Player Matchup

King Arthur
King Arthur
Avengingholy
King Arthur
Level 123
God Stats
7W - 7L
1,461 SR
Queue Stats
81W - 72L
1,587 Elo+
Party 2
Tiamat
Tiamat
Kashimot0
Tiamat
Level 124
God Stats
10W - 11L
1,531 SR
Queue Stats
95W - 93L
1,573 Elo+
Party 2
Yemoja
Yemoja
Tsopanis
Yemoja
Level 160
God Stats
24W - 22L
1,579 SR
Queue Stats
410W - 389L
1,574 Elo+
Solo
Thanatos
Thanatos
Zellzarell
Thanatos
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 79L
1,564 Elo+
Party 2
Xbalanque
Xbalanque
sellusi
Xbalanque
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
79W - 77L
1,551 Elo+
Solo
Team Averages
Level 123
1,514 SR
1,570 Elo+

VS

Team Averages
Level 122
1,663 SR
1,605 Elo+
Anhur
Anhur
Joe1432
Anhur
Level 85
God Stats
3W - 4L
1,583 SR
Queue Stats
60W - 47L
1,636 Elo+
Party 1
Fenrir
Fenrir
QueenCST
Fenrir
Level 133
God Stats
36W - 31L
1,662 SR
Queue Stats
375W - 367L
1,603 Elo+
Party 1
Ymir
Ymir
Scotty97
Ymir
Level 148
God Stats
3W - 1L
1,640 SR
Queue Stats
84W - 70L
1,583 Elo+
Solo
Zhong Kui
Zhong Kui
Tom1432
Zhong Kui
Level 125
God Stats
5W - 4L
1,823 SR
Queue Stats
116W - 89L
1,598 Elo+
Party 1
King Arthur
King Arthur
x4RNx
King Arthur
Level 118
God Stats
8W - 10L
1,608 SR
Queue Stats
235W - 230L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Avengingholy
King Arthur
15
2 / 2 / 1
8,912
594
10,883
16,749
11,908
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Kashimot0
Tiamat
13
3 / 4 / 0
8,049
537
5,887
7,459
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Tsopanis
Yemoja
11
1 / 4 / 3
6,482
432
8,229
12,090
4,245
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
Zellzarell
Thanatos
12
3 / 6 / 2
7,346
490
4,608
10,818
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
sellusi
Xbalanque
12
0 / 2 / 4
6,757
450
3,860
7,663
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Joe1432
Anhur
13
2 / 3 / 0
7,354
490
5,787
10,127
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
QueenCST
Fenrir
16
7 / 0 / 5
8,945
596
8,878
7,926
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
12
4 / 2 / 5
7,515
501
4,205
9,499
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Tom1432
Zhong Kui
15
5 / 1 / 7
8,836
589
7,427
8,291
8,802
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
x4RNx
King Arthur
13
0 / 3 / 3
7,533
502
9,824
13,430
8,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
18
18
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Avengingholy
King Arthur
2
2
1
1.25
W
Anhur
Joe1432
Anhur
2
3
0
0.67
L
Tiamat
Kashimot0
Tiamat
3
4
0
0.75
W
Fenrir
QueenCST
Fenrir
7
0
5
9.5
W
Ymir
4
2
5
3.25
W
Zhong Kui
Tom1432
Zhong Kui
5
1
7
8.5
L
Yemoja
Tsopanis
Yemoja
1
4
3
0.63
L
Thanatos
Zellzarell
Thanatos
3
6
2
0.67
L
Xbalanque
sellusi
Xbalanque
0
2
4
1
W
King Arthur
x4RNx
King Arthur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,467
Damage
36,121
54,779
Taken
49,273
26,163
Mitigated
30,766
19,183
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Avengingholy
King Arthur
10,883
1,645
0
5,823
16,749
11,908
0
647
16,102
132
68,096
W
Anhur
Joe1432
Anhur
5,787
2,401
0
3,243
10,127
3,348
799
3,562
6,565
0
52,443
L
Tiamat
Kashimot0
Tiamat
5,887
969
0
2,020
7,459
4,371
287
3,624
3,835
46,412
0
W
Fenrir
QueenCST
Fenrir
8,878
4,113
0
5,212
7,926
3,478
0
1,526
6,287
0
62,038
W
Ymir
4,205
707
0
1,323
9,499
6,621
38
4,893
4,517
21,816
0
W
Zhong Kui
Tom1432
Zhong Kui
7,427
1,060
0
4,488
8,291
8,802
0
3,604
4,295
56,744
0
L
Yemoja
Tsopanis
Yemoja
8,229
1,342
690
1,559
12,090
4,245
208
2,621
9,469
35,918
0
L
Thanatos
Zellzarell
Thanatos
4,608
2,181
0
5,996
10,818
3,577
0
3,732
7,086
0
47,759
L
Xbalanque
sellusi
Xbalanque
3,860
1,065
0
3,095
7,663
2,062
196
1,008
6,655
0
39,439
W
King Arthur
x4RNx
King Arthur
9,824
2,140
0
2,630
13,430
8,517
0
69
13,139
0
48,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,546
Gold Earned
40,183
484
Minions Killed
470
0
Camps Cleared
0
1,295,056
Distance Traveled
1,408,756
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,912
594
142
9
0
271,976
4
W
Anhur
7,354
490
96
6
0
253,351
3
L
Tiamat
8,049
537
114
8
0
270,398
6
W
Fenrir
8,945
596
107
7
0
327,189
2
W
Ymir
7,515
501
43
3
0
268,356
6
W
Zhong Kui
8,836
589
131
9
0
263,124
2
L
Yemoja
6,482
432
48
3
0
232,200
2
L
Thanatos
7,346
490
90
6
0
274,507
6
L
Xbalanque
6,757
450
90
6
0
245,975
3
W
King Arthur
7,533
502
93
6
0
296,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role