Player Matchup

Cthulhu
Cthulhu
Centxuri
Cthulhu
Level 128
God Stats
13W - 10L
1,682 SR
Queue Stats
877W - 867L
1,576 Elo+
Party 1
Vulcan
Vulcan
JomNog
Vulcan
Level 116
God Stats
11W - 5L
1,583 SR
Queue Stats
79W - 55L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
MACM1LLAN 1872
Danzaburou
Level 49
God Stats
17W - 13L
1,302 SR
Queue Stats
36W - 32L
1,490 Elo+
Party 1
Bastet
Bastet
NsK 2D e M o N4
Bastet
Level 40
God Stats
7W - 2L
1,696 SR
Queue Stats
43W - 36L
1,584 Elo+
Party 1
Ymir
Ymir
fraglad26_Yt
Ymir
Level 63
God Stats
6W - 4L
1,667 SR
Queue Stats
58W - 43L
1,566 Elo+
Solo
Team Averages
Level 79
1,586 SR
1,540 Elo+

VS

Team Averages
Level 97
1,679 SR
1,532 Elo+
Ymir
Ymir
Avenged Terror
Ymir
Level 78
God Stats
12W - 13L
1,654 SR
Queue Stats
66W - 74L
1,504 Elo+
Party 3
Pele
Pele
Flappyjacks379
Pele
Level 88
God Stats
3W - 3L
1,708 SR
Queue Stats
284W - 265L
1,538 Elo+
Party 2
Osiris
Osiris
SnipzTheGrizzly
Osiris
Level 105
God Stats
9W - 14L
1,518 SR
Queue Stats
316W - 294L
1,516 Elo+
Party 2
Anhur
Anhur
UncleDidz
Anhur
Level 127
God Stats
3W - 3L
1,748 SR
Queue Stats
68W - 75L
1,524 Elo+
Party 3
Baron Samedi
Baron Samedi
gumiboi
Baron Samedi
Level 88
God Stats
8W - 5L
1,767 SR
Queue Stats
211W - 193L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Centxuri
Cthulhu
14
5 / 1 / 3
8,330
641
8,248
8,816
7,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
JomNog
Vulcan
12
1 / 1 / 5
6,819
525
5,945
3,387
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MACM1LLAN 1872
Danzaburou
12
7 / 1 / 2
7,432
572
6,642
7,416
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 1 / 1
7,179
552
3,922
6,198
1,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 8
7,566
582
8,251
10,229
5,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,792
446
2,933
9,353
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

11
2 / 4 / 2
6,878
529
5,015
8,762
4,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 6 / 1
5,957
458
3,601
10,601
6,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
UncleDidz
Anhur
8
1 / 7 / 0
5,255
404
4,701
10,966
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
gumiboi
Baron Samedi
11
2 / 2 / 2
6,910
532
5,802
8,721
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
22
Kills
5
5
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Cthulhu
Centxuri
Cthulhu
5
1
3
6.5
L
2
4
2
0.75
W
Vulcan
JomNog
Vulcan
1
1
5
3.5
W
Danzaburou
MACM1LLAN 1872
Danzaburou
7
1
2
8
W
6
1
1
6.5
L
0
6
1
0.08
L
Anhur
UncleDidz
Anhur
1
7
0
0.14
W
3
1
8
7
L
Baron Samedi
gumiboi
Baron Samedi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,008
Damage
22,052
36,046
Taken
48,403
18,531
Mitigated
21,410
13,578
Healing
12,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,933
471
528
3,454
9,353
3,763
0
3,309
6,044
23,243
0
W
Cthulhu
Centxuri
Cthulhu
8,248
1,641
0
4,268
8,816
7,863
0
562
7,900
49,376
0
L
5,015
1,840
0
538
8,762
4,600
0
3,672
5,046
0
37,269
W
Vulcan
JomNog
Vulcan
5,945
1,432
0
590
3,387
1,133
0
2,035
1,352
34,157
0
W
Danzaburou
MACM1LLAN 1872
Danzaburou
6,642
2,008
37
3,855
7,416
2,219
618
1,588
5,828
0
33,085
W
3,922
1,127
0
2,720
6,198
1,846
0
736
5,412
0
33,229
L
3,601
1,542
0
2,099
10,601
6,070
0
6,252
3,903
0
26,390
L
Anhur
UncleDidz
Anhur
4,701
1,249
0
2,996
10,966
2,764
462
3,548
7,418
0
20,963
W
8,251
1,622
0
2,108
10,229
5,470
0
3,814
6,415
37,884
0
L
Baron Samedi
gumiboi
Baron Samedi
5,802
337
148
2,944
8,721
4,213
0
5,148
3,548
32,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,326
Gold Earned
30,792
358
Minions Killed
240
0
Camps Cleared
0
1,170,077
Distance Traveled
1,168,877
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,792
446
33
3
0
217,352
0
W
Cthulhu
8,330
641
121
9
0
245,296
1
L
Pele
6,878
529
61
5
0
252,723
0
W
Vulcan
6,819
525
76
6
0
217,552
7
W
Danzaburou
7,432
572
55
4
0
228,091
0
W
Bastet
7,179
552
66
5
0
245,949
0
L
Osiris
5,957
458
60
5
0
254,000
0
L
Anhur
5,255
404
31
2
0
207,935
2
W
Ymir
7,566
582
40
3
0
233,189
4
L
Baron Samedi
6,910
532
55
4
0
236,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role