Player Matchup

Bellona
Bellona
Gold I
BRDailyGingerBR
Bellona
Gold I
Level 160
God Stats
6W - 5L
1,764 SR
Queue Stats
155W - 154L
1,514 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Dadpysz
Cthulhu
Bronze III
Level 30
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Chang'e
Chang'e
Gold II
FrenchDippin4700
Chang'e
Gold II
Level 126
God Stats
0W - 2L
1,298 SR
Queue Stats
43W - 41L
1,519 MMR
Solo
Neith
Neith
Bronze III
baIdaddy
Neith
Bronze III
Level 44
God Stats
4W - 11L
1,048 SR
Queue Stats
78W - 105L
1,500 MMR
Party 3
Fenrir
Fenrir
Bronze III
xFAKEx DORITO
Fenrir
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 82
1,417 SR
1,507 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,668 SR
1,507 MMR
Awilix
Awilix
Gold I
Cabrakan_
Awilix
Gold I
Level 125
God Stats
11W - 10L
1,612 SR
Queue Stats
198W - 185L
1,660 MMR
Party 2
Geb
Geb
Gold II
DF Hrd
Geb
Gold II
Level 124
God Stats
2W - 0L
1,777 SR
Queue Stats
62W - 51L
1,493 MMR
Party 1
Hou Yi
Hou Yi
Silver II
SpicySpicyHot
Hou Yi
Silver II
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 19L
1,516 MMR
Solo
Poseidon
Poseidon
Gold III
TcR Fuzion
Poseidon
Gold III
Level 104
God Stats
7W - 0L
1,949 SR
Queue Stats
37W - 35L
1,539 MMR
Party 1
Cerberus
Cerberus
Gold V
numbers0138CABG
Cerberus
Gold V
Level 120
God Stats
9W - 7L
1,500 SR
Queue Stats
404W - 402L
1,327 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,201
514
8,352
11,526
7,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Dadpysz
Cthulhu
10
2 / 2 / 0
6,288
449
4,666
7,442
2,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 3 / 0
7,501
536
6,251
10,035
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
baIdaddy
Neith
10
0 / 1 / 2
5,929
424
3,982
5,059
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 0
5,600
400
1,136
5,215
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Cu ChulainnMercurySetApolloDanzaburou

VS

Bans
ScyllaCupidNikeArachneIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cabrakan_
Awilix
11
0 / 2 / 3
6,580
470
4,378
8,116
2,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
DF Hrd
Geb
11
3 / 1 / 3
7,075
505
3,137
8,912
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 0 / 1
6,909
494
4,220
8,343
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
TcR Fuzion
Poseidon
14
3 / 2 / 3
8,077
577
5,814
5,597
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
1 / 1 / 0
6,573
470
4,713
10,514
6,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
6
Kills
8
8
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Awilix
Cabrakan_
Awilix
0
2
3
0.75
W
Geb
DF Hrd
Geb
3
1
3
4.5
L
Cthulhu
Dadpysz
Cthulhu
2
2
0
1
L
2
3
0
0.67
W
1
0
1
1.5
W
Poseidon
TcR Fuzion
Poseidon
3
2
3
2.25
L
Neith
baIdaddy
Neith
0
1
2
1
W
Cerberus
1
1
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,387
Damage
22,262
39,277
Taken
41,482
16,091
Mitigated
17,765
17,727
Healing
16,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,352
4,227
0
7,078
11,526
7,133
0
4,213
7,313
34
46,503
W
Awilix
Cabrakan_
Awilix
4,378
2,146
0
158
8,116
2,762
934
1,181
6,875
0
42,080
W
Geb
DF Hrd
Geb
3,137
464
0
3,424
8,912
4,222
0
3,301
5,469
23,981
0
L
Cthulhu
Dadpysz
Cthulhu
4,666
232
209
1,987
7,442
2,907
0
1,570
5,812
22,642
0
L
6,251
217
48
3,796
10,035
3,253
0
5,185
4,565
49,347
0
W
4,220
903
0
6,002
8,343
2,787
0
2,318
6,025
0
45,292
W
Poseidon
TcR Fuzion
Poseidon
5,814
1,240
0
1,378
5,597
1,927
0
3,707
1,648
57,626
0
L
Neith
baIdaddy
Neith
3,982
1,612
234
2,331
5,059
1,432
0
1,115
3,944
0
27,623
W
Cerberus
4,713
428
0
5,478
10,514
6,067
420
0
10,514
33,357
0
L
1,136
152
0
2,044
5,215
1,366
0
1,198
3,979
0
15,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
35,214
332
Minions Killed
418
0
Camps Cleared
0
1,212,828
Distance Traveled
1,277,575
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,201
514
96
7
0
261,173
5
W
Awilix
6,580
470
69
5
0
283,820
0
W
Geb
7,075
505
41
3
0
275,153
1
L
Cthulhu
6,288
449
44
3
0
278,845
5
L
Chang'e
7,501
536
99
7
0
254,240
0
W
Hou Yi
6,909
494
84
6
0
223,042
4
W
Poseidon
8,077
577
120
9
0
264,335
3
L
Neith
5,929
424
44
3
0
222,832
5
W
Cerberus
6,573
470
104
7
0
231,225
1
L
Fenrir
5,600
400
49
4
0
195,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role