Player Matchup

Horus
Horus
Gold II
DavidArnaiz
Horus
Gold II
Level 160
God Stats
8W - 7L
1,372 SR
Queue Stats
467W - 477L
1,505 MMR
Solo
Osiris
Osiris
Silver II
GeneralStoned
Osiris
Silver II
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 19L
1,457 MMR
Party 1
Vulcan
Vulcan
Silver I
Nomdré
Vulcan
Silver I
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,541 MMR
Party 1
Chronos
Chronos
Bronze III
Sane4ekkLD
Chronos
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
fomania
Kuzenbo
Gold II
Level 157
God Stats
2W - 5L
1,319 SR
Queue Stats
199W - 193L
1,517 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,438 SR
1,504 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,520 SR
1,499 MMR
Medusa
Medusa
Bronze III
Ajgor130
Medusa
Bronze III
Level 65
God Stats
0W - 3L
1,471 SR
Queue Stats
8W - 26L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
Volamitol
Cthulhu
Gold II
Level 149
God Stats
7W - 7L
1,302 SR
Queue Stats
190W - 168L
1,496 MMR
Solo
Janus
Janus
Platinum V
Vxdiez
Janus
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
WyzMeisterd
King Arthur
Gold III
Level 147
God Stats
1W - 5L
1,874 SR
Queue Stats
294W - 296L
1,505 MMR
Solo
Fenrir
Fenrir
Gold II
iceiceісе
Fenrir
Gold II
Level 154
God Stats
4W - 9L
1,452 SR
Queue Stats
204W - 206L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 4
12,161
507
10,438
14,711
9,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
1 / 2 / 7
12,513
521
9,251
17,070
13,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Nomdré
Vulcan
20
4 / 1 / 8
13,883
578
21,760
8,295
4,237
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Sane4ekkLD
Chronos
20
4 / 4 / 7
13,218
551
10,576
19,506
7,467
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
fomania
Kuzenbo
17
2 / 1 / 9
11,588
483
7,845
12,360
18,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Chang'eSetThe MorriganScyllaApollo

VS

Bans
PersephoneTsukuyomiDanzaburouNemesisHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ajgor130
Medusa
18
3 / 6 / 3
11,133
464
10,787
17,202
6,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Volamitol
Cthulhu
15
0 / 4 / 4
9,842
410
9,971
19,780
14,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Vxdiez
Janus
19
0 / 5 / 4
11,656
486
4,694
13,185
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
WyzMeisterd
King Arthur
18
2 / 1 / 5
11,847
494
15,288
25,694
20,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
20
5 / 1 / 2
12,263
511
6,046
17,408
9,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
17
Kills
10
10
Deaths
17
35
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ajgor130
Medusa
3
6
3
0.75
W
6
2
4
4
W
1
2
7
2.25
W
Vulcan
Nomdré
Vulcan
4
1
8
8
W
Chronos
Sane4ekkLD
Chronos
4
4
7
1.88
L
Cthulhu
Volamitol
Cthulhu
0
4
4
0.5
L
Janus
Vxdiez
Janus
0
5
4
0.4
L
King Arthur
WyzMeisterd
King Arthur
2
1
5
4.5
W
Kuzenbo
fomania
Kuzenbo
2
1
9
6.5
L
Fenrir
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,870
Damage
46,786
71,942
Taken
93,269
53,413
Mitigated
55,364
29,762
Healing
30,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ajgor130
Medusa
10,787
5,789
0
4,324
17,202
6,118
1,057
8,469
8,713
0
75,792
W
10,438
2,629
2,242
6,673
14,711
9,724
874
3,420
11,233
5,489
67,341
W
9,251
2,412
0
9,104
17,070
13,299
1,989
1,468
15,318
0
92,125
W
Vulcan
Nomdré
Vulcan
21,760
7,588
413
2,238
8,295
4,237
348
2,442
5,797
143,278
0
W
Chronos
Sane4ekkLD
Chronos
10,576
2,235
0
7,035
19,506
7,467
3,129
2,832
16,472
109,648
0
L
Cthulhu
Volamitol
Cthulhu
9,971
1,067
619
5,791
19,780
14,661
42
10,881
8,709
36,162
0
L
Janus
Vxdiez
Janus
4,694
234
0
805
13,185
4,413
20
6,727
6,250
116,430
0
L
King Arthur
WyzMeisterd
King Arthur
15,288
1,312
0
10,833
25,694
20,347
246
8,617
16,952
0
80,315
W
Kuzenbo
fomania
Kuzenbo
7,845
2,811
0
2,057
12,360
18,686
509
4,269
8,017
32,040
0
L
Fenrir
6,046
1,816
0
8,382
17,408
9,825
2,619
6,129
11,215
0
98,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,363
Gold Earned
56,741
745
Minions Killed
694
0
Camps Cleared
0
2,460,756
Distance Traveled
2,391,960
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,133
464
114
5
0
403,607
5
W
Horus
12,161
507
116
5
0
507,342
3
W
Osiris
12,513
521
177
7
0
469,182
7
W
Vulcan
13,883
578
233
10
0
530,966
9
W
Chronos
13,218
551
182
8
0
459,126
1
L
Cthulhu
9,842
410
44
2
0
467,387
10
L
Janus
11,656
486
216
9
0
478,075
5
L
King Arthur
11,847
494
162
7
0
502,327
5
W
Kuzenbo
11,588
483
37
2
0
494,140
11
L
Fenrir
12,263
511
158
7
0
540,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role