Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DenUzum
Ah Muzen Cab
Level 47
God Stats
2W - 1L
1,701 SR
Queue Stats
156W - 158L
1,465 Elo+
Party 3
Sol
Sol
NazarUa
Sol
Level 28
God Stats
10W - 8L
1,633 SR
Queue Stats
101W - 100L
1,470 Elo+
Party 3
Athena
Athena
Selfbiter
Athena
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 132L
1,592 Elo+
Party 2
Sun Wukong
Sun Wukong
tezyatwitch
Sun Wukong
Level 29
God Stats
7W - 11L
1,370 SR
Queue Stats
354W - 171L
1,681 Elo+
Party 2
Pele
Pele
twitchtvGreenjin
Pele
Level 28
God Stats
6W - 5L
1,811 SR
Queue Stats
85W - 59L
1,671 Elo+
Party 2
Team Averages
Level 34
1,603 SR
1,576 Elo+

VS

Team Averages
Level 42
1,360 SR
1,465 Elo+
Neith
Neith
FunnyAstro
Neith
Level 31
God Stats
0W - 2L
1,266 SR
Queue Stats
1W - 4L
1,444 Elo+
Solo
Olorun
Olorun
LegendaryStudent
Olorun
Level 15
God Stats
10W - 16L
1,345 SR
Queue Stats
12W - 25L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
LernTuSpel
Jing Wei
Level 35
God Stats
4W - 4L
1,505 SR
Queue Stats
134W - 90L
1,681 Elo+
Solo
Sobek
Sobek
emanuells11
Sobek
Level 99
God Stats
1W - 4L
1,385 SR
Queue Stats
41W - 55L
1,397 Elo+
Party 1
Awilix
Awilix
pepe360
Awilix
Level 30
God Stats
4W - 4L
1,298 SR
Queue Stats
387W - 463L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DenUzum
Ah Muzen Cab
10
6 / 3 / 2
6,079
553
7,295
6,864
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
10
3 / 2 / 7
6,465
588
10,041
8,910
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Selfbiter
Athena
10
3 / 0 / 5
6,563
597
3,166
5,827
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
tezyatwitch
Sun Wukong
11
4 / 0 / 5
6,854
623
5,596
6,057
5,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 2 / 5
7,333
667
3,166
7,876
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 3 / 2
5,478
498
4,798
6,366
1,899
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 9 / 1
4,106
373
2,121
8,260
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
LernTuSpel
Jing Wei
12
4 / 1 / 3
6,626
602
5,713
8,018
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 3 / 3
5,851
532
3,916
12,539
7,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
pepe360
Awilix
5
0 / 4 / 3
4,441
404
1,623
6,826
2,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
19
Kills
7
7
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DenUzum
Ah Muzen Cab
6
3
2
2.33
L
Neith
1
3
2
0.67
L
0
9
1
0.06
L
Jing Wei
LernTuSpel
Jing Wei
4
1
3
5.5
W
Sol
3
2
7
3.25
W
Athena
Selfbiter
Athena
3
0
5
5.5
L
2
3
3
1.17
L
Awilix
pepe360
Awilix
0
4
3
0.38
W
Sun Wukong
tezyatwitch
Sun Wukong
4
0
5
6.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,264
Damage
18,171
35,534
Taken
42,009
17,578
Mitigated
16,047
14,542
Healing
11,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DenUzum
Ah Muzen Cab
7,295
4,625
0
2,792
6,864
1,884
155
1,503
5,361
0
23,173
L
Neith
4,798
3,273
0
1,077
6,366
1,899
0
1,565
4,561
0
23,310
L
2,121
1,146
48
773
8,260
2,333
0
3,906
4,279
10,111
0
L
Jing Wei
LernTuSpel
Jing Wei
5,713
4,895
0
4,718
8,018
2,387
892
1,881
6,137
0
38,674
W
Sol
10,041
4,724
0
5,385
8,910
2,649
3,233
2,067
6,843
36,603
0
W
Athena
Selfbiter
Athena
3,166
1,836
0
1,418
5,827
4,803
0
1,282
4,545
16,081
0
L
3,916
428
0
3,337
12,539
7,171
0
4,225
8,214
14,460
0
L
Awilix
pepe360
Awilix
1,623
648
0
1,100
6,826
2,257
0
1,630
5,196
0
15,163
W
Sun Wukong
tezyatwitch
Sun Wukong
5,596
728
0
2,587
6,057
5,627
598
484
5,573
0
34,078
W
3,166
1,092
0
2,360
7,876
2,615
2,008
701
7,175
0
33,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,294
Gold Earned
26,502
285
Minions Killed
183
0
Camps Cleared
0
973,313
Distance Traveled
865,355
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,079
553
36
3
0
204,791
3
L
Neith
5,478
498
46
4
0
166,868
0
L
Olorun
4,106
373
11
1
0
107,907
0
L
Jing Wei
6,626
602
79
7
0
193,902
3
W
Sol
6,465
588
68
6
0
171,394
0
W
Athena
6,563
597
26
2
0
207,131
0
L
Sobek
5,851
532
23
2
0
204,380
1
L
Awilix
4,441
404
24
2
0
192,298
0
W
Sun Wukong
6,854
623
60
5
0
202,151
1
W
Pele
7,333
667
95
9
0
187,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role