Player Matchup

Fenrir
Fenrir
JackNastysBox
Fenrir
Level 64
God Stats
2W - 1L
1,587 SR
Queue Stats
21W - 24L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
LookusPookus
Cthulhu
Level 85
God Stats
3W - 6L
1,494 SR
Queue Stats
81W - 106L
1,479 Elo+
Party 1
Mulan
Mulan
ShadowAstro15
Mulan
Level 81
God Stats
1W - 1L
1,321 SR
Queue Stats
6W - 7L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
collin831
Kukulkan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 56L
1,461 Elo+
Party 1
Izanami
Izanami
gawkyunicorn299
Izanami
Level 64
God Stats
6W - 2L
1,603 SR
Queue Stats
78W - 105L
1,477 Elo+
Party 1
Team Averages
Level 75
1,501 SR
1,468 Elo+

VS

Team Averages
Level 114
1,292 SR
1,580 Elo+
Agni
Agni
AlexanderWulf
Agni
Level 147
God Stats
3W - 2L
1,203 SR
Queue Stats
91W - 91L
1,485 Elo+
Solo
Heimdallr
Heimdallr
Chowcon
Heimdallr
Level 102
God Stats
0W - 1L
1,137 SR
Queue Stats
20W - 14L
1,740 Elo+
Solo
Osiris
Osiris
ExtraHugeChicken
Osiris
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 75L
1,555 Elo+
Solo
Sobek
Sobek
OsamasPornStache
Sobek
Level 107
God Stats
4W - 5L
1,264 SR
Queue Stats
437W - 455L
1,561 Elo+
Solo
Fenrir
Fenrir
Runaway
Fenrir
Level 146
God Stats
5W - 4L
1,357 SR
Queue Stats
363W - 328L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 6 / 1
10,068
592
5,594
13,349
7,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
LookusPookus
Cthulhu
13
1 / 5 / 5
8,086
476
6,176
13,338
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 1 / 2
9,838
579
10,044
15,789
16,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
collin831
Kukulkan
14
1 / 6 / 2
8,757
515
1,648
9,615
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
4 / 5 / 4
8,731
514
9,856
12,282
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 7 / 0
11,227
660
15,735
11,166
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Chowcon
Heimdallr
9
2 / 4 / 5
6,862
404
4,924
9,088
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 3 / 1
9,026
531
9,987
15,034
11,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 3 / 6
7,638
449
4,141
10,892
5,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Runaway
Fenrir
15
5 / 1 / 5
8,982
528
10,802
11,775
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
18
Kills
23
23
Deaths
18
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
13
7
0
1.86
L
Heimdallr
Chowcon
Heimdallr
2
4
5
1.13
L
1
3
1
0.5
W
9
6
1
1.58
W
Cthulhu
LookusPookus
Cthulhu
1
5
5
0.7
L
2
3
6
1.67
L
Fenrir
Runaway
Fenrir
5
1
5
7.5
W
3
1
2
4
W
Kukulkan
collin831
Kukulkan
1
6
2
0.33
W
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,318
Damage
45,589
64,373
Taken
57,955
41,232
Mitigated
29,663
16,214
Healing
21,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,735
1,865
0
1,755
11,166
4,133
172
707
10,446
81,727
0
L
Heimdallr
Chowcon
Heimdallr
4,924
1,857
0
3,293
9,088
2,847
660
1,835
7,253
0
29,522
L
9,987
4,267
0
8,533
15,034
11,064
0
550
13,884
0
59,342
W
5,594
1,085
0
1,275
13,349
7,218
0
6,079
6,984
0
52,911
W
Cthulhu
LookusPookus
Cthulhu
6,176
577
144
630
13,338
10,105
198
4,497
8,796
27,987
0
L
4,141
392
454
3,850
10,892
5,803
0
2,060
8,832
29,550
0
L
Fenrir
Runaway
Fenrir
10,802
2,587
0
4,028
11,775
5,816
0
2,672
9,103
0
60,835
W
10,044
1,750
0
9,807
15,789
16,126
846
597
15,150
0
62,946
W
Kukulkan
collin831
Kukulkan
1,648
276
0
490
9,615
3,731
78
5,406
4,047
46,692
0
W
9,856
6,162
0
3,868
12,282
4,052
1,545
2,714
9,520
0
54,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,480
Gold Earned
43,735
473
Minions Killed
450
0
Camps Cleared
0
1,558,839
Distance Traveled
1,535,855
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,227
660
137
8
0
317,210
2
L
Heimdallr
6,862
404
58
3
0
183,730
0
L
Osiris
9,026
531
113
7
0
333,273
5
W
Fenrir
10,068
592
79
5
0
343,025
0
W
Cthulhu
8,086
476
20
1
0
357,084
5
L
Sobek
7,638
449
48
3
0
333,667
2
L
Fenrir
8,982
528
94
6
0
367,975
4
W
Mulan
9,838
579
145
9
0
300,371
3
W
Kukulkan
8,757
515
110
6
0
286,527
5
W
Izanami
8,731
514
119
7
0
271,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role