Player Matchup

Zhong Kui
Zhong Kui
Ethereal2Scarz
Zhong Kui
Level 117
God Stats
6W - 20L
1,346 SR
Queue Stats
730W - 666L
1,464 Elo+
Solo
Merlin
Merlin
Guy Goomba
Merlin
Level 86
God Stats
1W - 2L
1,691 SR
Queue Stats
33W - 36L
1,478 Elo+
Party 1
Bakasura
Bakasura
JaviCtSaurio
Bakasura
Level 100
God Stats
3W - 12L
1,345 SR
Queue Stats
133W - 111L
1,554 Elo+
Solo
Skadi
Skadi
Smiileinqs
Skadi
Level 53
God Stats
14W - 22L
1,490 SR
Queue Stats
40W - 44L
1,435 Elo+
Party 1
Ravana
Ravana
x Carpet x
Ravana
Level 58
God Stats
3W - 5L
1,841 SR
Queue Stats
28W - 27L
1,526 Elo+
Party 1
Team Averages
Level 83
1,543 SR
1,491 Elo+

VS

Team Averages
Level 82
1,639 SR
1,533 Elo+
Anhur
Anhur
Blanck 300
Anhur
Level 88
God Stats
37W - 45L
1,510 SR
Queue Stats
810W - 825L
1,488 Elo+
Party 2
Da Ji
Da Ji
White Death2156
Da Ji
Level 69
God Stats
3W - 1L
1,645 SR
Queue Stats
173W - 155L
1,531 Elo+
Party 2
Horus
Horus
birdieboi23
Horus
Level 129
God Stats
14W - 7L
1,872 SR
Queue Stats
384W - 366L
1,568 Elo+
Solo
Cerberus
Cerberus
isaac_legendary
Cerberus
Level 61
God Stats
16W - 11L
1,577 SR
Queue Stats
176W - 194L
1,540 Elo+
Party 3
Baron Samedi
Baron Samedi
theNamlesshunter
Baron Samedi
Level 61
God Stats
26W - 16L
1,588 SR
Queue Stats
458W - 458L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ethereal2Scarz
Zhong Kui
16
4 / 4 / 8
11,171
465
14,358
17,620
15,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Guy Goomba
Merlin
19
9 / 6 / 7
12,926
539
22,486
14,186
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
JaviCtSaurio
Bakasura
18
4 / 10 / 4
11,917
497
11,734
21,851
8,005
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
15
1 / 2 / 4
9,803
408
6,527
8,650
2,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
x Carpet x
Ravana
18
4 / 8 / 8
11,762
490
13,706
17,442
13,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
1 / 1 / 11
12,610
525
5,835
16,816
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
18 / 4 / 3
15,331
639
17,543
18,760
8,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 4 / 12
13,433
560
14,427
24,957
12,361
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
18
3 / 6 / 12
11,267
469
7,606
23,101
16,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
theNamlesshunter
Baron Samedi
18
3 / 7 / 8
11,374
474
13,631
17,401
7,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
76
22
Kills
30
30
Deaths
22
31
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Anhur
1
1
11
6.5
L
Zhong Kui
Ethereal2Scarz
Zhong Kui
4
4
8
2
L
Merlin
Guy Goomba
Merlin
9
6
7
2.08
L
Bakasura
JaviCtSaurio
Bakasura
4
10
4
0.6
L
Skadi
1
2
4
1.5
W
18
4
3
4.88
W
5
4
12
2.75
W
Cerberus
3
6
12
1.5
W
Baron Samedi
theNamlesshunter
Baron Samedi
3
7
8
1
L
Ravana
x Carpet x
Ravana
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,811
Damage
59,042
79,749
Taken
101,035
44,650
Mitigated
51,810
16,433
Healing
41,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
5,835
2,655
0
8,403
16,816
6,692
2,903
7,920
7,994
0
95,834
L
Zhong Kui
Ethereal2Scarz
Zhong Kui
14,358
1,056
0
3,550
17,620
15,692
756
6,118
11,502
47,511
0
L
Merlin
Guy Goomba
Merlin
22,486
417
0
1,872
14,186
5,309
600
5,078
9,108
71,065
0
L
Bakasura
JaviCtSaurio
Bakasura
11,734
7,288
0
4,578
21,851
8,005
756
3,676
18,175
0
57,394
L
Skadi
6,527
3,329
0
2,112
8,650
2,399
2,901
2,971
5,679
0
54,203
W
17,543
5,064
783
2,674
18,760
8,425
879
3,665
14,576
0
111,278
W
14,427
6,118
1,468
12,775
24,957
12,361
2,536
8,735
14,574
0
89,919
W
Cerberus
7,606
446
1,325
5,447
23,101
16,461
627
7,614
15,187
36,804
0
W
Baron Samedi
theNamlesshunter
Baron Samedi
13,631
449
2,562
5,574
17,401
7,871
768
7,665
9,231
75,825
0
L
Ravana
x Carpet x
Ravana
13,706
4,555
0
4,321
17,442
13,245
1,260
3,394
14,048
0
78,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,579
Gold Earned
64,015
526
Minions Killed
659
0
Camps Cleared
0
2,000,661
Distance Traveled
2,219,819
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,610
525
185
8
0
441,790
3
L
Zhong Kui
11,171
465
67
3
0
398,830
7
L
Merlin
12,926
539
122
5
0
409,635
4
L
Bakasura
11,917
497
135
6
0
418,061
0
L
Skadi
9,803
408
92
4
0
321,953
0
W
Da Ji
15,331
639
141
6
0
509,395
2
W
Horus
13,433
560
149
6
0
402,525
1
W
Cerberus
11,267
469
68
3
0
457,080
0
W
Baron Samedi
11,374
474
116
5
0
409,029
0
L
Ravana
11,762
490
110
5
0
452,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role