5,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Oаks
Cu Chulainn
20
9 / 0 / 14
14,728
1,133
17,066
10,069
9,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
rehx
Rama
19
4 / 6 / 11
12,674
975
29,786
15,493
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

187

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BloOdlyne
Hercules
18
4 / 6 / 6
12,185
937
9,314
29,906
21,577
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
4 / 10 / 7
12,299
946
14,193
23,806
8,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
PlasmaSushi
Mercury
18
4 / 8 / 6
12,407
954
8,378
23,245
8,720
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
18
0 / 5 / 12
11,406
877
12,695
32,666
32,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Xing Tian
17
3 / 5 / 5
12,432
956
10,482
31,975
37,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
51
34
Kills
15
15
Deaths
34
82
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Astrо
Jormungandr
7
4
20
4.25
L
Hercules
BloOdlyne
Hercules
4
6
6
1.17
L
4
10
7
0.75
W
The Morrigan
Dinο
The Morrigan
10
3
17
6.17
W
Tiamat
Moemarrow
Tiamat
4
2
20
7
W
Cu Chulainn
Oаks
Cu Chulainn
9
0
14
16
L
Mercury
PlasmaSushi
Mercury
4
8
6
0.88
L
Chaac
0
5
12
1.2
L
Xing Tian
3
5
5
1.1
W
Rama
rehx
Rama
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,668
Damage
55,062
60,357
Taken
141,598
42,958
Mitigated
108,443
7,695
Healing
16,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Astrо
Jormungandr
31,146
6,622
0
494
15,796
15,668
0
8,351
7,347
50,766
0
L
Hercules
BloOdlyne
Hercules
9,314
2,594
0
7,332
29,906
21,577
0
17,068
11,473
0
22,086
L
14,193
755
0
757
23,806
8,330
0
15,405
7,515
30,992
0
W
The Morrigan
Dinο
The Morrigan
30,363
6,653
77
178
10,617
5,297
0
3,540
7,052
40,185
2,006
W
Tiamat
Moemarrow
Tiamat
25,307
2,506
544
3,720
8,382
5,651
0
3,566
4,807
52,909
0
W
Cu Chulainn
Oаks
Cu Chulainn
17,066
3,901
0
0
10,069
9,332
0
4,355
5,616
0
38,602
L
Mercury
PlasmaSushi
Mercury
8,378
2,846
0
0
23,245
8,720
0
11,789
10,896
0
50,517
L
Chaac
12,695
1,744
961
6,321
32,666
32,217
0
19,275
12,134
505
35,249
L
Xing Tian
10,482
628
0
1,414
31,975
37,599
0
16,171
14,584
33,318
0
W
Rama
rehx
Rama
29,786
16,174
0
2,682
15,493
7,010
0
5,333
10,060
0
59,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,042
Gold Earned
60,729
287
Minions Killed
255
13
Camps Cleared
5
1,263,671
Distance Traveled
1,307,273
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,172
1,090
53
4
1
235,209
1
L
Hercules
12,185
937
39
3
1
273,384
0
L
Scylla
12,299
946
43
3
1
227,825
0
W
The Morrigan
13,994
1,076
32
2
6
258,902
1
W
Tiamat
13,474
1,036
78
6
1
278,410
1
W
Cu Chulainn
14,728
1,133
48
4
3
280,531
0
L
Mercury
12,407
954
96
7
2
338,492
0
L
Chaac
11,406
877
39
3
0
219,105
3
L
Xing Tian
12,432
956
38
3
1
248,467
0
W
Rama
12,674
975
76
6
2
210,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role